Player Matchup

Nu Wa
Nu Wa
Silver II
JAFKBZON2015
Nu Wa
Silver II
Level 109
God Stats
111W - 109L
1,519 SR
Queue Stats
202W - 256L
1,124 MMR
Solo
Ymir
Ymir
Silver I
StoneyVibes98
Ymir
Silver I
Level 127
God Stats
72W - 68L
1,506 SR
Queue Stats
141W - 175L
1,190 MMR
Solo
Arachne
Arachne
Gold V
XX_HOOD-XX10
Arachne
Gold V
Level 159
God Stats
29W - 28L
1,618 SR
Queue Stats
344W - 411L
1,265 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,548 SR
1,193 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,426 SR
1,189 MMR
Neith
Neith
Silver I
DaylonIsLost
Neith
Silver I
Level 122
God Stats
6W - 10L
1,398 SR
Queue Stats
99W - 105L
1,290 MMR
Party 1
Discordia
Discordia
Silver II
F3RDAB0YZ
Discordia
Silver II
Level 101
God Stats
3W - 4L
1,336 SR
Queue Stats
53W - 67L
1,239 MMR
Party 1
Bacchus
Bacchus
Silver III
yosoyn1
Bacchus
Silver III
Level 148
God Stats
11W - 13L
1,542 SR
Queue Stats
562W - 644L
1,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 7
13,224
882
14,421
12,052
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
1 / 3 / 9
12,525
835
6,664
13,745
11,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
XX_HOOD-XX10
Arachne
20
11 / 0 / 3
14,217
948
18,415
17,142
16,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
CthulhuHeraFafnirNe ZhaGilgamesh

VS

Bans
AchillesCerberusThothHorusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 4
12,114
808
8,548
14,798
4,614
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
F3RDAB0YZ
Discordia
17
3 / 7 / 3
11,330
755
11,312
11,651
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
yosoyn1
Bacchus
15
1 / 6 / 4
10,309
687
4,824
16,083
16,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
16
Kills
8
9
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
L
Discordia
F3RDAB0YZ
Discordia
3
7
3
0.64
W
4
6
7
1.25
W
1
3
9
1.83
W
Arachne
XX_HOOD-XX10
Arachne
11
0
3
12.5
L
Bacchus
yosoyn1
Bacchus
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,500
Damage
24,684
42,939
Taken
42,532
32,977
Mitigated
25,029
11,829
Healing
5,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,548
3,786
0
3,047
14,798
4,614
174
8,794
5,682
0
64,402
L
Discordia
F3RDAB0YZ
Discordia
11,312
53
90
337
11,651
3,744
0
4,724
6,765
48,524
0
W
14,421
4,050
708
1,791
12,052
4,175
1,661
4,296
7,324
62,889
676
W
6,664
1,283
0
3,522
13,745
11,951
256
4,040
9,329
42,495
4,688
W
Arachne
XX_HOOD-XX10
Arachne
18,415
15,385
0
5,808
17,142
16,851
2,036
6,089
10,421
0
39,886
L
Bacchus
yosoyn1
Bacchus
4,824
970
0
1,968
16,083
16,671
0
6,740
9,084
24,969
5,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,966
Gold Earned
33,753
197
Minions Killed
247
0
Camps Cleared
0
805,760
Distance Traveled
697,166
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,114
808
112
7
0
267,262
1
L
Discordia
11,330
755
95
6
0
239,514
1
W
Nu Wa
13,224
882
74
5
0
234,233
0
W
Ymir
12,525
835
81
5
0
261,030
3
W
Arachne
14,217
948
42
3
0
310,497
0
L
Bacchus
10,309
687
40
3
0
190,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role