Player Matchup

Nike
Nike
 
Nike
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AceRivera
Izanami
Level 158
God Stats
1W - 5L
1,447 SR
Queue Stats
259W - 258L
1,528 Elo+
Solo
Odin
Odin
Turan8888
Odin
Level 170
God Stats
10W - 7L
1,654 SR
Queue Stats
1,282W - 1,302L
1,501 Elo+
Solo
Amaterasu
Amaterasu
army708
Amaterasu
Level 121
God Stats
1W - 2L
1,533 SR
Queue Stats
130W - 111L
1,541 Elo+
Party 1
Thor
Thor
zayuh671
Thor
Level 130
God Stats
4W - 5L
1,395 SR
Queue Stats
109W - 103L
1,557 Elo+
Party 1
Team Averages
Level 167
1,506 SR
1,525 Elo+

VS

Team Averages
Level 146
1,541 SR
1,453 Elo+
Thanatos
Thanatos
 
Thanatos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CF_Donkey_Kong
Merlin
Level 140
God Stats
5W - 8L
1,325 SR
Queue Stats
390W - 408L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Lucid Blinx
Nu Wa
Level 166
God Stats
1W - 0L
1,879 SR
Queue Stats
20W - 27L
1,410 Elo+
Solo
Ymir
Ymir
MasterWater07
Ymir
Level 107
God Stats
6W - 3L
1,377 SR
Queue Stats
295W - 304L
1,466 Elo+
Solo
Bacchus
Bacchus
gta___champ
Bacchus
Level 176
God Stats
11W - 5L
1,626 SR
Queue Stats
371W - 370L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
7
0 / 3 / 1
6,733
518
2,503
6,806
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
AceRivera
Izanami
16
2 / 5 / 4
9,092
699
9,361
9,191
3,278
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
18
1 / 4 / 3
9,691
745
5,244
18,275
19,907
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
army708
Amaterasu
15
2 / 4 / 4
9,085
699
5,709
13,870
11,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thor
14
4 / 7 / 1
9,046
696
7,554
11,190
5,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
4 / 4 / 8
10,780
829
11,102
12,113
6,160
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

19
3 / 0 / 12
11,742
903
8,075
5,981
3,112
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

16
5 / 3 / 14
10,292
792
17,279
8,360
3,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 1 / 10
11,629
895
8,351
15,393
19,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
gta___champ
Bacchus
15
3 / 3 / 15
10,534
810
7,752
14,150
21,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
9
Kills
22
23
Deaths
11
13
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
3
1
0.17
W
Thanatos
 
Thanatos
4
4
8
2
L
Izanami
AceRivera
Izanami
2
5
4
0.8
W
3
0
12
9
W
5
3
14
4
W
7
1
10
12
L
Odin
1
4
3
0.63
L
Amaterasu
army708
Amaterasu
2
4
4
1
W
Bacchus
gta___champ
Bacchus
3
3
15
3.5
L
Thor
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,371
Damage
52,559
59,332
Taken
55,997
41,305
Mitigated
52,725
13,620
Healing
21,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,503
402
121
1,025
6,806
1,840
0
4,976
1,830
0
3,935
W
Thanatos
 
Thanatos
11,102
3,386
944
5,883
12,113
6,160
2,257
337
11,467
0
24,700
L
Izanami
AceRivera
Izanami
9,361
4,128
0
896
9,191
3,278
0
6,380
2,811
0
40,989
W
8,075
1,426
1,282
1,197
5,981
3,112
2,238
507
5,386
42,382
0
W
17,279
7,145
924
1,569
8,360
3,273
1,374
333
7,694
29,460
0
W
8,351
1,277
894
4,180
15,393
19,091
826
423
14,640
14,576
331
L
Odin
5,244
214
548
6,655
18,275
19,907
0
10,781
7,494
2,713
25,047
L
Amaterasu
army708
Amaterasu
5,709
1,061
279
2,721
13,870
11,257
0
9,745
4,125
0
17,663
W
Bacchus
gta___champ
Bacchus
7,752
140
1,625
3,259
14,150
21,089
785
66
13,736
13,875
1,563
L
Thor
7,554
739
499
876
11,190
5,023
0
8,557
2,633
0
13,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,647
Gold Earned
54,977
132
Minions Killed
159
0
Camps Cleared
0
937,287
Distance Traveled
1,268,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,733
518
4
0
0
52,803
0
W
Thanatos
10,780
829
29
2
0
268,589
0
L
Izanami
9,092
699
47
4
0
201,036
0
W
Merlin
11,742
903
79
6
0
266,859
0
W
Nu Wa
10,292
792
39
3
0
241,256
0
W
Ymir
11,629
895
4
0
0
255,546
0
L
Odin
9,691
745
46
4
0
233,683
0
L
Amaterasu
9,085
699
26
2
0
251,239
0
W
Bacchus
10,534
810
8
1
0
236,645
0
L
Thor
9,046
696
9
1
0
198,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role