Player Matchup

Sylvanus
Sylvanus
Araxea
Sylvanus
Level 187
God Stats
23W - 18L
1,602 SR
Queue Stats
321W - 278L
1,569 Elo+
Party 2
Ishtar
Ishtar
CeresPalatia
Ishtar
Level 86
God Stats
2W - 4L
1,335 SR
Queue Stats
83W - 112L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Mystoganbr7
Danzaburou
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 30L
1,292 Elo+
Solo
Hera
Hera
jxosh555pr
Hera
Level 117
God Stats
21W - 29L
1,509 SR
Queue Stats
373W - 416L
1,457 Elo+
Solo
Hercules
Hercules
Неrcules
Hercules
Level 44
God Stats
36W - 25L
1,709 SR
Queue Stats
193W - 161L
1,577 Elo+
Party 2
Team Averages
Level 93
1,531 SR
1,457 Elo+

VS

Team Averages
Level 131
1,585 SR
1,550 Elo+
Raijin
Raijin
 
Raijin
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Infajima
Ganesha
Level 152
God Stats
4W - 3L
1,645 SR
Queue Stats
28W - 21L
1,562 Elo+
Party 1
Thor
Thor
MOPPIN_N_GLOWIN
Thor
Level 158
God Stats
4W - 1L
1,426 SR
Queue Stats
31W - 21L
1,585 Elo+
Party 1
Neith
Neith
Mars_Ultar
Neith
Level 156
God Stats
6W - 1L
1,852 SR
Queue Stats
25W - 16L
1,560 Elo+
Party 1
Tyr
Tyr
Rapidd
Tyr
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 15L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Araxea
Sylvanus
13
4 / 2 / 5
8,760
973
8,071
15,013
17,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
8
0 / 0 / 0
5,049
561
0
0
0
Danzaburou
Mystoganbr7
Danzaburou
14
4 / 4 / 1
8,464
940
5,562
8,581
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
0 / 2 / 4
8,007
890
5,262
5,654
1,607
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Неrcules
Hercules
13
4 / 7 / 6
8,224
914
8,653
12,893
11,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 3 / 8
8,448
939
10,878
7,314
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
Infajima
Ganesha
13
0 / 3 / 13
8,277
920
4,069
9,982
9,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
3 / 1 / 7
8,718
969
6,315
7,241
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
15
2 / 3 / 7
8,458
940
8,460
8,004
3,038
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Rapidd
Tyr
15
10 / 2 / 5
9,588
1,065
6,258
8,665
7,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
12
Kills
15
15
Deaths
12
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
3
8
1.33
L
Sylvanus
Araxea
Sylvanus
4
2
5
3.25
L
Ishtar
0
0
0
0
W
Ganesha
Infajima
Ganesha
0
3
13
2.17
W
3
1
7
6.5
W
Neith
2
3
7
1.83
L
Danzaburou
Mystoganbr7
Danzaburou
4
4
1
1.13
W
Tyr
Rapidd
Tyr
10
2
5
6.25
L
0
2
4
1
L
Hercules
Неrcules
Hercules
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,548
Damage
35,980
42,141
Taken
41,206
33,920
Mitigated
25,974
9,894
Healing
7,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
10,878
792
0
360
7,314
2,542
222
1,427
5,695
28,761
536
L
Sylvanus
Araxea
Sylvanus
8,071
1,699
1,430
3,488
15,013
17,207
0
6,111
8,033
17,049
1,532
L
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
Infajima
Ganesha
4,069
226
377
2,393
9,982
9,483
355
3,485
6,317
9,154
261
W
6,315
339
0
220
7,241
3,488
0
2,241
4,897
0
22,757
W
Neith
8,460
3,346
0
1,875
8,004
3,038
2,531
2,624
5,304
0
30,160
L
Danzaburou
Mystoganbr7
Danzaburou
5,562
1,563
0
1,406
8,581
3,874
0
2,045
6,058
0
19,144
W
Tyr
Rapidd
Tyr
6,258
494
0
1,786
8,665
7,423
40
3,246
5,349
0
13,249
L
5,262
656
0
366
5,654
1,607
440
691
4,949
24,786
0
L
Hercules
Неrcules
Hercules
8,653
1,896
0
3,204
12,893
11,232
0
4,437
7,867
0
14,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,504
Gold Earned
43,489
134
Minions Killed
183
0
Camps Cleared
0
596,057
Distance Traveled
937,933
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,448
939
64
7
0
204,167
4
L
Sylvanus
8,760
973
16
2
0
142,521
0
L
Ishtar
5,049
561
0
0
0
0
0
W
Ganesha
8,277
920
2
0
0
165,557
0
W
Thor
8,718
969
38
4
0
204,632
2
W
Neith
8,458
940
58
6
0
163,814
0
L
Danzaburou
8,464
940
46
5
0
135,192
4
W
Tyr
9,588
1,065
21
2
0
199,763
0
L
Hera
8,007
890
57
6
0
174,947
3
L
Hercules
8,224
914
15
2
0
143,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role