Player Matchup

Jormungandr
Jormungandr
BunDogz
Jormungandr
Level 88
God Stats
5W - 2L
1,688 SR
Queue Stats
197W - 169L
1,570 Elo+
Party 1
Ra
Ra
TheTanJuanDeag
Ra
Level 127
God Stats
1W - 1L
1,310 SR
Queue Stats
202W - 168L
1,578 Elo+
Party 1
Thor
Thor
ethanhype
Thor
Level 123
God Stats
1W - 1L
1,300 SR
Queue Stats
188W - 151L
1,585 Elo+
Party 1
Ares
Ares
theWeidney
Ares
Level 117
God Stats
1W - 3L
1,154 SR
Queue Stats
165W - 137L
1,564 Elo+
Party 1
Hera
Hera
xersilapx
Hera
Level 107
God Stats
3W - 3L
1,581 SR
Queue Stats
195W - 216L
1,500 Elo+
Solo
Team Averages
Level 112
1,407 SR
1,560 Elo+

VS

Team Averages
Level 148
1,483 SR
1,548 Elo+
Geb
Geb
AshRomale
Geb
Level 159
God Stats
7W - 8L
1,559 SR
Queue Stats
574W - 577L
1,554 Elo+
Solo
Thor
Thor
FoxyPoxy
Thor
Level 162
God Stats
1W - 1L
1,368 SR
Queue Stats
33W - 28L
1,512 Elo+
Solo
Artemis
Artemis
MultipleBloom7A
Artemis
Level 142
God Stats
2W - 4L
1,461 SR
Queue Stats
270W - 259L
1,613 Elo+
Solo
Chang'e
Chang'e
TrishulaY2J
Chang'e
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 184L
1,555 Elo+
Solo
Odin
Odin
superSaiyan_vo
Odin
Level 120
God Stats
1W - 3L
1,527 SR
Queue Stats
204W - 208L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BunDogz
Jormungandr
16
3 / 2 / 15
8,728
873
7,401
9,525
11,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 16
8,788
879
8,219
10,569
5,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
14
8 / 3 / 12
9,268
927
12,425
8,871
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 1 / 18
9,677
968
7,930
11,093
13,483
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
16
6 / 2 / 11
9,607
961
10,244
11,086
5,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,305
731
5,149
15,387
14,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thor
12
1 / 5 / 4
7,145
715
9,981
8,156
3,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

15
4 / 4 / 4
8,231
823
16,440
8,563
3,590
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
TrishulaY2J
Chang'e
14
2 / 5 / 2
7,839
784
3,612
9,060
3,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
1 / 5 / 6
7,142
714
5,058
10,556
14,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
29
24
Kills
9
10
Deaths
24
72
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Jormungandr
BunDogz
Jormungandr
3
2
15
5.25
L
Thor
1
5
4
0.6
L
4
4
4
1.5
W
3
2
16
5.5
L
Chang'e
TrishulaY2J
Chang'e
2
5
2
0.6
W
Thor
8
3
12
4.67
L
1
5
6
0.8
W
4
1
18
13
W
Hera
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,219
Damage
40,240
51,144
Taken
51,722
39,415
Mitigated
39,189
23,287
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,149
465
2,163
3,129
15,387
14,364
0
9,501
5,416
12,998
0
W
Jormungandr
BunDogz
Jormungandr
7,401
1,393
522
1,116
9,525
11,493
596
1,179
8,346
17,923
898
L
Thor
9,981
719
894
672
8,156
3,666
0
5,331
2,702
0
13,339
L
16,440
5,071
106
103
8,563
3,590
0
5,123
3,361
0
33,622
W
8,219
640
7,737
6,017
10,569
5,079
742
1,846
8,723
23,072
0
L
Chang'e
TrishulaY2J
Chang'e
3,612
422
2,731
1,591
9,060
3,470
0
5,365
3,584
15,030
0
W
Thor
12,425
607
1,643
552
8,871
3,959
114
1,497
7,374
0
16,269
L
5,058
460
220
1,320
10,556
14,099
0
6,318
4,126
0
11,152
W
7,930
316
374
1,487
11,093
13,483
578
2,321
8,772
13,585
0
W
Hera
10,244
2,259
1,316
2,523
11,086
5,401
489
1,918
9,168
22,741
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,068
Gold Earned
37,662
119
Minions Killed
86
0
Camps Cleared
0
967,972
Distance Traveled
882,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,305
731
11
1
0
189,494
0
W
Jormungandr
8,728
873
22
2
0
190,147
0
L
Thor
7,145
715
7
1
0
159,598
0
L
Artemis
8,231
823
33
3
0
179,967
0
W
Ra
8,788
879
39
4
0
207,635
0
L
Chang'e
7,839
784
31
3
0
166,256
0
W
Thor
9,268
927
13
1
0
173,331
0
L
Odin
7,142
714
4
0
0
187,336
0
W
Ares
9,677
968
12
1
0
205,860
0
W
Hera
9,607
961
33
3
0
190,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role