Player Matchup

Chaac
Chaac
AntDaMan619
Chaac
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,822 Elo+
Party 1
Nu Wa
Nu Wa
PuRpSoCk22
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,822 Elo+
Party 1
Ymir
Ymir
brehmer05
Ymir
Level 3
God Stats
10W - 2L
1,892 SR
Queue Stats
13W - 4L
1,809 Elo+
Party 1
Team Averages
Level 42
1,631 SR
1,818 Elo+

VS

Team Averages
Level 31
1,351 SR
1,291 Elo+
Serqet
Serqet
GG P4nda
Serqet
Level 47
God Stats
0W - 2L
1,296 SR
Queue Stats
20W - 30L
1,284 Elo+
Party 2
Surtr
Surtr
Kaneki9235
Surtr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,192 Elo+
Party 2
Olorun
Olorun
TheYisusCraiz
Olorun
Level 41
God Stats
6W - 5L
1,256 SR
Queue Stats
91W - 110L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 10
11,053
921
11,227
7,677
7,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
17
5 / 0 / 11
10,727
894
11,483
5,370
2,079
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
17
5 / 1 / 7
10,427
869
7,708
9,689
10,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GG P4nda
Serqet
12
1 / 7 / 0
7,663
639
2,988
10,412
4,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
14
0 / 5 / 1
7,893
658
6,071
16,092
10,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 6 / 1
8,085
674
4,654
10,718
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
18
Kills
1
1
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
L
Serqet
GG P4nda
Serqet
1
7
0
0.14
L
Surtr
0
5
1
0.1
W
Nu Wa
5
0
11
10.5
L
0
6
1
0.08
W
Ymir
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,418
Damage
13,713
22,736
Taken
37,222
19,945
Mitigated
17,906
3,422
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,227
1,800
0
3,172
7,677
7,684
519
779
6,744
0
39,720
L
Serqet
GG P4nda
Serqet
2,988
825
0
852
10,412
4,381
0
5,254
5,044
0
11,907
L
Surtr
6,071
3,054
0
3,604
16,092
10,035
102
7,217
8,745
707
28,501
W
Nu Wa
11,483
4,645
0
250
5,370
2,079
1,576
420
4,950
55,854
662
L
4,654
1,079
0
1,110
10,718
3,490
0
6,376
4,305
28,008
724
W
Ymir
7,708
1,210
0
0
9,689
10,182
561
3,567
5,848
29,442
1,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
23,641
200
Minions Killed
104
0
Camps Cleared
0
647,967
Distance Traveled
564,833
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,053
921
62
5
0
220,228
0
L
Serqet
7,663
639
11
1
0
184,565
2
L
Surtr
7,893
658
46
4
0
208,369
0
W
Nu Wa
10,727
894
90
8
0
215,917
3
L
Olorun
8,085
674
47
4
0
171,899
0
W
Ymir
10,427
869
48
4
0
211,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role