Player Matchup

Osiris
Osiris
Code Ishibo
Osiris
Level 192
God Stats
0W - 3L
1,211 SR
Queue Stats
438W - 465L
1,434 Elo+
Party 2
Hades
Hades
LicFloppa8156
Hades
Level 29
God Stats
1W - 1L
1,700 SR
Queue Stats
11W - 16L
1,344 Elo+
Solo
Bastet
Bastet
Paradox_mindzz
Bastet
Level 85
God Stats
4W - 4L
1,615 SR
Queue Stats
369W - 397L
1,443 Elo+
Party 2
Janus
Janus
bambam018
Janus
Level 102
God Stats
6W - 2L
1,643 SR
Queue Stats
128W - 131L
1,444 Elo+
Party 1
Kuzenbo
Kuzenbo
jakenosliw
Kuzenbo
Level 68
God Stats
0W - 1L
1,107 SR
Queue Stats
11W - 16L
1,379 Elo+
Party 1
Team Averages
Level 95
1,455 SR
1,409 Elo+

VS

Team Averages
Level 121
1,487 SR
1,473 Elo+
Maui
Maui
DimplyRaindrop
Maui
Level 157
God Stats
10W - 4L
1,631 SR
Queue Stats
391W - 382L
1,453 Elo+
Party 3
Ares
Ares
Dimplyraindrop
Ares
Level 158
God Stats
6W - 3L
1,775 SR
Queue Stats
626W - 620L
1,472 Elo+
Party 3
Skadi
Skadi
IAOP1005
Skadi
Level 65
God Stats
3W - 1L
1,455 SR
Queue Stats
180W - 182L
1,501 Elo+
Solo
Ne Zha
Ne Zha
ItsJoeMomma
Ne Zha
Level 108
God Stats
6W - 4L
1,403 SR
Queue Stats
266W - 215L
1,517 Elo+
Solo
Merlin
Merlin
muensterbenice
Merlin
Level 119
God Stats
1W - 2L
1,172 SR
Queue Stats
58W - 65L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 5 / 5
7,867
983
6,766
12,781
12,297
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
1 / 3 / 4
6,872
859
3,078
4,459
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 5
6,380
798
2,740
7,056
2,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
bambam018
Janus
13
5 / 6 / 2
7,929
991
7,743
7,075
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
jakenosliw
Kuzenbo
12
2 / 4 / 7
7,485
936
7,633
10,796
12,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 14
8,216
1,027
5,473
7,516
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 2 / 10
8,498
1,062
5,493
10,482
13,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
IAOP1005
Skadi
16
8 / 4 / 12
9,396
1,175
8,752
7,542
3,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
12
3 / 3 / 9
7,453
932
6,668
7,424
3,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 2 / 14
8,713
1,089
10,821
5,591
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
12
Kills
23
23
Deaths
12
23
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Osiris
3
5
5
1.1
W
3
1
14
10
W
4
2
10
4.5
W
Skadi
IAOP1005
Skadi
8
4
12
3.5
W
Ne Zha
3
3
9
2.5
L
1
3
4
1
L
1
5
5
0.7
L
Janus
bambam018
Janus
5
6
2
1
L
Kuzenbo
jakenosliw
Kuzenbo
2
4
7
1.38
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,960
Damage
37,207
42,167
Taken
38,555
32,260
Mitigated
30,480
5,118
Healing
13,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
6,766
2,161
119
1,375
12,781
12,297
0
6,376
6,405
0
15,010
W
5,473
959
1,419
2,395
7,516
6,914
298
4,250
3,194
9,017
0
W
5,493
514
1,459
2,577
10,482
13,533
133
4,595
5,783
7,277
0
W
Skadi
IAOP1005
Skadi
8,752
3,557
623
1,434
7,542
3,260
223
3,634
3,868
0
20,238
W
Ne Zha
6,668
1,350
273
1,322
7,424
3,733
1,299
2,936
4,440
0
17,152
L
3,078
292
175
155
4,459
2,823
0
2,831
1,628
7,279
0
L
2,740
633
0
392
7,056
2,439
0
3,860
3,196
0
5,499
L
Janus
bambam018
Janus
7,743
163
0
60
7,075
2,360
0
2,759
4,316
18,445
0
L
Kuzenbo
jakenosliw
Kuzenbo
7,633
2,597
1,369
1,473
10,796
12,341
0
5,707
5,089
9,560
441
W
10,821
964
985
653
5,591
3,040
740
2,430
3,083
27,039
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,533
Gold Earned
42,276
58
Minions Killed
116
0
Camps Cleared
0
647,048
Distance Traveled
801,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,867
983
17
2
0
138,313
0
W
Maui
8,216
1,027
9
1
0
186,051
0
W
Ares
8,498
1,062
5
1
0
179,326
0
W
Skadi
9,396
1,175
32
4
0
141,638
0
W
Ne Zha
7,453
932
23
3
0
137,565
0
L
Hades
6,872
859
13
2
0
74,755
0
L
Bastet
6,380
798
8
1
0
127,492
0
L
Janus
7,929
991
16
2
0
149,625
0
L
Kuzenbo
7,485
936
4
1
0
156,863
0
W
Merlin
8,713
1,089
47
6
0
157,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role