Player Matchup

Ra
Ra
Diamond III
 
Ra
Diamond III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold I
BasicSnowflake_
Skadi
Gold I
Level 255
God Stats
317W - 262L
1,652 SR
Queue Stats
1,020W - 1,032L
1,730 MMR
Solo
Anubis
Anubis
Diamond V
Dìddy
Anubis
Diamond V
Level 150
God Stats
15W - 3L
1,884 SR
Queue Stats
304W - 283L
2,028 MMR
Solo
Khepri
Khepri
Gold II
H3R0Zz
Khepri
Gold II
Level 145
God Stats
1W - 0L
1,662 SR
Queue Stats
22W - 15L
1,708 MMR
Solo
Bastet
Bastet
Gold I
Ragel3ss
Bastet
Gold I
Level 126
God Stats
2W - 2L
1,218 SR
Queue Stats
196W - 199L
1,587 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 169
1,583 SR
1,710 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 161
1,703 SR
1,825 MMR
Rama
Rama
Gold II
BoompiStrangr
Rama
Gold II
Level 157
God Stats
8W - 16L
1,557 SR
Queue Stats
322W - 339L
1,597 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
II Nico ll
Cu Chulainn
Diamond I
Level 204
God Stats
3W - 1L
1,903 SR
Queue Stats
204W - 156L
2,517 MMR
Solo
Eset
Eset
Silver I
JermaineLettuce
Eset
Silver I
Level 69
God Stats
1W - 1L
1,674 SR
Queue Stats
200W - 213L
1,286 MMR
Solo
Ne Zha
Ne Zha
Platinum III
OXx77736
Ne Zha
Platinum III
Level 215
God Stats
0W - 1L
1,688 SR
Queue Stats
149W - 141L
1,636 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
pawafuruok
Cthulhu
Diamond IV
Level 161
God Stats
2W - 3L
1,690 SR
Queue Stats
408W - 381L
2,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
2 / 1 / 0
4,415
883
1,457
2,136
491
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
0 / 0 / 1
3,927
785
1,054
1,518
308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Dìddy
Anubis
6
0 / 2 / 0
3,397
679
1,996
3,325
955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Khepri
H3R0Zz
Khepri
6
1 / 0 / 2
3,765
753
766
1,795
597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Ragel3ss
Bastet
6
0 / 1 / 1
3,180
636
567
3,360
975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Chang'eAthenaCabrakanCharybdis

VS

Bans
AgniThorArachneRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,483
697
1,099
3,931
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
II Nico ll
Cu Chulainn
7
1 / 0 / 1
4,308
862
2,382
4,907
2,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

1
0 / 0 / 0
2,570
514
0
287
26
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
OXx77736
Ne Zha
8
2 / 1 / 2
4,284
857
1,502
3,332
901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
pawafuruok
Cthulhu
7
1 / 1 / 1
3,933
787
1,796
2,843
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
4
4
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
0
2
W
0
0
1
0.5
L
0
1
0
0
W
Anubis
Dìddy
Anubis
0
2
0
0
W
Khepri
H3R0Zz
Khepri
1
0
2
2
L
Cu Chulainn
II Nico ll
Cu Chulainn
1
0
1
1.5
L
0
0
0
0
L
Ne Zha
OXx77736
Ne Zha
2
1
2
3
W
Bastet
Ragel3ss
Bastet
0
1
1
0.5
L
Cthulhu
pawafuruok
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,840
Damage
6,779
12,134
Taken
15,300
3,326
Mitigated
5,290
4,362
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,457
160
129
900
2,136
491
0
671
1,339
21,999
0
W
1,054
264
0
703
1,518
308
0
0
1,518
0
24,487
L
1,099
826
0
1,743
3,931
914
0
296
3,635
0
20,079
W
Anubis
Dìddy
Anubis
1,996
290
0
996
3,325
955
0
0
3,325
16,186
0
W
Khepri
H3R0Zz
Khepri
766
80
437
554
1,795
597
0
23
1,772
8,543
0
L
Cu Chulainn
II Nico ll
Cu Chulainn
2,382
528
0
2,527
4,907
2,563
0
1,880
3,027
0
20,909
L
0
0
0
0
287
26
0
0
287
0
0
L
Ne Zha
OXx77736
Ne Zha
1,502
371
0
1,530
3,332
901
0
1,223
2,065
0
17,495
W
Bastet
Ragel3ss
Bastet
567
136
0
643
3,360
975
0
692
2,554
0
13,481
L
Cthulhu
pawafuruok
Cthulhu
1,796
170
0
1,288
2,843
886
0
685
2,067
16,377
1,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,684
Gold Earned
18,578
173
Minions Killed
160
0
Camps Cleared
0
560,504
Distance Traveled
500,493
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,415
883
57
11
0
120,140
0
W
Skadi
3,927
785
39
8
0
96,903
0
L
Rama
3,483
697
38
8
0
99,994
0
W
Anubis
3,397
679
30
6
0
103,261
0
W
Khepri
3,765
753
19
4
0
114,095
2
L
Cu Chulainn
4,308
862
42
8
0
113,430
0
L
Eset
2,570
514
0
0
0
11,354
0
L
Ne Zha
4,284
857
44
9
0
143,390
0
W
Bastet
3,180
636
28
6
0
126,105
0
L
Cthulhu
3,933
787
36
7
0
132,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role