Player Matchup

Hades
Hades
Boog5656
Hades
Level 87
God Stats
3W - 1L
1,743 SR
Queue Stats
160W - 160L
1,523 Elo+
Party 1
Chaac
Chaac
Gabeydaddy04
Chaac
Level 4
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
Hampo_5548
Arachne
Level 59
God Stats
0W - 2L
1,296 SR
Queue Stats
5W - 6L
1,501 Elo+
Solo
Sol
Sol
Kozmic1915
Sol
Level 66
God Stats
3W - 2L
1,488 SR
Queue Stats
222W - 193L
1,510 Elo+
Party 1
Ra
Ra
Sh4rky2
Ra
Level 16
God Stats
10W - 8L
1,799 SR
Queue Stats
21W - 18L
1,628 Elo+
Party 1
Team Averages
Level 46
1,527 SR
1,533 Elo+

VS

Team Averages
Level 143
1,604 SR
1,477 Elo+
Sobek
Sobek
Banjelsing
Sobek
Level 88
God Stats
20W - 22L
1,484 SR
Queue Stats
57W - 52L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
Def_Iz_Ur_Gift
Nu Wa
Level 156
God Stats
5W - 1L
1,678 SR
Queue Stats
14W - 13L
1,495 Elo+
Solo
Fenrir
Fenrir
MrDUP
Fenrir
Level 254
God Stats
2W - 1L
1,720 SR
Queue Stats
670W - 658L
1,466 Elo+
Solo
Tyr
Tyr
Pesuver
Tyr
Level 129
God Stats
4W - 3L
1,600 SR
Queue Stats
141W - 137L
1,494 Elo+
Solo
Skadi
Skadi
ZotroxLg
Skadi
Level 87
God Stats
21W - 14L
1,539 SR
Queue Stats
48W - 42L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Boog5656
Hades
12
0 / 4 / 1
6,547
436
6,005
12,308
5,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 4 / 1
5,707
380
2,092
11,989
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Hampo_5548
Arachne
11
0 / 4 / 5
6,490
433
3,429
14,476
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
2 / 6 / 1
7,429
495
4,770
10,732
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
7 / 2 / 1
8,519
568
10,195
8,725
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 1 / 7
7,638
509
6,976
11,362
9,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 3
7,327
488
11,529
6,879
1,441
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MrDUP
Fenrir
16
7 / 5 / 2
8,795
586
9,916
13,855
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
15
3 / 0 / 1
9,469
631
5,118
8,952
6,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
ZotroxLg
Skadi
15
7 / 0 / 2
8,932
595
9,032
6,044
1,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
9
Kills
20
20
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
1
7
4.5
L
Hades
Boog5656
Hades
0
4
1
0.13
W
2
3
3
1.17
L
0
4
1
0.13
L
Arachne
Hampo_5548
Arachne
0
4
5
0.63
L
2
6
1
0.42
W
Fenrir
MrDUP
Fenrir
7
5
2
1.6
W
Tyr
3
0
1
3.5
L
7
2
1
3.75
W
Skadi
ZotroxLg
Skadi
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
42,571
58,230
Taken
47,092
19,278
Mitigated
24,145
16,485
Healing
15,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,976
386
0
4,988
11,362
9,985
75
5,637
5,391
27,714
2,930
L
Hades
Boog5656
Hades
6,005
678
0
3,925
12,308
5,413
0
1,691
10,469
42,802
822
W
11,529
1,761
0
0
6,879
1,441
0
3,715
2,870
44,460
1,246
L
2,092
256
0
501
11,989
4,090
0
3,901
7,798
0
16,382
L
Arachne
Hampo_5548
Arachne
3,429
1,837
0
6,368
14,476
4,023
0
5,582
8,636
0
41,497
L
4,770
1,679
0
2,365
10,732
2,915
0
1,275
9,375
49,950
74
W
Fenrir
MrDUP
Fenrir
9,916
1,555
0
5,491
13,855
4,477
0
5,060
8,444
0
67,809
W
Tyr
5,118
481
0
2,692
8,952
6,279
114
3,376
5,572
0
55,377
L
10,195
777
713
2,613
8,725
2,837
13
4,361
4,077
62,628
531
W
Skadi
ZotroxLg
Skadi
9,032
3,919
220
1,676
6,044
1,963
3,028
1,922
4,122
0
56,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
42,161
376
Minions Killed
438
0
Camps Cleared
0
1,442,285
Distance Traveled
1,497,302
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,638
509
34
2
0
292,848
6
L
Hades
6,547
436
73
5
0
237,797
8
W
Nu Wa
7,327
488
66
4
0
275,155
2
L
Chaac
5,707
380
26
2
0
307,982
0
L
Arachne
6,490
433
76
5
0
333,743
0
L
Sol
7,429
495
88
6
0
260,637
0
W
Fenrir
8,795
586
110
7
0
300,805
0
W
Tyr
9,469
631
128
9
0
340,711
5
L
Ra
8,519
568
113
8
0
302,126
6
W
Skadi
8,932
595
100
7
0
287,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role