Player Matchup

Danzaburou
Danzaburou
WeatherFang
Danzaburou
Level 146
God Stats
33W - 22L
1,626 SR
Queue Stats
568W - 483L
1,573 Elo+
Party 1
Merlin
Merlin
gabo_90_mx
Merlin
Level 212
God Stats
4W - 0L
1,796 SR
Queue Stats
101W - 69L
1,676 Elo+
Party 1
Bakasura
Bakasura
xxMr_G_1976xx
Bakasura
Level 148
God Stats
11W - 4L
1,568 SR
Queue Stats
250W - 179L
1,619 Elo+
Party 1
Team Averages
Level 169
1,663 SR
1,622 Elo+

VS

Team Averages
Level 124
1,637 SR
1,545 Elo+
Morgan Le Fay
Morgan Le Fay
DaMop15
Morgan Le Fay
Level 159
God Stats
3W - 1L
1,755 SR
Queue Stats
64W - 66L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
DirtyDee35
Cthulhu
Level 67
God Stats
38W - 46L
1,561 SR
Queue Stats
69W - 77L
1,500 Elo+
Party 2
Neith
Neith
LoneTarnishd
Neith
Level 147
God Stats
0W - 1L
1,595 SR
Queue Stats
12W - 9L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
WeatherFang
Danzaburou
18
3 / 1 / 10
11,868
848
11,444
16,738
11,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
gabo_90_mx
Merlin
19
4 / 2 / 9
12,264
876
11,033
10,592
3,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
xxMr_G_1976xx
Bakasura
19
10 / 0 / 6
12,878
920
16,172
16,115
8,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaMop15
Morgan Le Fay
16
1 / 5 / 2
10,970
784
12,940
13,379
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DirtyDee35
Cthulhu
14
0 / 5 / 0
8,901
636
7,075
17,826
14,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 7 / 0
9,292
664
9,369
11,259
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
17
Kills
3
3
Deaths
17
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DaMop15
Morgan Le Fay
1
5
2
0.4
L
Cthulhu
DirtyDee35
Cthulhu
0
5
0
0
L
2
7
0
0.29
W
Danzaburou
WeatherFang
Danzaburou
3
1
10
8
W
Merlin
gabo_90_mx
Merlin
4
2
9
4.25
W
Bakasura
xxMr_G_1976xx
Bakasura
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,649
Damage
29,384
43,445
Taken
42,464
23,783
Mitigated
22,631
21,038
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DaMop15
Morgan Le Fay
12,940
613
0
1,983
13,379
4,669
0
3,666
9,110
55,247
0
L
Cthulhu
DirtyDee35
Cthulhu
7,075
360
269
3,168
17,826
14,501
0
4,731
11,724
20,507
692
L
9,369
2,334
0
1,059
11,259
3,461
0
2,678
7,985
0
22,780
W
Danzaburou
WeatherFang
Danzaburou
11,444
1,098
0
7,066
16,738
11,031
2,302
9,452
6,977
0
41,102
W
Merlin
gabo_90_mx
Merlin
11,033
277
0
2,624
10,592
3,963
0
3,110
7,330
64,559
398
W
Bakasura
xxMr_G_1976xx
Bakasura
16,172
10,419
0
11,348
16,115
8,789
1,774
6,139
9,734
0
42,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,010
Gold Earned
29,163
230
Minions Killed
152
0
Camps Cleared
0
894,937
Distance Traveled
686,261
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,970
784
102
7
0
256,463
2
L
Cthulhu
8,901
636
24
2
0
241,638
0
L
Neith
9,292
664
26
2
0
188,160
4
W
Danzaburou
11,868
848
69
5
0
308,677
2
W
Merlin
12,264
876
81
6
0
267,690
2
W
Bakasura
12,878
920
80
6
0
318,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role