Player Matchup

Horus
Horus
Platinum V
Luumes
Horus
Platinum V
Level 122
God Stats
4W - 3L
1,894 SR
Queue Stats
62W - 57L
1,542 MMR
Party 1
Ra
Ra
Platinum III
Púnk
Ra
Platinum III
Level 49
God Stats
1W - 2L
1,822 SR
Queue Stats
23W - 22L
1,840 MMR
Solo
Skadi
Skadi
Gold I
Saint Skiiz
Skadi
Gold I
Level 114
God Stats
93W - 64L
1,639 SR
Queue Stats
194W - 192L
1,672 MMR
Solo
Jormungandr
Jormungandr
Gold III
W00ski
Jormungandr
Gold III
Level 126
God Stats
0W - 3L
1,320 SR
Queue Stats
30W - 31L
1,554 MMR
Party 1
Thanatos
Thanatos
Silver I
İBLİS
Thanatos
Silver I
Level 157
God Stats
0W - 2L
1,299 SR
Queue Stats
17W - 32L
1,488 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,595 SR
1,619 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,527 SR
1,471 MMR
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
Al3C5
Arachne
Gold III
Level 157
God Stats
5W - 1L
1,814 SR
Queue Stats
86W - 94L
1,513 MMR
Solo
Nox
Nox
Gold V
Il-Lxxrd-lI
Nox
Gold V
Level 138
God Stats
1W - 1L
1,312 SR
Queue Stats
47W - 57L
1,415 MMR
Solo
Nike
Nike
Gold III
Mr Bungar
Nike
Gold III
Level 127
God Stats
4W - 6L
1,375 SR
Queue Stats
36W - 39L
1,440 MMR
Solo
Heimdallr
Heimdallr
Gold III
TDKmarcus
Heimdallr
Gold III
Level 64
God Stats
3W - 1L
1,635 SR
Queue Stats
27W - 32L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Luumes
Horus
6
2 / 2 / 0
3,894
649
3,352
5,495
2,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
10
0 / 0 / 0
4,499
750
147
1,951
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 2 / 2
3,527
588
2,788
3,374
825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
W00ski
Jormungandr
6
0 / 1 / 0
3,759
627
1,366
3,924
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thanatos
İBLİS
Thanatos
1
0 / 0 / 0
2,704
451
0
695
185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
Ao KuangBellonaCliodhnaAmaterasu

VS

Bans
AthenaSusanoCabrakanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
2 / 0 / 0
4,883
814
825
1,639
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
Al3C5
Arachne
7
1 / 0 / 2
3,735
623
839
2,933
647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 0 / 3
3,736
623
947
3,114
1,392
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
7
1 / 0 / 0
4,180
697
2,061
3,570
1,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
TDKmarcus
Heimdallr
6
0 / 2 / 2
3,325
554
2,756
4,653
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
4
5
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
0
0
2
W
Arachne
Al3C5
Arachne
1
0
2
2
W
0
0
3
1.5
L
Horus
Luumes
Horus
2
2
0
1
W
Nike
1
0
0
1
L
Ra
0
0
0
0
L
0
2
2
0.5
W
Heimdallr
TDKmarcus
Heimdallr
0
2
2
0.5
L
Jormungandr
W00ski
Jormungandr
0
1
0
0
L
Thanatos
İBLİS
Thanatos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,653
Damage
7,428
15,439
Taken
15,909
5,199
Mitigated
4,900
3,573
Healing
6,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
825
198
0
748
1,639
409
0
147
1,492
28,900
194
W
Arachne
Al3C5
Arachne
839
533
0
1,827
2,933
647
0
72
2,821
0
18,741
W
947
205
0
1,322
3,114
1,392
0
0
3,114
9,457
0
L
Horus
Luumes
Horus
3,352
2,056
0
1,687
5,495
2,436
0
779
4,716
0
8,435
W
Nike
2,061
141
0
1,245
3,570
1,217
0
994
2,316
0
21,727
L
Ra
147
42
72
973
1,951
559
0
504
1,447
35,325
0
L
2,788
1,103
0
311
3,374
825
0
489
2,885
0
21,092
W
Heimdallr
TDKmarcus
Heimdallr
2,756
1,172
0
1,512
4,653
1,235
0
0
4,653
0
15,091
L
Jormungandr
W00ski
Jormungandr
1,366
357
0
530
3,924
1,194
0
0
3,677
16,646
0
L
Thanatos
İBLİS
Thanatos
0
0
0
0
695
185
0
0
695
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,383
Gold Earned
19,859
161
Minions Killed
192
0
Camps Cleared
0
530,838
Distance Traveled
615,073
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,883
814
64
11
0
133,644
1
W
Arachne
3,735
623
39
7
0
119,958
0
W
Nox
3,736
623
13
2
0
112,196
3
L
Horus
3,894
649
10
2
0
132,109
0
W
Nike
4,180
697
49
8
0
124,516
0
L
Ra
4,499
750
82
14
0
137,815
0
L
Skadi
3,527
588
32
5
0
142,248
0
W
Heimdallr
3,325
554
27
5
0
124,759
0
L
Jormungandr
3,759
627
37
6
0
109,217
1
L
Thanatos
2,704
451
0
0
0
9,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role