Player Matchup

Awilix
Awilix
Silver II
FUDA munch
Awilix
Silver II
Level 64
God Stats
1W - 3L
1,305 SR
Queue Stats
78W - 107L
1,029 MMR
Solo
Nu Wa
Nu Wa
Silver III
Op x JonygouD
Nu Wa
Silver III
Level 155
God Stats
17W - 26L
1,431 SR
Queue Stats
792W - 830L
817 MMR
Solo
Cthulhu
Cthulhu
Silver IV
RoalEvans
Cthulhu
Silver IV
Level 67
God Stats
26W - 16L
1,558 SR
Queue Stats
139W - 183L
621 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
TOM_WRA
Sun Wukong
Silver III
Level 121
God Stats
2W - 1L
1,611 SR
Queue Stats
83W - 94L
878 MMR
Solo
Artemis
Artemis
Silver V
The Popper King
Artemis
Silver V
Level 144
God Stats
331W - 349L
1,473 SR
Queue Stats
414W - 480L
503 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,476 SR
770 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,324 SR
770 MMR
Janus
Janus
Silver II
Fillpk
Janus
Silver II
Level 162
God Stats
6W - 6L
1,493 SR
Queue Stats
162W - 176L
1,082 MMR
Solo
Geb
Geb
Silver V
SUPERchris87
Geb
Silver V
Level 142
God Stats
2W - 4L
1,397 SR
Queue Stats
64W - 93L
597 MMR
Solo
Cupid
Cupid
Silver IV
TDE_Renkai
Cupid
Silver IV
Level 87
God Stats
11W - 8L
1,461 SR
Queue Stats
117W - 141L
931 MMR
Solo
Scylla
Scylla
Bronze II
Wanted27Geoffrey
Scylla
Bronze II
Level 137
God Stats
0W - 4L
1,118 SR
Queue Stats
143W - 181L
436 MMR
Solo
Horus
Horus
Silver III
lui88x
Horus
Silver III
Level 128
God Stats
0W - 2L
1,152 SR
Queue Stats
153W - 198L
803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FUDA munch
Awilix
15
5 / 0 / 0
8,175
584
4,700
9,661
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 4
8,000
571
9,708
4,065
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RoalEvans
Cthulhu
11
2 / 3 / 3
7,583
542
3,922
11,338
6,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
TOM_WRA
Sun Wukong
14
1 / 2 / 3
8,574
612
11,235
13,804
9,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 1
8,250
589
10,108
9,985
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SkadiShivaThanatosBacchusHera

VS

Bans
SolSurtrKumbhakarnaNeithArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fillpk
Janus
14
4 / 2 / 0
7,903
565
7,164
8,868
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 4 / 2
5,629
402
2,677
8,662
4,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cupid
12
1 / 1 / 1
6,886
492
4,654
10,327
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 2 / 1
6,003
429
5,468
11,242
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
lui88x
Horus
13
1 / 3 / 0
6,541
467
8,420
17,303
14,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
8
8
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
FUDA munch
Awilix
5
0
0
5
L
Janus
Fillpk
Janus
4
2
0
2
W
1
1
4
3
W
Cthulhu
RoalEvans
Cthulhu
2
3
3
1.17
L
0
4
2
0.25
L
Cupid
1
1
1
1.5
W
Sun Wukong
TOM_WRA
Sun Wukong
1
2
3
1.25
W
3
2
1
1.75
L
2
2
1
1.25
L
Horus
lui88x
Horus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,673
Damage
28,383
48,853
Taken
56,402
23,758
Mitigated
26,889
14,631
Healing
15,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
FUDA munch
Awilix
4,700
1,571
0
2,088
9,661
3,722
0
2,026
7,557
0
69,013
L
Janus
Fillpk
Janus
7,164
178
0
1,492
8,868
2,422
0
4,534
4,334
72,823
0
W
9,708
2,784
0
855
4,065
963
709
2,980
761
56,069
875
W
Cthulhu
RoalEvans
Cthulhu
3,922
150
2,114
2,358
11,338
6,196
74
4,412
6,795
27,077
0
L
2,677
240
102
1,509
8,662
4,332
0
2,561
6,101
16,332
1,283
L
Cupid
4,654
2,050
0
2,178
10,327
2,941
0
1,489
8,838
0
45,375
W
Sun Wukong
TOM_WRA
Sun Wukong
11,235
2,570
0
3,908
13,804
9,325
95
983
11,698
525
70,476
W
10,108
5,605
0
3,308
9,985
3,552
938
4,258
5,695
0
60,574
L
5,468
700
0
3,603
11,242
2,682
0
4,084
7,158
33,283
0
L
Horus
lui88x
Horus
8,420
2,879
0
7,015
17,303
14,512
0
1,362
15,941
0
47,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
32,962
421
Minions Killed
387
0
Camps Cleared
0
1,415,357
Distance Traveled
1,273,579
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,175
584
104
7
0
352,217
0
L
Janus
7,903
565
161
12
0
273,685
2
W
Nu Wa
8,000
571
79
6
0
278,029
7
W
Cthulhu
7,583
542
35
3
0
301,415
0
L
Geb
5,629
402
23
2
0
200,888
0
L
Cupid
6,886
492
80
6
0
274,125
2
W
Sun Wukong
8,574
612
106
8
0
236,645
3
W
Artemis
8,250
589
97
7
0
247,051
0
L
Scylla
6,003
429
54
4
0
282,875
0
L
Horus
6,541
467
69
5
0
242,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role