Player Matchup

Sobek
Sobek
BeastModeDj6649
Sobek
Level 9
God Stats
2W - 3L
1,235 SR
Queue Stats
15W - 20L
1,413 Elo+
Party 1
Neith
Neith
KOM Mayham
Neith
Level 66
God Stats
8W - 8L
1,426 SR
Queue Stats
147W - 177L
1,419 Elo+
Party 1
Mercury
Mercury
Temmiefromtemsp
Mercury
Level 40
God Stats
1W - 7L
1,150 SR
Queue Stats
78W - 92L
1,470 Elo+
Party 1
Ra
Ra
ismacrack13
Ra
Level 86
God Stats
4W - 3L
1,081 SR
Queue Stats
297W - 299L
1,411 Elo+
Party 2
Sylvanus
Sylvanus
temp-317144
Sylvanus
Level 109
God Stats
11W - 12L
1,535 SR
Queue Stats
211W - 209L
1,457 Elo+
Party 2
Team Averages
Level 62
1,286 SR
1,434 Elo+

VS

Team Averages
Level 116
1,412 SR
1,507 Elo+
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
D2LORDS
Anubis
Level 107
God Stats
257W - 250L
1,485 SR
Queue Stats
330W - 339L
1,460 Elo+
Solo
Ix Chel
Ix Chel
GAMERGURLJESS
Ix Chel
Level 89
God Stats
2W - 3L
1,529 SR
Queue Stats
198W - 180L
1,547 Elo+
Solo
Thanatos
Thanatos
Umbla200
Thanatos
Level 154
God Stats
0W - 2L
1,255 SR
Queue Stats
65W - 64L
1,467 Elo+
Solo
Sylvanus
Sylvanus
hawkeyemihawk12
Sylvanus
Level 83
God Stats
0W - 1L
1,290 SR
Queue Stats
8W - 6L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
3,140
628
674
4,521
2,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
5
1 / 1 / 0
3,160
632
1,959
2,632
455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
1 / 2 / 1
3,392
678
975
3,063
727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 0 / 1
3,670
734
641
1,850
385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
temp-317144
Sylvanus
7
3 / 1 / 0
4,207
841
2,419
2,593
950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 1 / 0
3,128
626
292
2,350
474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
D2LORDS
Anubis
4
1 / 2 / 1
3,270
654
2,999
3,282
1,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
7
1 / 1 / 0
3,743
749
859
2,301
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Umbla200
Thanatos
5
1 / 2 / 0
3,080
616
1,510
4,191
956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
5
1 / 0 / 1
3,467
693
1,730
2,855
1,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
4
4
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
0
0
1
0.5
L
Anubis
D2LORDS
Anubis
1
2
1
0.75
L
Ix Chel
1
1
0
1
W
Neith
1
1
0
1
W
1
2
1
0.75
L
Thanatos
Umbla200
Thanatos
1
2
0
0.5
L
Sylvanus
1
0
1
1.5
W
1
0
1
1.5
W
Sylvanus
temp-317144
Sylvanus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,668
Damage
7,390
14,659
Taken
14,979
4,783
Mitigated
4,104
5,037
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
292
101
0
452
2,350
474
0
421
1,929
0
13,503
W
674
24
0
2,179
4,521
2,266
0
1,954
2,567
6,169
0
L
Anubis
D2LORDS
Anubis
2,999
387
0
613
3,282
1,059
0
650
2,597
13,103
1,378
L
Ix Chel
859
109
0
1,040
2,301
610
0
281
2,020
16,332
302
W
Neith
1,959
238
0
842
2,632
455
0
1,527
1,105
0
12,370
W
975
525
0
0
3,063
727
0
988
2,075
0
10,483
L
Thanatos
Umbla200
Thanatos
1,510
298
0
2,349
4,191
956
0
1,838
2,353
0
10,442
L
Sylvanus
1,730
949
1,123
1,741
2,855
1,005
0
349
2,506
7,600
0
W
641
0
0
910
1,850
385
0
980
870
16,396
0
W
Sylvanus
temp-317144
Sylvanus
2,419
883
0
1,106
2,593
950
0
0
2,593
16,416
5,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,569
Gold Earned
16,688
128
Minions Killed
125
0
Camps Cleared
0
547,238
Distance Traveled
419,137
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,128
626
27
5
0
88,490
1
W
Sobek
3,140
628
10
2
0
110,414
0
L
Anubis
3,270
654
22
4
0
77,022
0
L
Ix Chel
3,743
749
43
9
0
105,781
0
W
Neith
3,160
632
23
5
0
100,511
0
W
Mercury
3,392
678
19
4
0
138,240
0
L
Thanatos
3,080
616
22
4
0
60,297
0
L
Sylvanus
3,467
693
11
2
0
87,547
4
W
Ra
3,670
734
37
7
0
112,912
0
W
Sylvanus
4,207
841
39
8
0
85,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role