Player Matchup

Cabrakan
Cabrakan
Fenixevilangel
Cabrakan
Level 147
God Stats
1W - 3L
1,068 SR
Queue Stats
204W - 203L
1,464 Elo+
Solo
Nut
Nut
Lan_rockets_
Nut
Level 160
God Stats
3W - 4L
1,502 SR
Queue Stats
577W - 727L
1,515 Elo+
Party 1
Ah Puch
Ah Puch
PapaCheeto
Ah Puch
Level 139
God Stats
2W - 3L
1,581 SR
Queue Stats
172W - 173L
1,540 Elo+
Solo
Set
Set
SSGJT
Set
Level 145
God Stats
2W - 1L
1,469 SR
Queue Stats
117W - 119L
1,500 Elo+
Solo
Odin
Odin
rasgamergd
Odin
Level 126
God Stats
1W - 3L
1,408 SR
Queue Stats
170W - 187L
1,467 Elo+
Party 1
Team Averages
Level 143
1,406 SR
1,497 Elo+

VS

Team Averages
Level 137
1,519 SR
1,506 Elo+
Geb
Geb
EconomyOcean85
Geb
Level 168
God Stats
109W - 156L
1,532 SR
Queue Stats
853W - 872L
1,542 Elo+
Solo
Vulcan
Vulcan
FilosofoKIng
Vulcan
Level 84
God Stats
9W - 10L
1,491 SR
Queue Stats
23W - 23L
1,502 Elo+
Solo
Chronos
Chronos
FormableZero
Chronos
Level 139
God Stats
6W - 4L
1,736 SR
Queue Stats
211W - 194L
1,547 Elo+
Solo
Thanatos
Thanatos
JIN-Wt
Thanatos
Level 188
God Stats
9W - 12L
1,459 SR
Queue Stats
371W - 391L
1,454 Elo+
Solo
Bastet
Bastet
natadekoko0113
Bastet
Level 104
God Stats
5W - 9L
1,375 SR
Queue Stats
649W - 651L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
1 / 1 / 4
6,920
532
3,783
9,970
7,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 0 / 0
7,828
602
6,948
4,000
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
PapaCheeto
Ah Puch
13
2 / 3 / 6
8,083
622
5,398
9,126
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Set
SSGJT
Set
12
1 / 3 / 2
7,041
542
6,444
10,466
5,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
8 / 0 / 2
7,675
590
4,338
7,378
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,144
473
3,446
7,730
4,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Vulcan
10
1 / 4 / 0
6,049
465
6,322
5,739
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos
FormableZero
Chronos
11
1 / 3 / 0
6,562
505
4,063
9,357
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
JIN-Wt
Thanatos
11
1 / 6 / 3
6,289
484
4,575
10,741
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 0
7,930
610
10,178
9,427
2,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
7
7
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Cabrakan
1
1
4
3
L
Vulcan
1
4
0
0.25
L
Chronos
FormableZero
Chronos
1
3
0
0.33
L
Thanatos
JIN-Wt
Thanatos
1
6
3
0.42
W
2
0
0
2
W
Ah Puch
PapaCheeto
Ah Puch
2
3
6
1.67
W
Set
SSGJT
Set
1
3
2
0.67
L
4
0
0
4
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,911
Damage
28,584
40,940
Taken
42,994
19,597
Mitigated
15,547
12,559
Healing
18,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,446
407
411
3,444
7,730
4,415
0
1,754
5,976
17,862
0
W
Cabrakan
3,783
771
166
3,429
9,970
7,567
215
4,645
5,238
16,905
3,482
L
Vulcan
6,322
94
0
223
5,739
1,739
0
3,144
2,595
33,274
0
L
Chronos
FormableZero
Chronos
4,063
1,531
0
3,261
9,357
3,038
819
1,275
8,082
43,953
7,327
L
Thanatos
JIN-Wt
Thanatos
4,575
1,687
0
6,567
10,741
3,465
0
1,988
8,753
0
50,165
W
6,948
4,746
0
1,679
4,000
1,349
0
1,816
2,105
0
67,164
W
Ah Puch
PapaCheeto
Ah Puch
5,398
362
0
3,802
9,126
2,414
879
3,781
4,956
64,157
1,337
W
Set
SSGJT
Set
6,444
1,914
0
1,857
10,466
5,521
0
928
9,538
0
45,472
L
10,178
2,130
0
4,170
9,427
2,890
0
754
8,673
0
53,689
W
4,338
1,956
0
1,626
7,378
2,746
0
1,722
5,542
0
42,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,547
Gold Earned
32,974
433
Minions Killed
348
0
Camps Cleared
0
1,329,732
Distance Traveled
1,388,376
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,144
473
14
1
0
242,091
0
W
Cabrakan
6,920
532
22
2
0
246,441
0
L
Vulcan
6,049
465
69
5
0
268,076
0
L
Chronos
6,562
505
98
8
0
271,618
3
L
Thanatos
6,289
484
69
5
0
287,640
3
W
Nut
7,828
602
130
10
0
245,977
0
W
Ah Puch
8,083
622
124
10
0
249,573
0
W
Set
7,041
542
89
7
0
261,858
4
L
Bastet
7,930
610
98
8
0
318,951
2
W
Odin
7,675
590
68
5
0
325,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role