Player Matchup

Cerberus
Cerberus
Blast Title v4
Cerberus
Level 181
God Stats
18W - 20L
1,548 SR
Queue Stats
421W - 464L
1,466 Elo+
Solo
Nu Wa
Nu Wa
MagicalCloud
Nu Wa
Level 149
God Stats
134W - 108L
1,537 SR
Queue Stats
318W - 296L
1,487 Elo+
Solo
Tiamat
Tiamat
PaleozoicRelict
Tiamat
Level 179
God Stats
191W - 222L
1,547 SR
Queue Stats
429W - 443L
1,536 Elo+
Solo
Mercury
Mercury
gtacowboy
Mercury
Level 97
God Stats
5W - 6L
1,563 SR
Queue Stats
252W - 267L
1,440 Elo+
Solo
Rama
Rama
papismurf831
Rama
Level 147
God Stats
2W - 5L
1,426 SR
Queue Stats
477W - 495L
1,592 Elo+
Solo
Team Averages
Level 151
1,524 SR
1,504 Elo+

VS

Team Averages
Level 135
1,529 SR
1,516 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
LightningGod2
Odin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 66L
1,627 Elo+
Solo
Nu Wa
Nu Wa
Mr_CalviN_25
Nu Wa
Level 134
God Stats
17W - 11L
1,588 SR
Queue Stats
90W - 69L
1,554 Elo+
Solo
Thoth
Thoth
giggaToN
Thoth
Level 65
God Stats
3W - 2L
1,475 SR
Queue Stats
284W - 304L
1,407 Elo+
Solo
Horus
Horus
one_piece23-5
Horus
Level 156
God Stats
5W - 3L
1,582 SR
Queue Stats
575W - 579L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
0 / 1 / 0
7,450
1,064
2,655
5,942
4,963
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 1 / 0
7,427
1,061
7,441
4,764
1,728
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 0
7,072
1,010
2,278
3,968
2,688
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
gtacowboy
Mercury
12
0 / 7 / 0
7,810
1,116
4,051
11,636
4,782
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

12
0 / 4 / 0
7,209
1,030
6,255
7,658
1,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

240

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
2 / 0 / 7
8,370
1,196
4,969
5,768
3,892
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 0 / 9
8,694
1,242
7,457
6,526
6,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 0 / 8
8,590
1,227
10,053
2,635
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
giggaToN
Thoth
14
4 / 0 / 7
8,397
1,200
4,316
3,690
1,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 11
8,959
1,280
5,611
8,797
9,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
56
0
Kills
14
14
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
7
5.5
L
Cerberus
0
1
0
0
W
4
0
9
8.5
L
0
1
0
0
W
3
0
8
7
L
0
1
0
0
W
Thoth
giggaToN
Thoth
4
0
7
7.5
L
Mercury
gtacowboy
Mercury
0
7
0
0
W
1
0
11
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,680
Damage
32,406
33,968
Taken
27,416
15,860
Mitigated
22,320
2,484
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,969
535
3,361
3,766
5,768
3,892
0
2,389
3,379
23,604
4,286
L
Cerberus
2,655
26
0
577
5,942
4,963
0
3,332
2,482
10,797
0
W
7,457
1,724
0
555
6,526
6,591
0
2,850
3,676
0
11,712
L
7,441
1,485
0
0
4,764
1,728
0
1,603
3,064
31,204
0
W
10,053
3,980
0
848
2,635
982
0
1,410
1,225
35,180
0
L
2,278
213
0
704
3,968
2,688
0
1,671
2,134
13,754
0
W
Thoth
giggaToN
Thoth
4,316
324
0
1,225
3,690
1,313
0
1,864
1,826
15,173
0
L
Mercury
gtacowboy
Mercury
4,051
848
94
584
11,636
4,782
0
6,174
5,282
0
12,310
W
5,611
1,757
535
3,516
8,797
9,542
0
3,861
4,775
0
12,364
L
6,255
5,435
0
525
7,658
1,699
0
5,359
2,168
0
18,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,968
Gold Earned
43,010
157
Minions Killed
168
4
Camps Cleared
5
596,032
Distance Traveled
799,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,370
1,196
73
10
2
153,542
0
L
Cerberus
7,450
1,064
22
3
0
127,570
0
W
Odin
8,694
1,242
6
1
1
180,887
0
L
Nu Wa
7,427
1,061
35
5
0
136,249
0
W
Nu Wa
8,590
1,227
57
8
0
147,253
0
L
Tiamat
7,072
1,010
41
6
2
86,695
0
W
Thoth
8,397
1,200
24
3
1
148,546
0
L
Mercury
7,810
1,116
16
2
1
126,252
0
W
Horus
8,959
1,280
8
1
1
168,774
0
L
Rama
7,209
1,030
43
6
1
119,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role