Player Matchup

Thanatos
Thanatos
Destruccter-X
Thanatos
Level 69
God Stats
10W - 9L
1,624 SR
Queue Stats
145W - 144L
1,505 Elo+
Solo
Artemis
Artemis
ProgaRu
Artemis
Level 132
God Stats
24W - 29L
1,516 SR
Queue Stats
319W - 312L
1,378 Elo+
Solo
Tiamat
Tiamat
fatfatrus
Tiamat
Level 99
God Stats
4W - 1L
1,786 SR
Queue Stats
120W - 104L
1,499 Elo+
Party 1
Terra
Terra
hypezc1
Terra
Level 127
God Stats
3W - 2L
1,577 SR
Queue Stats
54W - 63L
1,441 Elo+
Solo
Cthulhu
Cthulhu
karl22611
Cthulhu
Level 127
God Stats
10W - 5L
1,694 SR
Queue Stats
167W - 144L
1,484 Elo+
Party 1
Team Averages
Level 111
1,639 SR
1,461 Elo+

VS

Team Averages
Level 90
1,435 SR
1,439 Elo+
Fenrir
Fenrir
FrostyNuts7959
Fenrir
Level 122
God Stats
15W - 9L
1,597 SR
Queue Stats
237W - 213L
1,518 Elo+
Solo
Medusa
Medusa
LUN4R1S
Medusa
Level 87
God Stats
3W - 5L
1,224 SR
Queue Stats
17W - 22L
1,460 Elo+
Solo
Kumbhakarna
Kumbhakarna
chowin
Kumbhakarna
Level 63
God Stats
4W - 4L
1,397 SR
Queue Stats
108W - 120L
1,436 Elo+
Solo
Hera
Hera
lipokuy
Hera
Level 40
God Stats
2W - 0L
1,433 SR
Queue Stats
17W - 24L
1,372 Elo+
Solo
Jormungandr
Jormungandr
ziki-007
Jormungandr
Level 137
God Stats
4W - 3L
1,524 SR
Queue Stats
45W - 53L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Destruccter-X
Thanatos
9
3 / 3 / 4
6,392
457
2,082
7,707
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
ProgaRu
Artemis
12
7 / 3 / 2
7,927
566
10,084
9,053
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
fatfatrus
Tiamat
13
2 / 2 / 3
7,707
551
7,137
6,417
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
hypezc1
Terra
11
0 / 2 / 8
6,913
494
6,500
14,888
11,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cthulhu
karl22611
Cthulhu
14
0 / 0 / 0
7,666
548
9,321
8,136
7,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 2
8,101
579
7,458
11,494
5,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
LUN4R1S
Medusa
13
1 / 2 / 6
7,889
564
8,183
8,647
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
chowin
Kumbhakarna
11
2 / 2 / 7
7,475
534
6,503
17,589
12,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hera
lipokuy
Hera
12
0 / 5 / 3
7,341
524
3,180
6,510
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
ziki-007
Jormungandr
14
0 / 0 / 0
8,694
621
5,700
14,395
12,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
12
Kills
10
10
Deaths
12
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Destruccter-X
Thanatos
3
3
4
1.67
W
7
3
2
2.67
W
Medusa
LUN4R1S
Medusa
1
2
6
2
L
Artemis
ProgaRu
Artemis
7
3
2
2.67
W
Kumbhakarna
chowin
Kumbhakarna
2
2
7
2.75
L
Tiamat
fatfatrus
Tiamat
2
2
3
1.75
L
Terra
hypezc1
Terra
0
2
8
2
L
Cthulhu
karl22611
Cthulhu
0
0
0
0
W
Hera
lipokuy
Hera
0
5
3
0.3
W
Jormungandr
ziki-007
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,124
Damage
31,024
46,201
Taken
58,635
29,380
Mitigated
34,807
13,951
Healing
19,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Destruccter-X
Thanatos
2,082
105
0
3,883
7,707
2,617
0
150
7,557
0
27,527
W
7,458
1,160
0
1,095
11,494
5,040
0
2,618
8,625
0
58,401
W
Medusa
LUN4R1S
Medusa
8,183
3,436
0
2,760
8,647
2,736
2,510
2,353
6,294
0
55,908
L
Artemis
ProgaRu
Artemis
10,084
4,576
0
1,783
9,053
3,581
378
2,424
6,629
0
39,463
W
Kumbhakarna
chowin
Kumbhakarna
6,503
1,176
2,212
4,846
17,589
12,904
0
6,141
10,986
20,488
0
L
Tiamat
fatfatrus
Tiamat
7,137
325
0
767
6,417
3,643
200
3,327
3,090
43,017
1,939
L
Terra
hypezc1
Terra
6,500
1,128
2,347
3,178
14,888
11,775
0
4,248
10,640
22,959
1,994
L
Cthulhu
karl22611
Cthulhu
9,321
255
0
1,993
8,136
7,764
0
5,234
2,902
57,353
1,544
W
Hera
lipokuy
Hera
3,180
545
0
750
6,510
1,896
306
2,195
3,975
49,301
0
W
Jormungandr
ziki-007
Jormungandr
5,700
1,298
0
7,416
14,395
12,231
78
6,762
6,555
63,841
1,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,605
Gold Earned
39,500
331
Minions Killed
416
0
Camps Cleared
0
1,324,223
Distance Traveled
1,392,311
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,392
457
52
4
0
234,865
0
W
Fenrir
8,101
579
85
6
0
336,423
0
W
Medusa
7,889
564
79
6
0
270,500
2
L
Artemis
7,927
566
50
4
0
255,130
0
W
Kumbhakarna
7,475
534
21
2
0
284,902
3
L
Tiamat
7,707
551
92
7
0
236,045
2
L
Terra
6,913
494
23
2
0
290,611
0
L
Cthulhu
7,666
548
114
8
0
307,572
0
W
Hera
7,341
524
90
6
0
253,833
0
W
Jormungandr
8,694
621
141
10
0
246,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role