Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Colts_Always_Win
Hera
Level 86
God Stats
1W - 1L
1,528 SR
Queue Stats
214W - 195L
1,502 Elo+
Party 1
Tiamat
Tiamat
NotAudreyHepburn
Tiamat
Level 207
God Stats
247W - 149L
1,683 SR
Queue Stats
661W - 605L
1,549 Elo+
Solo
Izanami
Izanami
XcD_x_CrAzY
Izanami
Level 124
God Stats
1W - 1L
1,550 SR
Queue Stats
58W - 64L
1,443 Elo+
Solo
Ratatoskr
Ratatoskr
atrain044
Ratatoskr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,498 Elo+
Party 1
Team Averages
Level 126
1,552 SR
1,498 Elo+

VS

Team Averages
Level 157
1,672 SR
1,515 Elo+
Cupid
Cupid
 
Cupid
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ADJX
Nu Wa
Level 156
God Stats
9W - 5L
1,590 SR
Queue Stats
396W - 374L
1,515 Elo+
Solo
Pele
Pele
Crashuesitos
Pele
Level 127
God Stats
6W - 1L
1,794 SR
Queue Stats
75W - 71L
1,550 Elo+
Solo
Cthulhu
Cthulhu
LaStMOhIcaN0
Cthulhu
Level 207
God Stats
18W - 9L
1,672 SR
Queue Stats
454W - 426L
1,491 Elo+
Solo
Mercury
Mercury
Lil_Gamer_15
Mercury
Level 158
God Stats
3W - 0L
1,804 SR
Queue Stats
182W - 163L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 5 / 2
4,699
470
2,487
10,243
4,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 4 / 0
5,589
559
1,941
4,964
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 1
6,181
618
4,658
6,244
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
XcD_x_CrAzY
Izanami
9
1 / 4 / 1
4,820
482
2,426
5,927
1,744
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
atrain044
Ratatoskr
9
4 / 5 / 1
5,531
553
3,699
7,863
2,530
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
9 / 2 / 1
7,328
733
6,769
6,963
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
ADJX
Nu Wa
11
3 / 2 / 3
6,531
653
5,491
4,107
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
5 / 1 / 0
7,280
728
2,399
5,160
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
LaStMOhIcaN0
Cthulhu
8
1 / 2 / 9
5,403
540
7,016
6,616
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Lil_Gamer_15
Mercury
12
2 / 0 / 7
6,198
620
3,813
5,557
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
20
20
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
2
0.2
W
Cupid
 
Cupid
9
2
1
4.75
W
Nu Wa
ADJX
Nu Wa
3
2
3
2.25
L
1
4
0
0.25
W
5
1
0
5
W
Cthulhu
LaStMOhIcaN0
Cthulhu
1
2
9
2.75
W
Mercury
Lil_Gamer_15
Mercury
2
0
7
5.5
L
1
2
1
0.75
L
Izanami
XcD_x_CrAzY
Izanami
1
4
1
0.38
L
Ratatoskr
atrain044
Ratatoskr
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,211
Damage
25,488
35,241
Taken
28,403
13,965
Mitigated
11,283
6,516
Healing
8,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,487
333
0
1,721
10,243
4,886
0
3,020
6,834
0
8,255
W
Cupid
 
Cupid
6,769
4,846
373
4,366
6,963
2,017
930
303
6,581
0
37,876
W
Nu Wa
ADJX
Nu Wa
5,491
1,012
0
390
4,107
1,136
63
2,463
1,230
43,934
0
L
1,941
456
0
710
4,964
1,311
0
654
4,310
28,715
0
W
2,399
285
0
2,263
5,160
2,100
0
1,602
3,341
0
46,367
W
Cthulhu
LaStMOhIcaN0
Cthulhu
7,016
695
0
1,070
6,616
3,998
58
252
6,313
18,430
1,101
W
Mercury
Lil_Gamer_15
Mercury
3,813
2,635
0
378
5,557
2,032
0
1,009
4,369
0
41,858
L
4,658
520
0
1,151
6,244
3,494
0
3,307
2,913
46,627
2,082
L
Izanami
XcD_x_CrAzY
Izanami
2,426
1,817
0
1,083
5,927
1,744
0
2,287
3,519
0
30,754
L
Ratatoskr
atrain044
Ratatoskr
3,699
1,159
0
1,851
7,863
2,530
0
1,945
5,815
0
20,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,820
Gold Earned
32,740
289
Minions Killed
327
0
Camps Cleared
0
958,923
Distance Traveled
1,091,076
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,699
470
12
1
0
210,662
5
W
Cupid
7,328
733
65
7
0
191,065
2
W
Nu Wa
6,531
653
74
7
0
224,089
0
L
Hera
5,589
559
71
7
0
149,298
3
W
Pele
7,280
728
85
9
0
201,288
0
W
Cthulhu
5,403
540
16
2
0
208,262
1
W
Mercury
6,198
620
87
9
0
266,372
2
L
Tiamat
6,181
618
120
12
0
202,652
3
L
Izanami
4,820
482
47
5
0
184,843
0
L
Ratatoskr
5,531
553
39
4
0
211,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role