Player Matchup

Sylvanus
Sylvanus
CJ542
Sylvanus
Level 156
God Stats
0W - 5L
1,417 SR
Queue Stats
134W - 196L
1,510 Elo+
Solo
Skadi
Skadi
FlashFireWolf
Skadi
Level 106
God Stats
1W - 1L
1,739 SR
Queue Stats
133W - 147L
1,445 Elo+
Party 1
Anubis
Anubis
eSaturn
Anubis
Level 53
God Stats
18W - 12L
1,636 SR
Queue Stats
35W - 33L
1,475 Elo+
Solo
Hercules
Hercules
robberman28
Hercules
Level 29
God Stats
1W - 3L
1,472 SR
Queue Stats
43W - 66L
1,386 Elo+
Party 1
Bellona
Bellona
squirreljizz69
Bellona
Level 120
God Stats
130W - 132L
1,502 SR
Queue Stats
137W - 138L
1,454 Elo+
Solo
Team Averages
Level 93
1,553 SR
1,454 Elo+

VS

Team Averages
Level 98
1,587 SR
1,452 Elo+
Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BeigeUmbrella47
Sylvanus
Level 84
God Stats
7W - 5L
1,572 SR
Queue Stats
366W - 367L
1,515 Elo+
Solo
Jormungandr
Jormungandr
Brad1one
Jormungandr
Level 108
God Stats
35W - 31L
1,476 SR
Queue Stats
501W - 497L
1,420 Elo+
Party 2
Pele
Pele
GamerFenix77
Pele
Level 89
God Stats
15W - 7L
1,654 SR
Queue Stats
238W - 213L
1,422 Elo+
Party 2
Cernunnos
Cernunnos
HoosierPapi5
Cernunnos
Level 58
God Stats
3W - 0L
1,733 SR
Queue Stats
101W - 98L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CJ542
Sylvanus
8
0 / 2 / 0
4,569
457
3,141
7,029
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 5 / 0
4,561
456
3,614
7,127
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
eSaturn
Anubis
9
1 / 4 / 0
5,163
516
4,122
4,910
1,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
robberman28
Hercules
8
0 / 2 / 0
4,305
431
2,789
6,930
4,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 0 / 0
4,713
471
1,316
7,040
6,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
6 / 0 / 1
6,685
669
3,259
4,149
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
10
1 / 0 / 7
6,294
629
4,077
7,076
4,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Brad1one
Jormungandr
10
0 / 0 / 0
6,028
603
4,113
5,228
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 1 / 2
5,454
545
3,793
6,738
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cernunnos
HoosierPapi5
Cernunnos
10
3 / 1 / 4
5,638
564
4,317
5,191
1,494
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
13
13
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
1
6.5
W
Sylvanus
1
0
7
4.5
W
Jormungandr
Brad1one
Jormungandr
0
0
0
0
L
Sylvanus
CJ542
Sylvanus
0
2
0
0
L
1
5
0
0.2
W
3
1
2
4
W
Cernunnos
HoosierPapi5
Cernunnos
3
1
4
5
L
Anubis
eSaturn
Anubis
1
4
0
0.25
L
Hercules
robberman28
Hercules
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,982
Damage
19,559
33,036
Taken
28,382
16,827
Mitigated
11,487
8,655
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,259
138
0
1,942
4,149
1,065
0
2,175
1,934
35,703
984
W
Sylvanus
4,077
1,275
1,812
3,076
7,076
4,075
97
826
5,915
20,808
1,483
W
Jormungandr
Brad1one
Jormungandr
4,113
1,402
0
2,762
5,228
3,275
315
0
5,228
40,398
2,283
L
Sylvanus
CJ542
Sylvanus
3,141
694
240
3,019
7,029
2,987
0
1,354
5,579
23,815
0
L
3,614
519
0
450
7,127
1,838
0
1,549
5,578
0
25,957
W
3,793
604
0
2,222
6,738
1,578
80
3,144
3,442
0
28,686
W
Cernunnos
HoosierPapi5
Cernunnos
4,317
1,528
0
1,651
5,191
1,494
604
820
4,274
0
28,707
L
Anubis
eSaturn
Anubis
4,122
467
0
969
4,910
1,962
0
2,305
2,347
33,122
0
L
Hercules
robberman28
Hercules
2,789
313
0
782
6,930
4,016
0
1,349
5,547
0
10,913
L
1,316
306
0
3,195
7,040
6,024
0
3,892
3,148
0
25,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,311
Gold Earned
30,099
232
Minions Killed
273
0
Camps Cleared
0
939,500
Distance Traveled
961,136
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,685
669
78
8
0
183,395
0
W
Sylvanus
6,294
629
26
3
0
175,306
0
W
Jormungandr
6,028
603
63
6
0
171,019
0
L
Sylvanus
4,569
457
64
6
0
170,761
1
L
Skadi
4,561
456
37
4
0
172,098
0
W
Pele
5,454
545
50
5
0
230,787
0
W
Cernunnos
5,638
564
56
6
0
200,629
0
L
Anubis
5,163
516
58
6
0
172,947
2
L
Hercules
4,305
431
26
3
0
211,572
0
L
Bellona
4,713
471
47
5
0
212,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role