Player Matchup

Nemesis
Nemesis
Platinum IV
 
Nemesis
Platinum IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
dante20034
Hercules
Platinum V
Level 139
God Stats
3W - 4L
1,621 SR
Queue Stats
73W - 70L
1,621 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,540 SR
1,540 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 78
1,731 SR
2,217 MMR
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Aox7
Hou Yi
Diamond I
Level 81
God Stats
6W - 0L
1,742 SR
Queue Stats
53W - 20L
2,517 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
LiamMuller
Erlang Shen
Masters
Level 69
God Stats
8W - 3L
1,951 SR
Queue Stats
143W - 57L
2,635 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
0 / 3 / 2
8,066
733
6,360
11,553
10,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
 
Nu Wa
13
0 / 5 / 2
8,035
730
6,887
7,757
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
dante20034
Hercules
14
2 / 4 / 0
8,753
796
6,432
13,149
10,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BakasuraAphroditeSerqetKumbhakarnaNe Zha

VS

Bans
FafnirKuzenboAresDiscordiaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 1 / 7
9,029
821
9,458
13,251
10,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hou Yi
Aox7
Hou Yi
17
7 / 1 / 3
10,380
944
10,379
7,858
3,440
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
LiamMuller
Erlang Shen
16
4 / 0 / 7
9,933
903
9,752
7,004
6,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
12
12
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
2
0.33
L
Nu Wa
 
Nu Wa
0
5
2
0.2
W
Cthulhu
 
Cthulhu
1
1
7
4.5
W
Hou Yi
Aox7
Hou Yi
7
1
3
8.5
W
Erlang Shen
LiamMuller
Erlang Shen
4
0
7
7.5
L
Hercules
dante20034
Hercules
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,679
Damage
29,589
32,459
Taken
28,113
23,807
Mitigated
20,724
6,698
Healing
9,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,360
1,498
0
3,357
11,553
10,258
0
3,504
7,980
0
19,774
L
Nu Wa
 
Nu Wa
6,887
1,575
0
794
7,757
2,645
0
1,252
6,431
30,011
0
W
Cthulhu
 
Cthulhu
9,458
1,250
313
3,627
13,251
10,326
0
3,836
8,961
28,079
1,700
W
Hou Yi
Aox7
Hou Yi
10,379
4,042
0
2,454
7,858
3,440
1,158
1,788
5,876
0
50,743
W
Erlang Shen
LiamMuller
Erlang Shen
9,752
4,885
0
3,281
7,004
6,958
0
1,346
5,521
0
47,459
L
Hercules
dante20034
Hercules
6,432
2,872
0
2,547
13,149
10,904
0
4,178
8,920
0
15,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,854
Gold Earned
29,342
119
Minions Killed
207
0
Camps Cleared
0
635,714
Distance Traveled
650,804
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,066
733
44
4
0
220,422
2
L
Nu Wa
8,035
730
50
5
0
190,543
0
W
Cthulhu
9,029
821
43
4
0
217,644
1
W
Hou Yi
10,380
944
103
9
0
209,575
0
W
Erlang Shen
9,933
903
61
6
0
223,585
0
L
Hercules
8,753
796
25
2
0
224,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role