Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Ace1761
Xing Tian
Level 134
God Stats
19W - 19L
1,514 SR
Queue Stats
375W - 327L
1,544 Elo+
Party 2
Achilles
Achilles
NeverToxicAgain
Achilles
Level 47
God Stats
2W - 0L
1,700 SR
Queue Stats
66W - 53L
1,534 Elo+
Party 2
Janus
Janus
NotComplex
Janus
Level 206
God Stats
5W - 23L
1,410 SR
Queue Stats
269W - 330L
1,480 Elo+
Party 1
Jing Wei
Jing Wei
xDDcaca
Jing Wei
Level 157
God Stats
2W - 3L
1,656 SR
Queue Stats
84W - 125L
1,500 Elo+
Party 1
Team Averages
Level 143
1,556 SR
1,511 Elo+

VS

Team Averages
Level 174
1,440 SR
1,522 Elo+
Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
RoyalMarine101
Guan Yu
Level 149
God Stats
1W - 7L
1,276 SR
Queue Stats
447W - 423L
1,504 Elo+
Solo
Ra
Ra
TML_FAN_11
Ra
Level 186
God Stats
33W - 49L
1,491 SR
Queue Stats
707W - 631L
1,579 Elo+
Solo
Da Ji
Da Ji
sithdown4321
Da Ji
Level 107
God Stats
11W - 13L
1,406 SR
Queue Stats
125W - 144L
1,470 Elo+
Solo
Chiron
Chiron
tomphoolery89
Chiron
Level 282
God Stats
20W - 32L
1,527 SR
Queue Stats
801W - 777L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 1
5,343
534
3,258
7,231
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Ace1761
Xing Tian
9
1 / 1 / 3
5,481
548
4,052
12,207
6,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
11
5 / 0 / 1
6,631
663
9,142
7,760
3,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
12
2 / 1 / 1
6,120
612
4,510
3,849
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
xDDcaca
Jing Wei
11
0 / 1 / 1
5,848
585
4,998
5,779
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 0 / 1
4,920
492
4,302
8,813
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 0
5,208
521
3,574
10,809
6,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 2 / 2
6,126
613
3,381
4,546
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
3 / 2 / 0
5,098
510
2,997
6,861
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 2
5,055
506
5,885
6,050
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
9
Kills
4
4
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
L
Cerberus
 
Cerberus
1
0
1
1.5
W
Xing Tian
Ace1761
Xing Tian
1
1
3
2.5
W
Achilles
5
0
1
5.5
W
Janus
2
1
1
2.5
L
0
5
0
0
L
0
2
2
0.5
L
3
2
0
1.5
L
0
1
2
1
W
Jing Wei
xDDcaca
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
20,139
36,826
Taken
37,079
14,739
Mitigated
14,976
15,922
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,258
522
0
3,848
7,231
2,648
0
1,082
5,991
0
36,998
L
Cerberus
 
Cerberus
4,302
203
0
3,227
8,813
3,508
0
3,972
4,657
12,426
1,013
W
Xing Tian
Ace1761
Xing Tian
4,052
613
1,828
3,577
12,207
6,360
0
2,905
9,142
13,766
0
W
Achilles
9,142
2,908
0
4,201
7,760
3,417
0
103
7,214
0
37,946
W
Janus
4,510
329
0
1,020
3,849
824
0
1,832
1,851
42,220
0
L
3,574
922
0
2,187
10,809
6,209
0
614
9,604
0
29,294
L
3,381
38
470
1,506
4,546
1,405
0
2,205
2,185
52,059
1,244
L
2,997
801
0
910
6,861
2,222
0
668
6,115
0
29,171
L
5,885
2,458
332
1,225
6,050
1,632
0
721
5,329
0
41,646
W
Jing Wei
xDDcaca
Jing Wei
4,998
3,535
0
1,448
5,779
1,490
0
1,230
4,549
0
50,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,423
Gold Earned
26,407
334
Minions Killed
301
0
Camps Cleared
0
1,075,399
Distance Traveled
1,014,404
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,343
534
76
8
0
238,351
2
L
Cerberus
4,920
492
20
2
0
199,002
2
W
Xing Tian
5,481
548
10
1
0
216,766
2
W
Achilles
6,631
663
63
6
0
194,627
6
W
Janus
6,120
612
95
10
0
228,670
1
L
Guan Yu
5,208
521
53
5
0
176,843
0
L
Ra
6,126
613
113
11
0
222,354
0
L
Da Ji
5,098
510
52
5
0
233,844
0
L
Chiron
5,055
506
63
6
0
182,361
0
W
Jing Wei
5,848
585
90
9
0
196,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role