Player Matchup

Odin
Odin
CogoX-85
Odin
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,426 Elo+
Solo
Discordia
Discordia
Crowboy10
Discordia
Level 153
God Stats
16W - 11L
1,595 SR
Queue Stats
699W - 703L
1,492 Elo+
Solo
Cthulhu
Cthulhu
DV0ID
Cthulhu
Level 148
God Stats
6W - 2L
1,779 SR
Queue Stats
106W - 125L
1,452 Elo+
Solo
Agni
Agni
makesurtg
Agni
Level 82
God Stats
7W - 5L
1,586 SR
Queue Stats
255W - 244L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
xHades00
Ao Kuang
Level 43
God Stats
0W - 4L
1,441 SR
Queue Stats
124W - 131L
1,468 Elo+
Solo
Team Averages
Level 113
1,580 SR
1,461 Elo+

VS

Team Averages
Level 124
1,553 SR
1,511 Elo+
Geb
Geb
AsyaFay
Geb
Level 158
God Stats
14W - 8L
1,614 SR
Queue Stats
485W - 484L
1,482 Elo+
Solo
Osiris
Osiris
BloodyTom
Osiris
Level 139
God Stats
5W - 2L
1,797 SR
Queue Stats
269W - 128L
1,593 Elo+
Solo
Chaac
Chaac
Noxydown
Chaac
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 172L
1,494 Elo+
Solo
Janus
Janus
Spletnick2712
Janus
Level 100
God Stats
1W - 2L
1,408 SR
Queue Stats
34W - 45L
1,505 Elo+
Solo
Vulcan
Vulcan
scs67071
Vulcan
Level 140
God Stats
6W - 6L
1,444 SR
Queue Stats
206W - 199L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 1 / 2
7,624
693
4,261
9,690
7,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
Crowboy10
Discordia
13
1 / 3 / 2
7,500
682
11,955
6,553
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DV0ID
Cthulhu
13
1 / 6 / 3
7,919
720
12,280
14,249
14,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
14
0 / 3 / 4
7,652
696
9,404
9,239
3,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
xHades00
Ao Kuang
14
5 / 5 / 1
8,274
752
6,249
11,207
4,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
0 / 3 / 10
7,889
717
2,635
11,486
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
BloodyTom
Osiris
17
10 / 0 / 7
9,515
865
15,760
14,171
12,239
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chaac
Noxydown
Chaac
15
3 / 0 / 12
8,545
777
7,849
12,671
8,851
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 7
7,855
714
7,605
4,663
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
scs67071
Vulcan
16
3 / 3 / 8
8,926
811
12,762
7,625
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
8
Kills
18
18
Deaths
8
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Geb
0
3
10
1.67
W
Osiris
BloodyTom
Osiris
10
0
7
13.5
L
Odin
1
1
2
2
L
Discordia
Crowboy10
Discordia
1
3
2
0.67
L
Cthulhu
DV0ID
Cthulhu
1
6
3
0.42
W
Chaac
Noxydown
Chaac
3
0
12
9
W
2
2
7
2.75
L
Agni
0
3
4
0.67
W
Vulcan
scs67071
Vulcan
3
3
8
2.33
L
Ao Kuang
xHades00
Ao Kuang
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,149
Damage
46,611
50,938
Taken
50,616
31,770
Mitigated
37,709
14,687
Healing
25,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
2,635
467
1,549
2,533
11,486
11,534
105
8,393
2,910
6,424
0
W
Osiris
BloodyTom
Osiris
15,760
3,062
2,192
7,805
14,171
12,239
60
9,536
4,489
0
21,929
L
Odin
4,261
894
418
1,748
9,690
7,074
0
5,417
4,093
0
12,998
L
Discordia
Crowboy10
Discordia
11,955
508
175
785
6,553
2,126
0
1,829
4,644
25,913
939
L
Cthulhu
DV0ID
Cthulhu
12,280
608
384
2,088
14,249
14,962
0
6,292
7,642
28,202
0
W
Chaac
Noxydown
Chaac
7,849
1,316
910
6,898
12,671
8,851
224
9,289
3,191
0
19,124
W
7,605
1,012
15
313
4,663
1,914
0
4,466
160
13,867
266
L
Agni
9,404
408
1,117
3,902
9,239
3,192
0
4,000
5,213
19,409
188
W
Vulcan
scs67071
Vulcan
12,762
112
650
2,743
7,625
3,171
108
6,758
542
35,050
0
L
Ao Kuang
xHades00
Ao Kuang
6,249
1,268
857
3,213
11,207
4,416
0
4,502
6,559
10,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,969
Gold Earned
42,730
130
Minions Killed
122
0
Camps Cleared
0
1,007,394
Distance Traveled
1,146,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,889
717
6
1
0
197,526
0
W
Osiris
9,515
865
23
2
0
258,631
0
L
Odin
7,624
693
20
2
0
228,517
0
L
Discordia
7,500
682
32
3
0
183,747
0
L
Cthulhu
7,919
720
34
3
0
166,624
0
W
Chaac
8,545
777
19
2
0
238,181
0
W
Janus
7,855
714
25
2
0
210,644
0
L
Agni
7,652
696
31
3
0
232,442
0
W
Vulcan
8,926
811
49
4
0
241,208
0
L
Ao Kuang
8,274
752
13
1
0
196,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role