Player Matchup

Ra
Ra
LicFloppa8156
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,460 Elo+
Solo
Charybdis
Charybdis
RipBellaa
Charybdis
Level 89
God Stats
6W - 1L
1,543 SR
Queue Stats
210W - 178L
1,462 Elo+
Party 1
Erlang Shen
Erlang Shen
XxJacobpro123xX
Erlang Shen
Level 102
God Stats
1W - 3L
1,404 SR
Queue Stats
140W - 147L
1,341 Elo+
Solo
Scylla
Scylla
serpentwirez
Scylla
Level 81
God Stats
3W - 3L
1,600 SR
Queue Stats
132W - 114L
1,454 Elo+
Party 1
Jormungandr
Jormungandr
valercart1
Jormungandr
Level 48
God Stats
0W - 1L
1,613 SR
Queue Stats
4W - 4L
1,323 Elo+
Solo
Team Averages
Level 70
1,532 SR
1,408 Elo+

VS

Team Averages
Level 71
1,439 SR
1,394 Elo+
Tiamat
Tiamat
AtroxOrexis
Tiamat
Level 127
God Stats
1W - 1L
1,473 SR
Queue Stats
101W - 103L
1,410 Elo+
Party 2
Arachne
Arachne
ZorpTheThird
Arachne
Level 36
God Stats
2W - 0L
1,502 SR
Queue Stats
7W - 20L
1,244 Elo+
Solo
Guan Yu
Guan Yu
jona345
Guan Yu
Level 34
God Stats
3W - 1L
1,243 SR
Queue Stats
157W - 184L
1,438 Elo+
Solo
Ah Puch
Ah Puch
kind_thief81
Ah Puch
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 156L
1,415 Elo+
Solo
Medusa
Medusa
ostkatt
Medusa
Level 97
God Stats
2W - 1L
1,477 SR
Queue Stats
170W - 163L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 7
9,837
703
10,629
9,210
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
RipBellaa
Charybdis
20
11 / 6 / 6
12,544
896
27,352
16,598
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
XxJacobpro123xX
Erlang Shen
5
0 / 0 / 0
6,496
464
0
675
108
Scylla
15
3 / 6 / 5
9,187
656
4,352
11,511
3,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
valercart1
Jormungandr
20
4 / 6 / 9
11,047
789
14,534
19,814
22,852
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
2 / 4 / 7
10,357
740
7,568
10,233
5,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
ZorpTheThird
Arachne
18
10 / 4 / 7
11,819
844
12,552
16,672
9,708
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
jona345
Guan Yu
16
4 / 4 / 9
11,177
798
7,967
20,728
22,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
kind_thief81
Ah Puch
20
4 / 2 / 12
12,241
874
18,060
10,850
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
ostkatt
Medusa
16
3 / 6 / 8
10,664
762
7,960
12,554
4,643
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
66
20
Kills
23
23
Deaths
20
27
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
4
7
1.38
L
2
5
7
1.1
L
Charybdis
RipBellaa
Charybdis
11
6
6
2.33
L
Erlang Shen
XxJacobpro123xX
Erlang Shen
0
0
0
0
W
Arachne
ZorpTheThird
Arachne
10
4
7
3.38
W
Guan Yu
jona345
Guan Yu
4
4
9
2.13
W
Ah Puch
kind_thief81
Ah Puch
4
2
12
5
W
Medusa
ostkatt
Medusa
3
6
8
1.17
L
Scylla
3
6
5
0.92
L
Jormungandr
valercart1
Jormungandr
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,867
Damage
54,107
57,808
Taken
71,037
35,767
Mitigated
46,911
13,462
Healing
30,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
7,568
732
250
2,051
10,233
5,652
592
5,270
4,679
23,315
313
L
10,629
184
1,375
1,236
9,210
3,358
0
3,437
5,773
27,942
0
L
Charybdis
RipBellaa
Charybdis
27,352
13,887
1,244
4,882
16,598
5,996
0
7,498
9,100
0
52,286
L
Erlang Shen
XxJacobpro123xX
Erlang Shen
0
0
0
0
675
108
0
0
675
0
0
W
Arachne
ZorpTheThird
Arachne
12,552
8,591
1,212
5,571
16,672
9,708
2,946
4,038
12,526
0
22,464
W
Guan Yu
jona345
Guan Yu
7,967
357
7,959
9,655
20,728
22,365
0
7,170
13,139
855
13,245
W
Ah Puch
kind_thief81
Ah Puch
18,060
1,172
78
2,814
10,850
4,543
1,824
3,840
6,735
46,978
0
W
Medusa
ostkatt
Medusa
7,960
3,269
269
253
12,554
4,643
1,415
5,782
6,464
0
22,619
L
Scylla
4,352
341
802
1,816
11,511
3,453
0
4,803
6,708
12,598
0
L
Jormungandr
valercart1
Jormungandr
14,534
2,875
300
1,807
19,814
22,852
0
10,143
9,671
43,762
2,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,111
Gold Earned
56,258
241
Minions Killed
157
0
Camps Cleared
0
816,990
Distance Traveled
1,278,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,357
740
22
2
0
239,851
0
L
Ra
9,837
703
56
4
0
200,830
0
L
Charybdis
12,544
896
91
7
0
197,299
0
L
Erlang Shen
6,496
464
0
0
0
0
0
W
Arachne
11,819
844
24
2
0
298,469
0
W
Guan Yu
11,177
798
7
1
0
268,587
0
W
Ah Puch
12,241
874
60
4
0
247,334
0
W
Medusa
10,664
762
44
3
0
224,712
0
L
Scylla
9,187
656
29
2
0
200,654
0
L
Jormungandr
11,047
789
65
5
0
218,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role