Player Matchup

Artemis
Artemis
Hoestie
Artemis
Level 105
God Stats
4W - 2L
1,587 SR
Queue Stats
72W - 75L
1,455 Elo+
Party 2
Nike
Nike
XdSpitS
Nike
Level 146
God Stats
8W - 9L
1,469 SR
Queue Stats
597W - 605L
1,475 Elo+
Party 3
Da Ji
Da Ji
exochicka
Da Ji
Level 149
God Stats
4W - 6L
1,364 SR
Queue Stats
166W - 170L
1,471 Elo+
Party 2
Ah Puch
Ah Puch
griezkax
Ah Puch
Level 123
God Stats
1W - 0L
1,285 SR
Queue Stats
32W - 43L
1,447 Elo+
Solo
Jormungandr
Jormungandr
pastaman225
Jormungandr
Level 151
God Stats
9W - 2L
1,766 SR
Queue Stats
667W - 694L
1,481 Elo+
Party 3
Team Averages
Level 135
1,494 SR
1,466 Elo+

VS

Team Averages
Level 123
1,518 SR
1,487 Elo+
Merlin
Merlin
Franch0padilla
Merlin
Level 190
God Stats
0W - 3L
1,379 SR
Queue Stats
179W - 198L
1,427 Elo+
Solo
Shiva
Shiva
RayoYakim
Shiva
Level 119
God Stats
3W - 1L
1,953 SR
Queue Stats
221W - 197L
1,554 Elo+
Solo
Agni
Agni
c-oe_96
Agni
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,452 Elo+
Party 1
Da Ji
Da Ji
w-al_97
Da Ji
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 70L
1,471 Elo+
Party 1
Achilles
Achilles
Полиуритан
Achilles
Level 109
God Stats
2W - 6L
1,260 SR
Queue Stats
152W - 156L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hoestie
Artemis
13
3 / 2 / 9
7,958
884
5,523
5,995
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
XdSpitS
Nike
14
4 / 3 / 12
8,701
967
7,595
10,594
7,940
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
exochicka
Da Ji
15
6 / 1 / 10
8,746
972
7,075
8,856
9,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Ah Puch
griezkax
Ah Puch
15
3 / 3 / 11
8,518
946
15,764
6,911
2,177
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
pastaman225
Jormungandr
15
4 / 2 / 12
8,930
992
11,607
11,005
9,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
7,810
868
7,619
8,496
2,934
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
RayoYakim
Shiva
13
3 / 5 / 6
7,589
843
7,219
13,194
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Agni
c-oe_96
Agni
10
0 / 3 / 3
5,875
653
2,472
5,384
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
w-al_97
Da Ji
9
2 / 5 / 1
6,394
710
3,384
6,919
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 3 / 4
7,456
828
8,573
17,830
14,567
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
20
Kills
10
11
Deaths
20
54
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Artemis
Hoestie
Artemis
3
2
9
3.75
L
Shiva
RayoYakim
Shiva
3
5
6
1.2
W
Nike
XdSpitS
Nike
4
3
12
3.33
L
Agni
c-oe_96
Agni
0
3
3
0.5
W
Da Ji
exochicka
Da Ji
6
1
10
11
W
Ah Puch
griezkax
Ah Puch
3
3
11
2.83
W
Jormungandr
pastaman225
Jormungandr
4
2
12
5
L
Da Ji
w-al_97
Da Ji
2
5
1
0.5
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,564
Damage
29,267
43,361
Taken
51,823
31,326
Mitigated
33,161
12,404
Healing
16,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,619
654
0
1,445
8,496
2,934
0
3,800
4,196
22,183
0
W
Artemis
Hoestie
Artemis
5,523
1,759
477
912
5,995
2,012
1,621
611
5,225
0
13,144
L
Shiva
RayoYakim
Shiva
7,219
679
2,571
3,663
13,194
10,937
0
6,882
5,792
0
12,054
W
Nike
XdSpitS
Nike
7,595
379
1,018
395
10,594
7,940
388
3,432
7,085
352
14,870
L
Agni
c-oe_96
Agni
2,472
114
655
489
5,384
1,787
0
2,890
2,191
7,943
0
W
Da Ji
exochicka
Da Ji
7,075
1,214
1,738
2,419
8,856
9,416
827
1,648
7,086
1,724
10,124
W
Ah Puch
griezkax
Ah Puch
15,764
299
289
2,010
6,911
2,177
1,098
1,540
5,213
23,447
113
W
Jormungandr
pastaman225
Jormungandr
11,607
1,098
1,487
1,659
11,005
9,781
544
3,039
7,862
22,541
3,184
L
Da Ji
w-al_97
Da Ji
3,384
214
205
260
6,919
2,936
0
2,550
4,117
0
4,411
L
8,573
387
513
6,919
17,830
14,567
0
8,289
8,907
179
13,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,853
Gold Earned
35,124
105
Minions Killed
78
0
Camps Cleared
0
880,542
Distance Traveled
734,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,810
868
33
4
0
136,169
0
W
Artemis
7,958
884
18
2
0
147,533
0
L
Shiva
7,589
843
11
1
0
163,109
0
W
Nike
8,701
967
22
2
0
183,015
0
L
Agni
5,875
653
14
2
0
125,714
0
W
Da Ji
8,746
972
5
1
0
194,387
0
W
Ah Puch
8,518
946
23
3
0
168,778
0
W
Jormungandr
8,930
992
37
4
0
186,829
0
L
Da Ji
6,394
710
7
1
0
103,158
0
L
Achilles
7,456
828
13
1
0
206,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role