Player Matchup

Xing Tian
Xing Tian
ReadnRainJoe
Xing Tian
Level 127
God Stats
10W - 7L
1,630 SR
Queue Stats
1,124W - 1,141L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
VendorOfNachos
Zhong Kui
Level 134
God Stats
1W - 3L
1,325 SR
Queue Stats
150W - 152L
1,501 Elo+
Party 1
Janus
Janus
XxGambleDeezxX
Janus
Level 125
God Stats
1W - 2L
1,530 SR
Queue Stats
88W - 86L
1,440 Elo+
Party 1
Ne Zha
Ne Zha
scaryguy86
Ne Zha
Level 129
God Stats
1W - 1L
1,752 SR
Queue Stats
113W - 117L
1,447 Elo+
Solo
Hel
Hel
zonal_tear18
Hel
Level 89
God Stats
6W - 8L
1,338 SR
Queue Stats
403W - 406L
1,472 Elo+
Solo
Team Averages
Level 121
1,515 SR
1,469 Elo+

VS

Team Averages
Level 87
1,529 SR
1,440 Elo+
Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BlackMamba3OH3
Bacchus
Level 117
God Stats
2W - 2L
1,521 SR
Queue Stats
100W - 108L
1,477 Elo+
Solo
Izanami
Izanami
Censedbull60476
Izanami
Level 87
God Stats
6W - 4L
1,528 SR
Queue Stats
554W - 570L
1,383 Elo+
Solo
Chaac
Chaac
IceManJared
Chaac
Level 66
God Stats
6W - 4L
1,569 SR
Queue Stats
312W - 326L
1,436 Elo+
Solo
Discordia
Discordia
WardingDestroyer
Discordia
Level 56
God Stats
2W - 0L
1,526 SR
Queue Stats
68W - 84L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ReadnRainJoe
Xing Tian
7
0 / 3 / 2
4,831
966
1,727
5,270
4,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
VendorOfNachos
Zhong Kui
10
0 / 3 / 2
5,112
1,022
4,804
6,402
4,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 2
5,355
1,071
5,971
4,289
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
scaryguy86
Ne Zha
9
2 / 4 / 1
5,573
1,115
3,862
5,585
2,409
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 4
5,055
1,011
2,405
5,584
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 0 / 9
7,173
1,435
3,230
6,123
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
3 / 1 / 10
7,179
1,436
6,181
7,365
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 9
6,684
1,337
3,271
4,782
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
2 / 1 / 6
6,682
1,336
5,996
7,565
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
10
4 / 1 / 4
6,606
1,321
5,597
3,478
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
3
Kills
13
13
Deaths
4
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
9
6.5
W
3
1
10
8
W
2
1
9
6.5
W
2
1
6
5
L
Xing Tian
ReadnRainJoe
Xing Tian
0
3
2
0.33
L
Zhong Kui
VendorOfNachos
Zhong Kui
0
3
2
0.33
W
Discordia
4
1
4
6
L
1
1
2
2
L
Ne Zha
scaryguy86
Ne Zha
2
4
1
0.63
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,769
Damage
24,275
27,130
Taken
29,313
15,492
Mitigated
19,151
10,012
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,230
457
4,792
4,136
6,123
3,438
374
2,849
3,030
14,918
339
W
6,181
216
0
1,058
7,365
7,085
127
3,440
3,581
10,486
0
W
3,271
1,506
647
1,272
4,782
1,627
1,122
2,343
2,359
0
10,171
W
5,996
383
525
2,486
7,565
5,980
268
2,720
4,402
0
11,246
L
Xing Tian
ReadnRainJoe
Xing Tian
1,727
43
352
374
5,270
4,078
0
2,462
2,808
3,393
0
L
Zhong Kui
VendorOfNachos
Zhong Kui
4,804
157
14
1,198
6,402
4,229
0
4,391
2,011
9,731
209
W
Discordia
5,597
567
938
525
3,478
1,021
593
1,746
1,568
6,822
145
L
5,971
260
262
604
4,289
1,687
0
2,101
2,188
11,643
397
L
Ne Zha
scaryguy86
Ne Zha
3,862
468
139
702
5,585
2,409
0
3,202
2,383
0
8,602
L
2,405
47
3,823
2,544
5,584
3,089
0
2,695
2,889
2,484
120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,926
Gold Earned
34,324
36
Minions Killed
65
0
Camps Cleared
0
560,393
Distance Traveled
577,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,173
1,435
28
6
0
119,260
0
W
Bacchus
7,179
1,436
5
1
0
130,556
0
W
Izanami
6,684
1,337
18
4
0
110,811
0
W
Chaac
6,682
1,336
9
2
0
103,767
0
L
Xing Tian
4,831
966
1
0
0
87,875
0
L
Zhong Kui
5,112
1,022
9
2
0
104,905
0
W
Discordia
6,606
1,321
5
1
0
112,905
0
L
Janus
5,355
1,071
22
4
0
126,008
0
L
Ne Zha
5,573
1,115
0
0
0
113,390
0
L
Hel
5,055
1,011
4
1
0
128,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role