Player Matchup

Hel
Hel
Def_Iz_Ur_Gift
Hel
Level 156
God Stats
1W - 1L
1,288 SR
Queue Stats
105W - 99L
1,464 Elo+
Solo
Neith
Neith
Saiikatsu
Neith
Level 127
God Stats
4W - 3L
1,589 SR
Queue Stats
15W - 13L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
TarmanganiKing
Kuzenbo
Level 102
God Stats
8W - 5L
1,523 SR
Queue Stats
55W - 71L
1,425 Elo+
Solo
Team Averages
Level 128
1,466 SR
1,472 Elo+

VS

Team Averages
Level 119
1,507 SR
1,544 Elo+
Zhong Kui
Zhong Kui
King rpg7534
Zhong Kui
Level 128
God Stats
4W - 5L
1,509 SR
Queue Stats
55W - 53L
1,517 Elo+
Solo
Sylvanus
Sylvanus
SaltyOmelet
Sylvanus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,694 Elo+
Solo
Izanami
Izanami
itmeruben33
Izanami
Level 119
God Stats
3W - 7L
1,512 SR
Queue Stats
12W - 16L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
8,161
816
6,715
6,889
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Saiikatsu
Neith
15
6 / 0 / 2
9,271
927
8,751
4,643
1,585
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
1 / 1 / 8
8,251
825
8,290
6,970
5,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
King rpg7534
Zhong Kui
12
1 / 5 / 0
7,273
727
3,842
9,301
7,617
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
SaltyOmelet
Sylvanus
13
0 / 2 / 1
7,216
722
4,346
10,612
8,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
itmeruben33
Izanami
12
1 / 2 / 1
7,550
755
3,244
8,217
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Zhong Kui
King rpg7534
Zhong Kui
1
5
0
0.2
W
Neith
Saiikatsu
Neith
6
0
2
7
L
Sylvanus
SaltyOmelet
Sylvanus
0
2
1
0.25
W
1
1
8
5
L
Izanami
itmeruben33
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,756
Damage
11,432
18,502
Taken
28,130
10,191
Mitigated
18,870
7,382
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,715
361
2,669
2,720
6,889
2,653
494
2,343
4,546
20,877
1,292
L
Zhong Kui
King rpg7534
Zhong Kui
3,842
97
0
1,333
9,301
7,617
0
3,935
5,006
23,212
0
W
Neith
Saiikatsu
Neith
8,751
3,308
0
1,785
4,643
1,585
867
1,393
3,250
0
38,354
L
Sylvanus
SaltyOmelet
Sylvanus
4,346
1,007
795
3,151
10,612
8,677
0
5,313
4,922
18,748
0
W
8,290
2,652
0
208
6,970
5,953
34
4,476
2,494
23,872
2,750
L
Izanami
itmeruben33
Izanami
3,244
2,055
0
564
8,217
2,576
0
3,683
4,379
0
21,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,683
Gold Earned
22,039
156
Minions Killed
117
0
Camps Cleared
0
564,614
Distance Traveled
466,483
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,161
816
44
4
0
184,945
0
L
Zhong Kui
7,273
727
41
4
0
157,776
0
W
Neith
9,271
927
71
7
0
196,586
2
L
Sylvanus
7,216
722
40
4
0
155,243
0
W
Kuzenbo
8,251
825
41
4
0
183,083
1
L
Izanami
7,550
755
36
4
0
153,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role