Player Matchup

Loki
Loki
SIryliK
Loki
Level 84
God Stats
11W - 17L
1,351 SR
Queue Stats
357W - 376L
1,418 Elo+
Party 1
Ra
Ra
Selmer47
Ra
Level 59
God Stats
37W - 27L
1,589 SR
Queue Stats
196W - 201L
1,483 Elo+
Party 1
Horus
Horus
xiiNastyx
Horus
Level 65
God Stats
89W - 71L
1,515 SR
Queue Stats
160W - 143L
1,456 Elo+
Solo
Team Averages
Level 69
1,485 SR
1,452 Elo+

VS

Team Averages
Level 57
1,699 SR
1,438 Elo+
Ao Kuang
Ao Kuang
BlockWorkWizard
Ao Kuang
Level 62
God Stats
13W - 16L
1,484 SR
Queue Stats
247W - 261L
1,388 Elo+
Solo
Ix Chel
Ix Chel
Dementia3674
Ix Chel
Level 44
God Stats
5W - 3L
1,824 SR
Queue Stats
86W - 109L
1,501 Elo+
Solo
Arachne
Arachne
H0L0shinobi
Arachne
Level 64
God Stats
4W - 2L
1,789 SR
Queue Stats
70W - 67L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
SIryliK
Loki
16
3 / 0 / 3
9,642
804
4,322
8,103
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 1 / 4
9,123
760
3,552
6,268
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Horus
xiiNastyx
Horus
15
3 / 2 / 3
9,294
775
6,651
11,953
8,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
1 / 3 / 2
8,597
716
4,268
9,095
5,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Dementia3674
Ix Chel
15
0 / 2 / 3
8,876
740
10,791
5,262
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
H0L0shinobi
Arachne
15
2 / 1 / 1
8,942
745
8,083
5,997
2,177
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
6
Kills
3
3
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
3
2
0.67
L
Ix Chel
Dementia3674
Ix Chel
0
2
3
0.75
L
Arachne
H0L0shinobi
Arachne
2
1
1
2.5
W
Loki
SIryliK
Loki
3
0
3
4.5
W
0
1
4
2
W
Horus
xiiNastyx
Horus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,525
Damage
23,142
26,324
Taken
20,354
13,347
Mitigated
8,741
12,896
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
4,268
1,039
0
1,824
9,095
5,051
0
1,562
7,341
21,479
0
L
Ix Chel
Dementia3674
Ix Chel
10,791
1,102
862
2,485
5,262
1,513
170
747
4,289
34,285
0
L
Arachne
H0L0shinobi
Arachne
8,083
6,583
0
1,542
5,997
2,177
0
1,199
4,589
0
27,556
W
Loki
SIryliK
Loki
4,322
709
0
3,142
8,103
3,110
0
3,762
3,986
0
33,557
W
3,552
454
1,745
2,194
6,268
2,226
48
3,611
2,345
40,068
372
W
Horus
xiiNastyx
Horus
6,651
3,774
1,564
4,251
11,953
8,011
0
6,363
4,840
0
23,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,059
Gold Earned
26,415
184
Minions Killed
137
0
Camps Cleared
0
719,021
Distance Traveled
692,014
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,597
716
31
3
0
230,475
0
L
Ix Chel
8,876
740
54
5
0
222,891
0
L
Arachne
8,942
745
52
4
0
238,648
1
W
Loki
9,642
804
47
4
0
261,881
4
W
Ra
9,123
760
107
9
0
223,551
0
W
Horus
9,294
775
30
3
0
233,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role