Player Matchup

Cthulhu
Cthulhu
Platinum IV
Huselius
Cthulhu
Platinum IV
Level 158
God Stats
5W - 4L
1,414 SR
Queue Stats
129W - 142L
1,678 MMR
Party 2
Nox
Nox
Diamond IV
PanamaaPapers
Nox
Diamond IV
Level 147
God Stats
4W - 2L
1,683 SR
Queue Stats
318W - 258L
2,058 MMR
Party 2
Arachne
Arachne
Diamond II
puebloBlau
Arachne
Diamond II
Level 75
God Stats
7W - 3L
1,614 SR
Queue Stats
154W - 175L
2,155 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,570 SR
1,964 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,500 SR
1,470 MMR
Kumbhakarna
Kumbhakarna
Gold II
ABlack-Samurai
Kumbhakarna
Gold II
Level 182
God Stats
0W - 1L
1,427 SR
Queue Stats
21W - 31L
1,477 MMR
Party 1
Guan Yu
Guan Yu
Gold II
VoidedJ
Guan Yu
Gold II
Level 124
God Stats
0W - 3L
1,257 SR
Queue Stats
21W - 31L
1,465 MMR
Party 1
Agni
Agni
Gold II
doubletrouble224
Agni
Gold II
Level 156
God Stats
0W - 1L
1,817 SR
Queue Stats
21W - 31L
1,467 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Huselius
Cthulhu
15
2 / 0 / 5
8,763
876
12,277
10,176
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 1 / 6
9,382
938
8,165
5,058
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
puebloBlau
Arachne
13
4 / 2 / 3
8,845
885
7,957
11,313
7,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KuzenboCerberusSerqetPersephoneGeb

VS

Bans
AthenaHou YiBacchusOdinGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ABlack-Samurai
Kumbhakarna
13
0 / 1 / 2
7,082
708
2,485
10,296
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
VoidedJ
Guan Yu
12
0 / 4 / 2
7,076
708
3,159
12,439
10,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 2 / 0
8,172
817
8,123
9,448
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
7
Kills
3
3
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ABlack-Samurai
Kumbhakarna
0
1
2
1
W
Cthulhu
Huselius
Cthulhu
2
0
5
4.5
W
1
1
6
4
L
Guan Yu
VoidedJ
Guan Yu
0
4
2
0.25
L
3
2
0
1.5
W
Arachne
puebloBlau
Arachne
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,399
Damage
13,767
26,547
Taken
32,183
16,355
Mitigated
22,514
9,701
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ABlack-Samurai
Kumbhakarna
2,485
100
0
1,778
10,296
8,654
0
5,976
3,637
9,739
0
W
Cthulhu
Huselius
Cthulhu
12,277
557
200
4,350
10,176
6,979
156
4,449
5,568
29,734
3,191
W
8,165
833
0
1,056
5,058
1,389
1,945
2,253
2,776
37,772
0
L
Guan Yu
VoidedJ
Guan Yu
3,159
732
1,099
1,618
12,439
10,326
0
7,037
4,714
625
14,846
L
8,123
425
0
814
9,448
3,534
0
5,137
3,898
37,774
0
W
Arachne
puebloBlau
Arachne
7,957
5,313
0
4,095
11,313
7,987
891
3,923
6,608
0
26,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,990
Gold Earned
22,330
152
Minions Killed
119
0
Camps Cleared
0
628,241
Distance Traveled
562,493
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,082
708
12
1
0
205,274
0
W
Cthulhu
8,763
876
43
4
0
224,669
0
W
Nox
9,382
938
75
8
0
195,360
2
L
Guan Yu
7,076
708
29
3
0
163,637
0
L
Agni
8,172
817
78
8
0
193,582
0
W
Arachne
8,845
885
34
3
0
208,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role