Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
DJ__Dirty
Ra
Gold V
Level 144
God Stats
0W - 1L
1,362 SR
Queue Stats
43W - 45L
1,501 MMR
Solo
Hercules
Hercules
Gold V
Gr8RiverL10N
Hercules
Gold V
Level 155
God Stats
28W - 35L
1,444 SR
Queue Stats
417W - 439L
1,251 MMR
Party 1
Lancelot
Lancelot
Silver I
elmanolin211208
Lancelot
Silver I
Level 157
God Stats
5W - 4L
1,622 SR
Queue Stats
138W - 153L
1,207 MMR
Party 1
Aphrodite
Aphrodite
Silver I
oodiebar
Aphrodite
Silver I
Level 157
God Stats
16W - 9L
1,454 SR
Queue Stats
35W - 32L
1,216 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,476 SR
1,335 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,636 SR
1,294 MMR
Charybdis
Charybdis
Platinum V
MAC LUCKYSHOT
Charybdis
Platinum V
Level 165
God Stats
32W - 18L
1,607 SR
Queue Stats
40W - 28L
1,646 MMR
Party 2
Hera
Hera
Silver I
PNWking1
Hera
Silver I
Level 136
God Stats
16W - 13L
1,591 SR
Queue Stats
255W - 300L
1,186 MMR
Solo
Chaac
Chaac
Silver II
SilverCrow809
Chaac
Silver II
Level 125
God Stats
4W - 1L
1,723 SR
Queue Stats
298W - 318L
1,134 MMR
Solo
Pele
Pele
Silver II
Themorrigan1480
Pele
Silver II
Level 128
God Stats
7W - 3L
1,621 SR
Queue Stats
135W - 171L
1,067 MMR
Solo
Atlas
Atlas
Gold I
Vytriolic
Atlas
Gold I
Level 222
God Stats
5W - 4L
1,636 SR
Queue Stats
41W - 34L
1,437 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
3
0 / 2 / 0
3,371
421
336
2,178
515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 3 / 0
5,172
647
985
6,129
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Gr8RiverL10N
Hercules
9
2 / 0 / 0
5,138
642
3,201
6,660
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
9
3 / 2 / 3
5,097
637
2,964
4,953
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
oodiebar
Aphrodite
9
0 / 2 / 0
4,351
544
1,947
4,940
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
CerberusAthenaAo KuangChang'e

VS

Bans
BakasuraJanusAnubisKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MAC LUCKYSHOT
Charybdis
10
5 / 0 / 0
5,529
691
3,617
3,601
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hera
10
3 / 1 / 0
5,679
710
4,063
2,055
510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 0 / 0
5,448
681
4,503
6,177
3,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 2
4,384
548
2,220
7,063
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Atlas
Vytriolic
Atlas
8
0 / 0 / 5
5,114
639
2,224
4,583
2,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
6
Kills
9
9
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
L
1
3
0
0.33
L
Hercules
Gr8RiverL10N
Hercules
2
0
0
2
W
Charybdis
MAC LUCKYSHOT
Charybdis
5
0
0
5
W
Hera
3
1
0
3
W
1
0
0
1
W
0
5
2
0.2
W
Atlas
Vytriolic
Atlas
0
0
5
2.5
L
Lancelot
3
2
3
2.25
L
Aphrodite
oodiebar
Aphrodite
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,433
Damage
16,627
24,860
Taken
23,479
10,694
Mitigated
9,314
8,395
Healing
10,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
336
0
0
649
2,178
515
0
845
1,333
0
4,762
L
985
349
54
2,260
6,129
1,492
0
3,500
2,245
35,962
98
L
Hercules
Gr8RiverL10N
Hercules
3,201
1,310
0
2,100
6,660
5,203
0
0
6,660
369
32,874
W
Charybdis
MAC LUCKYSHOT
Charybdis
3,617
1,771
0
2,511
3,601
920
208
509
3,068
0
41,241
W
Hera
4,063
501
0
785
2,055
510
0
701
1,354
29,674
1,242
W
4,503
943
0
3,186
6,177
3,504
0
236
5,941
0
37,259
W
2,220
705
0
2,251
7,063
1,807
0
403
6,660
0
27,924
W
Atlas
Vytriolic
Atlas
2,224
882
0
2,159
4,583
2,573
0
1,088
3,257
11,789
0
L
Lancelot
2,964
471
0
951
4,953
1,986
0
190
4,763
0
23,449
L
Aphrodite
oodiebar
Aphrodite
1,947
70
0
2,381
4,940
1,498
0
1,189
3,751
22,994
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,129
Gold Earned
26,154
234
Minions Killed
282
0
Camps Cleared
0
710,778
Distance Traveled
839,177
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,371
421
15
2
0
54,832
0
L
Ra
5,172
647
71
9
0
143,821
0
L
Hercules
5,138
642
59
7
0
149,937
1
W
Charybdis
5,529
691
80
10
0
152,274
0
W
Hera
5,679
710
66
8
0
155,947
4
W
Chaac
5,448
681
68
9
0
162,704
0
W
Pele
4,384
548
54
7
0
190,002
0
W
Atlas
5,114
639
14
2
0
178,250
3
L
Lancelot
5,097
637
39
5
0
196,475
0
L
Aphrodite
4,351
544
50
6
0
165,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role