Player Matchup

Hel
Hel
 
Hel
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
HarDnaryCore69
Ganesha
Level 69
God Stats
11W - 31L
1,422 SR
Queue Stats
37W - 102L
1,267 Elo+
Solo
Neith
Neith
Joelitus00
Neith
Level 72
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 10L
1,157 Elo+
Solo
Team Averages
Level 74
1,542 SR
1,308 Elo+

VS

Team Averages
Level 120
1,500 SR
1,457 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Spagel_06
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 113L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 6 / 1
7,256
726
2,636
8,495
2,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 6 / 1
6,918
692
2,741
10,160
8,395
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
14
3 / 4 / 1
8,004
800
4,104
8,326
2,820
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
10 / 0 / 5
10,587
1,059
12,262
5,015
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Arachne
 
Arachne
15
3 / 2 / 10
9,228
923
7,105
9,240
4,635
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Spagel_06
Bacchus
15
3 / 2 / 9
9,221
922
4,409
9,067
8,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
16
16
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
1
0.25
W
Baron Samedi
 
Baron Samedi
10
0
5
12.5
W
Arachne
 
Arachne
3
2
10
4
L
0
6
1
0.08
L
Neith
3
4
1
0.88
W
Bacchus
Spagel_06
Bacchus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,481
Damage
23,776
26,981
Taken
23,322
14,203
Mitigated
16,093
4,324
Healing
10,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,636
412
1,007
1,485
8,495
2,988
0
4,987
3,451
15,574
571
W
Baron Samedi
 
Baron Samedi
12,262
162
1,353
3,044
5,015
2,492
1,594
1,240
3,775
41,697
2,005
W
Arachne
 
Arachne
7,105
5,184
0
4,778
9,240
4,635
1,058
1,286
7,947
0
34,971
L
2,741
199
0
0
10,160
8,395
0
6,040
3,934
12,890
0
L
Neith
4,104
1,406
0
1,832
8,326
2,820
0
4,528
3,698
0
29,727
W
Bacchus
Spagel_06
Bacchus
4,409
467
0
962
9,067
8,966
514
2,981
6,071
17,781
1,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,178
Gold Earned
29,036
108
Minions Killed
137
0
Camps Cleared
0
428,154
Distance Traveled
569,949
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,256
726
45
5
0
147,802
0
W
Baron Samedi
10,587
1,059
57
6
0
174,702
0
W
Arachne
9,228
923
45
5
0
195,552
0
L
Ganesha
6,918
692
3
0
0
139,162
1
L
Neith
8,004
800
60
6
0
141,190
2
W
Bacchus
9,221
922
35
4
0
199,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role