Player Matchup

Ares
Ares
Asilum_90
Ares
Level 157
God Stats
2W - 0L
1,730 SR
Queue Stats
186W - 179L
1,533 Elo+
Solo
Nut
Nut
Bobsterdop
Nut
Level 49
God Stats
2W - 0L
1,753 SR
Queue Stats
30W - 15L
1,615 Elo+
Solo
Chang'e
Chang'e
NICHOLAS VELA
Chang'e
Level 100
God Stats
6W - 2L
1,679 SR
Queue Stats
41W - 44L
1,488 Elo+
Solo
Thor
Thor
VBMoneyy
Thor
Level 154
God Stats
18W - 14L
1,588 SR
Queue Stats
476W - 471L
1,501 Elo+
Solo
Scylla
Scylla
infernoleo03
Scylla
Level 167
God Stats
5W - 3L
1,622 SR
Queue Stats
816W - 769L
1,585 Elo+
Solo
Team Averages
Level 125
1,674 SR
1,544 Elo+

VS

Team Averages
Level 119
1,374 SR
1,428 Elo+
Bacchus
Bacchus
JointedHook3375
Bacchus
Level 124
God Stats
50W - 54L
1,475 SR
Queue Stats
88W - 90L
1,448 Elo+
Solo
Geb
Geb
MisticGameGod
Geb
Level 139
God Stats
18W - 24L
1,529 SR
Queue Stats
456W - 481L
1,462 Elo+
Solo
Sol
Sol
baby1700
Sol
Level 84
God Stats
2W - 8L
1,401 SR
Queue Stats
37W - 44L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
scotch737
Cu Chulainn
Level 159
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 4L
1,242 Elo+
Solo
Rama
Rama
xXShAd0w4YTXx
Rama
Level 89
God Stats
0W - 2L
1,160 SR
Queue Stats
174W - 153L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 1 / 7
6,316
574
4,613
8,995
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 1 / 5
5,271
479
5,590
5,118
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
10
2 / 1 / 2
6,051
550
5,836
6,282
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thor
11
9 / 0 / 0
6,955
632
3,824
8,846
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
11
3 / 2 / 2
6,700
609
7,678
5,047
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
4,911
446
4,785
9,874
8,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 1
5,500
500
4,659
8,134
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 3
5,498
500
3,337
7,378
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
scotch737
Cu Chulainn
9
1 / 3 / 0
5,230
475
4,654
9,369
2,767
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 0
5,257
478
4,403
7,075
1,812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
16
Kills
5
5
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
1
1
7
4.5
W
1
1
5
3.5
L
0
4
2
0.25
L
2
2
1
1.25
W
Chang'e
2
1
2
3
W
Thor
9
0
0
9
L
0
4
3
0.38
W
Scylla
3
2
2
2
L
Cu Chulainn
scotch737
Cu Chulainn
1
3
0
0.33
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,541
Damage
21,838
34,288
Taken
41,830
14,024
Mitigated
17,584
10,429
Healing
11,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,613
320
0
2,564
8,995
6,022
121
3,610
5,367
32,333
0
W
5,590
3,176
0
1,686
5,118
1,510
645
2,258
2,834
0
23,271
L
4,785
731
0
2,129
9,874
8,400
0
3,465
6,321
12,742
0
L
4,659
770
0
1,540
8,134
2,763
0
1,998
6,050
27,638
0
W
Chang'e
5,836
837
40
2,645
6,282
1,739
0
231
6,011
29,283
1,245
W
Thor
3,824
822
0
1,856
8,846
3,256
0
3,000
5,607
0
40,640
L
3,337
1,563
0
1,798
7,378
1,842
0
4,715
2,179
30,825
0
W
Scylla
7,678
1,024
0
1,638
5,047
1,497
46
3,290
1,609
42,859
745
L
Cu Chulainn
scotch737
Cu Chulainn
4,654
1,104
0
2,624
9,369
2,767
0
5,006
4,363
406
24,534
L
4,403
3,246
0
2,979
7,075
1,812
0
2,002
5,033
0
32,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,293
Gold Earned
26,396
292
Minions Killed
216
0
Camps Cleared
0
1,056,023
Distance Traveled
1,029,282
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,316
574
49
4
0
212,090
3
W
Nut
5,271
479
32
3
0
206,905
0
L
Bacchus
4,911
446
15
1
0
217,682
4
L
Geb
5,500
500
52
5
0
244,269
5
W
Chang'e
6,051
550
48
4
0
188,864
3
W
Thor
6,955
632
71
6
0
237,651
2
L
Sol
5,498
500
56
5
0
172,240
0
W
Scylla
6,700
609
92
8
0
210,513
3
L
Cu Chulainn
5,230
475
38
3
0
204,032
0
L
Rama
5,257
478
55
5
0
191,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role