Player Matchup

Thor
Thor
Difonia
Thor
Level 141
God Stats
4W - 2L
1,516 SR
Queue Stats
88W - 92L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Lokislover
Nu Wa
Level 110
God Stats
90W - 52L
1,567 SR
Queue Stats
255W - 242L
1,386 Elo+
Party 1
King Arthur
King Arthur
NoxDeray
King Arthur
Level 99
God Stats
98W - 83L
1,505 SR
Queue Stats
211W - 187L
1,438 Elo+
Party 1
Medusa
Medusa
Wolfofsin95
Medusa
Level 123
God Stats
12W - 17L
1,416 SR
Queue Stats
251W - 253L
1,418 Elo+
Solo
Athena
Athena
elizardolisboa
Athena
Level 85
God Stats
11W - 17L
1,380 SR
Queue Stats
77W - 70L
1,419 Elo+
Solo
Team Averages
Level 112
1,477 SR
1,416 Elo+

VS

Team Averages
Level 105
1,450 SR
1,431 Elo+
Nemesis
Nemesis
Grognougnou
Nemesis
Level 83
God Stats
3W - 10L
1,394 SR
Queue Stats
106W - 82L
1,475 Elo+
Solo
Ymir
Ymir
Miracle Void
Ymir
Level 142
God Stats
17W - 20L
1,485 SR
Queue Stats
414W - 428L
1,452 Elo+
Party 2
Raijin
Raijin
Zaniegh9066
Raijin
Level 65
God Stats
4W - 9L
1,271 SR
Queue Stats
91W - 112L
1,391 Elo+
Solo
Nike
Nike
quimico-tebeo235
Nike
Level 106
God Stats
2W - 1L
1,614 SR
Queue Stats
91W - 98L
1,463 Elo+
Solo
Hades
Hades
unknownsound
Hades
Level 129
God Stats
31W - 37L
1,485 SR
Queue Stats
303W - 327L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Difonia
Thor
14
9 / 2 / 1
8,383
599
6,711
10,388
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
16
3 / 1 / 7
9,021
644
12,172
4,666
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
NoxDeray
King Arthur
14
3 / 1 / 4
8,018
573
6,805
14,606
8,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
15
4 / 2 / 6
8,837
631
4,886
8,414
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 5
6,849
489
1,878
11,767
8,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Grognougnou
Nemesis
2
0 / 0 / 0
3,104
222
0
1,178
57
12
1 / 5 / 1
6,805
486
6,480
13,563
5,773
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
12
2 / 7 / 1
7,480
534
6,574
8,232
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 0
8,502
607
8,643
11,093
8,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 5 / 1
7,974
570
6,641
11,962
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
7
8
Deaths
19
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
Difonia
Thor
9
2
1
4.75
L
Nemesis
Grognougnou
Nemesis
0
0
0
0
W
Nu Wa
3
1
7
6.5
L
1
5
1
0.3
W
King Arthur
NoxDeray
King Arthur
3
1
4
5
W
Medusa
4
2
6
3.5
L
Raijin
2
7
1
0.36
W
0
2
5
1.25
L
2
2
0
1
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,452
Damage
28,338
49,841
Taken
46,028
24,915
Mitigated
21,615
9,704
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Difonia
Thor
6,711
1,829
0
1,613
10,388
3,850
448
2,831
7,425
0
44,797
L
Nemesis
Grognougnou
Nemesis
0
0
0
0
1,178
57
0
1,078
0
0
0
W
Nu Wa
12,172
3,234
0
750
4,666
1,419
2,005
3,449
1,217
65,487
1,115
L
6,480
1,851
0
121
13,563
5,773
0
3,269
10,179
42,759
1,560
W
King Arthur
NoxDeray
King Arthur
6,805
1,216
0
1,840
14,606
8,620
186
4,384
10,222
199
42,404
W
Medusa
4,886
1,838
0
2,524
8,414
2,698
3,236
3,471
4,424
0
62,363
L
Raijin
6,574
665
0
660
8,232
2,539
165
1,019
7,133
43,806
828
W
1,878
487
0
2,977
11,767
8,328
119
4,632
6,889
19,212
0
L
8,643
489
0
960
11,093
8,811
0
1,143
9,870
0
59,252
L
6,641
0
225
4,854
11,962
4,435
0
6,871
4,623
62,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,108
Gold Earned
33,865
390
Minions Killed
384
0
Camps Cleared
0
1,375,020
Distance Traveled
1,001,075
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,383
599
64
5
0
248,796
0
L
Nemesis
3,104
222
0
0
0
0
0
W
Nu Wa
9,021
644
121
9
0
271,282
0
L
Ymir
6,805
486
65
5
0
247,424
0
W
King Arthur
8,018
573
78
6
0
302,493
0
W
Medusa
8,837
631
109
8
0
252,008
0
L
Raijin
7,480
534
82
6
0
228,847
1
W
Athena
6,849
489
18
1
0
300,441
5
L
Nike
8,502
607
93
7
0
247,718
4
L
Hades
7,974
570
144
10
0
277,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role