Player Matchup

Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
AngelFlod
Kali
Level 128
God Stats
3W - 2L
1,678 SR
Queue Stats
161W - 124L
1,580 Elo+
Solo
Ra
Ra
Taillow500
Ra
Level 156
God Stats
1W - 4L
1,259 SR
Queue Stats
292W - 261L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
ThatGuyCarm
Sylvanus
Level 134
God Stats
21W - 13L
1,631 SR
Queue Stats
138W - 123L
1,509 Elo+
Party 1
Neith
Neith
cristophoro
Neith
Level 121
God Stats
4W - 7L
1,448 SR
Queue Stats
405W - 370L
1,560 Elo+
Solo
Team Averages
Level 139
1,503 SR
1,526 Elo+

VS

Team Averages
Level 155
1,516 SR
1,521 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DarkJinzo
Horus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 91L
1,534 Elo+
Solo
Hun Batz
Hun Batz
EpicGamerBen
Hun Batz
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 80L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
KinGSlayer-_02
Baron Samedi
Level 119
God Stats
2W - 3L
1,244 SR
Queue Stats
107W - 96L
1,521 Elo+
Solo
Raijin
Raijin
Spiker
Raijin
Level 159
God Stats
7W - 1L
1,834 SR
Queue Stats
121W - 87L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 2 / 1
6,516
592
4,814
8,777
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
11
2 / 2 / 1
6,084
553
2,749
8,300
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 7 / 2
6,368
579
3,575
7,397
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
ThatGuyCarm
Sylvanus
10
1 / 4 / 2
5,884
535
4,607
12,297
8,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 3 / 2
5,814
529
5,124
6,860
2,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
6 / 2 / 1
6,520
593
7,867
7,712
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Horus
DarkJinzo
Horus
11
1 / 2 / 6
6,584
599
4,407
8,752
5,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
EpicGamerBen
Hun Batz
13
5 / 0 / 4
7,292
663
6,050
7,136
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
KinGSlayer-_02
Baron Samedi
11
0 / 2 / 3
6,449
586
3,741
8,855
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Spiker
Raijin
13
6 / 3 / 4
7,492
681
7,682
5,662
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
18
18
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
2
1
0.75
W
Xbalanque
 
Xbalanque
6
2
1
3.25
L
Kali
2
2
1
1.25
W
Horus
DarkJinzo
Horus
1
2
6
2
W
Hun Batz
EpicGamerBen
Hun Batz
5
0
4
7
W
Baron Samedi
KinGSlayer-_02
Baron Samedi
0
2
3
0.75
W
Raijin
Spiker
Raijin
6
3
4
2.67
L
2
7
2
0.43
L
Sylvanus
ThatGuyCarm
Sylvanus
1
4
2
0.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,869
Damage
29,747
43,631
Taken
38,117
20,100
Mitigated
16,842
9,452
Healing
14,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,814
1,395
0
1,938
8,777
4,669
0
3,015
5,218
0
41,122
W
Xbalanque
 
Xbalanque
7,867
2,837
0
3,070
7,712
2,424
66
1,303
6,409
0
45,993
L
Kali
2,749
1,208
0
1,128
8,300
2,839
0
1,520
6,614
0
50,223
W
Horus
DarkJinzo
Horus
4,407
1,825
395
4,045
8,752
5,533
0
2,554
6,198
0
16,761
W
Hun Batz
EpicGamerBen
Hun Batz
6,050
2,133
0
1,354
7,136
2,601
623
934
6,104
0
55,286
W
Baron Samedi
KinGSlayer-_02
Baron Samedi
3,741
69
0
3,823
8,855
4,530
0
359
8,406
36,423
1,017
W
Raijin
Spiker
Raijin
7,682
837
0
1,352
5,662
1,754
0
2,439
2,898
49,036
0
L
3,575
330
384
719
7,397
1,821
0
3,361
3,562
30,098
1,103
L
Sylvanus
ThatGuyCarm
Sylvanus
4,607
1,078
1,073
3,527
12,297
8,771
0
1,787
10,368
20,286
0
L
5,124
1,463
0
683
6,860
2,000
0
284
6,556
0
31,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,666
Gold Earned
34,337
318
Minions Killed
367
0
Camps Cleared
0
1,129,465
Distance Traveled
1,103,500
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,516
592
77
7
0
224,748
3
W
Xbalanque
6,520
593
76
7
0
209,042
4
L
Kali
6,084
553
89
8
0
265,857
0
W
Horus
6,584
599
28
3
0
250,127
0
W
Hun Batz
7,292
663
95
9
0
254,964
0
W
Baron Samedi
6,449
586
82
7
0
186,408
0
W
Raijin
7,492
681
86
8
0
202,959
2
L
Ra
6,368
579
65
6
0
227,843
2
L
Sylvanus
5,884
535
27
2
0
200,710
0
L
Neith
5,814
529
60
5
0
210,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role