Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
iQ6FH
Hun Batz
Level 151
God Stats
8W - 8L
1,526 SR
Queue Stats
168W - 146L
1,518 Elo+
Solo
Thoth
Thoth
llApollyonll
Thoth
Level 156
God Stats
1W - 0L
1,634 SR
Queue Stats
83W - 68L
1,570 Elo+
Solo
Team Averages
Level 144
1,532 SR
1,518 Elo+

VS

Team Averages
Level 137
1,526 SR
1,515 Elo+
Horus
Horus
 
Horus
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
EmperorAmicus
Olorun
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 116L
1,510 Elo+
Solo
Medusa
Medusa
PanDiStell
Medusa
Level 84
God Stats
69W - 46L
1,641 SR
Queue Stats
283W - 247L
1,546 Elo+
Solo
Zhong Kui
Zhong Kui
明日之神
Zhong Kui
Level 157
God Stats
160W - 111L
1,558 SR
Queue Stats
632W - 621L
1,489 Elo+
Party 1
Bacchus
Bacchus
贱贱的楚门
Bacchus
Level 196
God Stats
8W - 12L
1,429 SR
Queue Stats
157W - 146L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
3 / 3 / 1
7,202
655
5,758
9,402
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
 
Hou Yi
13
1 / 2 / 1
6,629
603
4,909
5,778
1,554
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
 
Nike
9
1 / 2 / 4
6,288
572
3,782
9,010
5,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
iQ6FH
Hun Batz
10
1 / 4 / 2
5,880
535
2,849
8,814
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 0 / 2
7,245
659
7,713
5,133
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
2
0 / 1 / 0
3,878
353
186
1,019
375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 0
6,528
593
4,551
9,015
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
PanDiStell
Medusa
12
3 / 2 / 0
6,387
581
4,885
7,195
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
明日之神
Zhong Kui
12
5 / 4 / 2
6,827
621
7,938
9,077
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 1 / 5
6,413
583
6,002
9,998
7,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
11
Kills
11
11
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
3
1
1.17
W
Hou Yi
 
Hou Yi
1
2
1
0.75
W
Nike
 
Nike
1
2
4
1.5
L
Horus
 
Horus
0
1
0
0
L
1
3
0
0.33
L
Medusa
PanDiStell
Medusa
3
2
0
1.5
W
Hun Batz
iQ6FH
Hun Batz
1
4
2
0.5
W
5
0
2
6
L
Zhong Kui
明日之神
Zhong Kui
5
4
2
1.5
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,011
Damage
23,562
38,137
Taken
36,304
15,305
Mitigated
17,781
12,247
Healing
11,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,758
1,895
0
3,322
9,402
4,380
368
5,330
4,044
39,076
2,619
W
Hou Yi
 
Hou Yi
4,909
3,155
0
2,609
5,778
1,554
0
495
5,283
0
47,850
W
Nike
 
Nike
3,782
295
0
2,176
9,010
5,474
0
4,144
4,866
0
20,475
L
Horus
 
Horus
186
48
0
284
1,019
375
0
427
536
0
3,278
L
4,551
1,444
60
3,281
9,015
2,208
0
5,269
3,746
45,730
2,498
L
Medusa
PanDiStell
Medusa
4,885
1,593
0
1,424
7,195
2,445
0
0
7,195
0
44,836
W
Hun Batz
iQ6FH
Hun Batz
2,849
680
0
3,450
8,814
2,316
0
4,637
4,177
0
38,242
W
7,713
120
0
690
5,133
1,581
0
3,524
1,609
49,946
1,211
L
Zhong Kui
明日之神
Zhong Kui
7,938
705
0
3,076
9,077
4,762
0
3,850
5,151
46,828
0
L
6,002
1,458
0
3,049
9,998
7,991
0
3,195
6,534
21,146
3,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,244
Gold Earned
30,033
353
Minions Killed
307
0
Camps Cleared
0
1,181,647
Distance Traveled
912,140
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,202
655
73
7
0
187,215
2
W
Hou Yi
6,629
603
94
9
0
216,460
1
W
Nike
6,288
572
23
2
0
257,604
0
L
Horus
3,878
353
9
1
0
20,434
0
L
Olorun
6,528
593
89
8
0
217,281
0
L
Medusa
6,387
581
76
7
0
228,721
0
W
Hun Batz
5,880
535
64
6
0
254,450
0
W
Thoth
7,245
659
99
9
0
265,918
2
L
Zhong Kui
6,827
621
84
8
0
212,456
0
L
Bacchus
6,413
583
49
4
0
233,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role