Player Matchup

Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
Alextron7
Tyr
Bronze III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,511 MMR
Party 2
Cupid
Cupid
Bronze IV
JBmaxgames
Cupid
Bronze IV
Level 107
God Stats
0W - 2L
1,467 SR
Queue Stats
2W - 16L
1,183 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,489 SR
1,398 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,638 SR
1,381 MMR
Chang'e
Chang'e
Gold V
Chlupzprdele
Chang'e
Gold V
Level 128
God Stats
6W - 0L
1,842 SR
Queue Stats
32W - 30L
1,241 MMR
Party 1
Eset
Eset
Gold V
DrRozkoš
Eset
Gold V
Level 145
God Stats
10W - 7L
1,581 SR
Queue Stats
28W - 22L
1,515 MMR
Party 1
Hercules
Hercules
Gold V
Nikdy
Hercules
Gold V
Level 122
God Stats
1W - 0L
1,490 SR
Queue Stats
30W - 25L
1,387 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 0
7,938
794
4,847
5,181
1,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 5 / 1
7,027
703
4,639
11,364
9,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cupid
12
0 / 3 / 0
7,005
701
2,627
5,372
2,095
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ZeusCthulhuHou YiKuzenboHera

VS

Bans
GebArtemisDiscordiaNeithAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chlupzprdele
Chang'e
14
1 / 0 / 7
8,098
810
4,130
6,858
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Eset
14
4 / 1 / 5
8,150
815
6,005
4,992
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Nikdy
Hercules
14
4 / 0 / 5
8,456
846
7,681
7,708
6,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
9
9
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
L
0
5
1
0.1
W
Chang'e
Chlupzprdele
Chang'e
1
0
7
4.5
W
Eset
4
1
5
6.5
L
Cupid
0
3
0
0
W
Hercules
Nikdy
Hercules
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,113
Damage
17,816
21,917
Taken
19,558
13,251
Mitigated
10,605
2,378
Healing
11,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,847
80
0
250
5,181
1,962
0
1,752
3,169
30,536
1,161
L
4,639
282
0
708
11,364
9,194
0
5,493
5,496
343
19,239
W
Chang'e
Chlupzprdele
Chang'e
4,130
36
2,630
5,171
6,858
2,291
312
1,448
5,410
24,694
0
W
Eset
6,005
0
212
250
4,992
1,588
186
1,387
3,605
26,425
0
L
Cupid
2,627
1,363
316
1,104
5,372
2,095
0
2,870
2,344
0
12,400
W
Hercules
Nikdy
Hercules
7,681
1,458
0
3,242
7,708
6,726
36
2,141
5,567
0
16,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,970
Gold Earned
24,704
118
Minions Killed
125
0
Camps Cleared
0
550,528
Distance Traveled
627,369
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,938
794
66
7
0
176,821
0
L
Tyr
7,027
703
29
3
0
196,017
0
W
Chang'e
8,098
810
71
7
0
225,722
0
W
Eset
8,150
815
28
3
0
187,808
0
L
Cupid
7,005
701
23
2
0
177,690
0
W
Hercules
8,456
846
26
3
0
213,839
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role