Player Matchup

Fenrir
Fenrir
Aldafodir
Fenrir
Level 69
God Stats
3W - 3L
1,630 SR
Queue Stats
52W - 37L
1,609 Elo+
Solo
Atlas
Atlas
JJ56Abduzcan
Atlas
Level 116
God Stats
29W - 14L
1,616 SR
Queue Stats
316W - 277L
1,514 Elo+
Party 1
Chiron
Chiron
Krans10
Chiron
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 14L
1,608 Elo+
Solo
Ravana
Ravana
Psychopath0
Ravana
Level 155
God Stats
12W - 10L
1,538 SR
Queue Stats
226W - 215L
1,539 Elo+
Party 1
Shiva
Shiva
xTotemic
Shiva
Level 187
God Stats
21W - 17L
1,585 SR
Queue Stats
462W - 439L
1,481 Elo+
Solo
Team Averages
Level 127
1,574 SR
1,550 Elo+

VS

Team Averages
Level 95
1,474 SR
1,526 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CremasterDartos
Ishtar
Level 127
God Stats
10W - 22L
1,463 SR
Queue Stats
505W - 491L
1,497 Elo+
Solo
Amaterasu
Amaterasu
EpicD3Evasion
Amaterasu
Level 122
God Stats
8W - 10L
1,441 SR
Queue Stats
19W - 34L
1,417 Elo+
Solo
Nu Wa
Nu Wa
anubissugarbaby
Nu Wa
Level 42
God Stats
6W - 1L
1,844 SR
Queue Stats
42W - 24L
1,749 Elo+
Solo
Da Ji
Da Ji
isntfineok
Da Ji
Level 40
God Stats
1W - 9L
1,122 SR
Queue Stats
18W - 31L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aldafodir
Fenrir
11
6 / 1 / 3
6,147
615
2,739
7,110
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
2 / 0 / 4
5,777
578
3,907
6,387
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Krans10
Chiron
13
8 / 1 / 3
7,251
725
7,416
8,010
2,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ravana
11
3 / 1 / 1
6,715
672
7,597
6,498
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shiva
xTotemic
Shiva
11
2 / 1 / 9
5,930
593
7,773
10,149
7,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 7 / 0
5,131
513
3,628
8,292
2,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 4 / 2
5,478
548
4,400
7,626
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
EpicD3Evasion
Amaterasu
10
0 / 3 / 2
4,983
498
2,953
10,970
8,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 3 / 2
5,288
529
6,377
4,826
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
9
2 / 4 / 0
5,566
557
3,055
8,229
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
4
4
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
7
0
0.14
W
Fenrir
Aldafodir
Fenrir
6
1
3
7.5
L
1
4
2
0.5
L
Amaterasu
EpicD3Evasion
Amaterasu
0
3
2
0.33
W
2
0
4
4
W
Chiron
Krans10
Chiron
8
1
3
9.5
W
Ravana
3
1
1
3.5
L
0
3
2
0.33
L
Da Ji
2
4
0
0.5
W
Shiva
xTotemic
Shiva
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
20,413
38,154
Taken
39,943
18,602
Mitigated
17,238
13,585
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,628
890
0
835
8,292
2,416
0
0
8,142
0
28,074
W
Fenrir
Aldafodir
Fenrir
2,739
574
0
1,943
7,110
2,656
0
567
6,399
0
33,624
L
4,400
2,430
0
1,708
7,626
2,170
0
1,134
6,180
0
28,064
L
Amaterasu
EpicD3Evasion
Amaterasu
2,953
1,723
0
3,220
10,970
8,428
0
428
10,500
0
27,871
W
3,907
895
0
1,871
6,387
2,384
103
2,317
3,748
33,283
7,532
W
Chiron
Krans10
Chiron
7,416
3,136
190
3,102
8,010
2,654
72
91
7,865
0
57,638
W
Ravana
7,597
2,568
0
2,700
6,498
3,298
0
519
5,856
0
44,914
L
6,377
2,019
0
1,263
4,826
1,334
0
1,824
2,887
27,630
0
L
Da Ji
3,055
592
0
229
8,229
2,890
0
323
7,727
0
22,865
W
Shiva
xTotemic
Shiva
7,773
815
280
3,499
10,149
7,610
0
1,983
7,909
0
27,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,820
Gold Earned
26,446
325
Minions Killed
237
0
Camps Cleared
0
1,094,552
Distance Traveled
1,029,220
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,131
513
43
4
0
207,375
0
W
Fenrir
6,147
615
55
6
0
242,479
2
L
Ishtar
5,478
548
58
6
0
210,381
0
L
Amaterasu
4,983
498
41
4
0
201,900
0
W
Atlas
5,777
578
65
7
0
218,893
2
W
Chiron
7,251
725
83
8
0
213,161
1
W
Ravana
6,715
672
78
8
0
191,083
0
L
Nu Wa
5,288
529
56
6
0
205,219
0
L
Da Ji
5,566
557
39
4
0
204,345
0
W
Shiva
5,930
593
44
4
0
228,936
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role