Player Matchup

Ah Puch
Ah Puch
DewmDropp1032
Ah Puch
Level 88
God Stats
15W - 8L
1,604 SR
Queue Stats
73W - 69L
1,425 Elo+
Solo
Neith
Neith
Luckyy_BROS
Neith
Level 8
God Stats
9W - 8L
1,503 SR
Queue Stats
9W - 10L
1,379 Elo+
Party 1
Maui
Maui
Oli_ltroqueur_69
Maui
Level 49
God Stats
8W - 9L
1,461 SR
Queue Stats
66W - 68L
1,412 Elo+
Party 1
Team Averages
Level 48
1,523 SR
1,405 Elo+

VS

Team Averages
Level 89
1,503 SR
1,418 Elo+
Hou Yi
Hou Yi
Dynam1cSmurf
Hou Yi
Level 129
God Stats
0W - 3L
1,156 SR
Queue Stats
44W - 45L
1,395 Elo+
Solo
Chang'e
Chang'e
oJota_ve
Chang'e
Level 42
God Stats
3W - 2L
1,652 SR
Queue Stats
7W - 7L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
xans_UwU
Sun Wukong
Level 97
God Stats
8W - 4L
1,701 SR
Queue Stats
184W - 177L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
19
3 / 1 / 4
13,805
812
15,664
11,883
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
5 / 2 / 4
13,359
786
12,107
10,751
4,821
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 0 / 8
12,483
734
10,734
18,154
15,701
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
0 / 2 / 0
9,499
559
367
2,920
827
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
oJota_ve
Chang'e
19
1 / 2 / 2
11,900
700
11,075
20,096
8,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
xans_UwU
Sun Wukong
20
2 / 5 / 1
12,062
710
17,216
23,281
29,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
3
3
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
3
1
4
5
L
Hou Yi
0
2
0
0
W
5
2
4
3.5
W
1
0
8
5
L
Chang'e
oJota_ve
Chang'e
1
2
2
1
L
Sun Wukong
xans_UwU
Sun Wukong
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,505
Damage
28,658
40,788
Taken
46,297
25,617
Mitigated
38,879
6,085
Healing
16,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
15,664
367
0
4,099
11,883
5,095
1,649
1,572
9,598
63,279
561
L
Hou Yi
367
40
0
478
2,920
827
0
408
2,512
0
7,462
W
12,107
7,463
0
1,157
10,751
4,821
1,126
3,653
6,746
0
54,870
W
10,734
2,044
0
829
18,154
15,701
1,281
6,973
10,735
34,695
757
L
Chang'e
oJota_ve
Chang'e
11,075
395
2,997
8,539
20,096
8,486
355
13,440
6,632
41,659
0
L
Sun Wukong
xans_UwU
Sun Wukong
17,216
1,203
0
4,063
23,281
29,566
38
11,844
11,380
0
47,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,647
Gold Earned
33,461
199
Minions Killed
137
0
Camps Cleared
0
891,965
Distance Traveled
707,591
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,805
812
100
6
0
290,435
2
L
Hou Yi
9,499
559
16
1
0
73,111
0
W
Neith
13,359
786
62
4
0
282,949
0
W
Maui
12,483
734
37
2
0
318,581
0
L
Chang'e
11,900
700
58
3
0
329,816
2
L
Sun Wukong
12,062
710
63
4
0
304,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role