Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
TrizzyThaSavage
Bastet
Level 128
God Stats
25W - 26L
1,492 SR
Queue Stats
943W - 893L
1,454 Elo+
Solo
Charybdis
Charybdis
WizardCosmo
Charybdis
Level 148
God Stats
16W - 13L
1,582 SR
Queue Stats
495W - 456L
1,513 Elo+
Solo
Geb
Geb
fxnius
Geb
Level 125
God Stats
1W - 0L
1,793 SR
Queue Stats
237W - 228L
1,477 Elo+
Solo
Anubis
Anubis
gosleeps
Anubis
Level 104
God Stats
449W - 325L
1,638 SR
Queue Stats
527W - 441L
1,590 Elo+
Solo
Team Averages
Level 133
1,601 SR
1,507 Elo+

VS

Team Averages
Level 91
1,595 SR
1,551 Elo+
Fenrir
Fenrir
Glaciel
Fenrir
Level 164
God Stats
1W - 4L
1,401 SR
Queue Stats
77W - 61L
1,559 Elo+
Solo
Sylvanus
Sylvanus
NIRUCHI7
Sylvanus
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 308L
1,482 Elo+
Solo
Osiris
Osiris
ZanaveskaSmite
Osiris
Level 16
God Stats
4W - 2L
1,924 SR
Queue Stats
22W - 13L
1,731 Elo+
Party 1
Vulcan
Vulcan
kamasutra123321
Vulcan
Level 48
God Stats
4W - 7L
1,434 SR
Queue Stats
102W - 105L
1,470 Elo+
Solo
Hachiman
Hachiman
mahssa
Hachiman
Level 120
God Stats
0W - 1L
1,717 SR
Queue Stats
126W - 123L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 5 / 2
6,407
641
6,718
13,279
8,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 3 / 5
5,737
574
4,828
7,306
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
WizardCosmo
Charybdis
11
3 / 1 / 0
6,541
654
4,240
5,623
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Geb
fxnius
Geb
10
1 / 1 / 6
6,376
638
3,032
8,310
5,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
gosleeps
Anubis
13
11 / 0 / 4
7,851
785
9,291
6,216
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Glaciel
Fenrir
10
3 / 6 / 1
5,656
566
5,410
8,155
2,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
NIRUCHI7
Sylvanus
9
1 / 3 / 1
4,708
471
1,923
7,537
4,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 4 / 1
6,730
673
10,556
12,310
9,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 1
5,742
574
2,969
5,921
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
mahssa
Hachiman
10
1 / 2 / 0
5,512
551
5,110
6,923
2,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
20
Kills
10
10
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
5
2
0.6
L
Fenrir
Glaciel
Fenrir
3
6
1
0.58
L
Sylvanus
NIRUCHI7
Sylvanus
1
3
1
0.5
W
3
3
5
1.83
W
Charybdis
WizardCosmo
Charybdis
3
1
0
3
L
5
4
1
1.38
W
Geb
fxnius
Geb
1
1
6
4
W
Anubis
gosleeps
Anubis
11
0
4
13
L
0
5
1
0.1
L
Hachiman
mahssa
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,109
Damage
25,968
40,734
Taken
40,846
20,231
Mitigated
19,914
14,020
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,718
893
0
3,931
13,279
8,347
0
0
12,543
895
35,357
L
Fenrir
Glaciel
Fenrir
5,410
1,421
0
681
8,155
2,463
0
3,678
4,477
0
33,028
L
Sylvanus
NIRUCHI7
Sylvanus
1,923
568
387
1,356
7,537
4,391
0
2,955
4,582
20,411
0
W
4,828
1,155
0
3,522
7,306
1,905
0
1,064
6,242
0
33,328
W
Charybdis
WizardCosmo
Charybdis
4,240
2,361
0
2,323
5,623
2,114
93
209
5,414
0
48,909
L
10,556
3,732
0
4,422
12,310
9,433
0
865
11,445
0
45,294
W
Geb
fxnius
Geb
3,032
418
0
1,862
8,310
5,301
0
1,791
6,506
20,819
2,347
W
Anubis
gosleeps
Anubis
9,291
397
0
2,382
6,216
2,564
0
1,828
4,388
50,087
681
L
2,969
43
0
375
5,921
1,626
0
2,788
3,133
37,253
0
L
Hachiman
mahssa
Hachiman
5,110
3,352
0
2,901
6,923
2,001
0
2,104
4,819
0
40,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,912
Gold Earned
28,348
352
Minions Killed
325
0
Camps Cleared
0
1,103,165
Distance Traveled
1,001,962
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,407
641
62
6
0
184,682
0
L
Fenrir
5,656
566
58
6
0
215,882
0
L
Sylvanus
4,708
471
30
3
0
179,552
2
W
Bastet
5,737
574
50
5
0
250,404
2
W
Charybdis
6,541
654
100
10
0
194,195
0
L
Osiris
6,730
673
70
7
0
205,640
2
W
Geb
6,376
638
39
4
0
236,485
3
W
Anubis
7,851
785
101
10
0
237,399
2
L
Vulcan
5,742
574
85
9
0
199,682
0
L
Hachiman
5,512
551
82
8
0
201,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role