Player Matchup

Osiris
Osiris
 
Osiris
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Nebuo
Sol
Level 152
God Stats
0W - 2L
1,435 SR
Queue Stats
36W - 35L
1,543 Elo+
Party 1
Freya
Freya
Notmypookie
Freya
Level 194
God Stats
5W - 12L
1,343 SR
Queue Stats
853W - 901L
1,550 Elo+
Solo
Izanami
Izanami
Vooodooochiild
Izanami
Level 145
God Stats
3W - 6L
1,446 SR
Queue Stats
285W - 290L
1,451 Elo+
Solo
Fenrir
Fenrir
bl4ckde4th2012
Fenrir
Level 138
God Stats
2W - 2L
1,602 SR
Queue Stats
94W - 107L
1,493 Elo+
Solo
Team Averages
Level 159
1,465 SR
1,507 Elo+

VS

Team Averages
Level 136
1,582 SR
1,566 Elo+
Hachiman
Hachiman
Bimzii
Hachiman
Level 125
God Stats
2W - 3L
1,291 SR
Queue Stats
203W - 201L
1,554 Elo+
Solo
Bellona
Bellona
EmperorCorgiII
Bellona
Level 120
God Stats
4W - 0L
1,620 SR
Queue Stats
72W - 33L
1,675 Elo+
Party 2
Atlas
Atlas
Kwen the Eskimo
Atlas
Level 157
God Stats
7W - 2L
1,890 SR
Queue Stats
152W - 73L
1,564 Elo+
Party 2
Thoth
Thoth
OG pvt miller87
Thoth
Level 128
God Stats
3W - 5L
1,403 SR
Queue Stats
89W - 106L
1,429 Elo+
Solo
Achilles
Achilles
RockerPhantom9
Achilles
Level 150
God Stats
3W - 2L
1,706 SR
Queue Stats
174W - 85L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 3 / 2
7,723
858
3,966
7,047
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
Nebuo
Sol
15
0 / 3 / 4
6,829
759
9,927
7,856
2,453
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 0
5,433
604
503
983
293
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 4 / 3
6,937
771
4,645
5,979
2,050
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 7 / 2
6,303
700
5,696
9,002
3,163
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bimzii
Hachiman
14
2 / 2 / 9
8,144
905
7,604
6,064
2,812
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 2 / 6
7,274
808
1,985
9,141
9,167
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 2 / 8
8,446
938
5,976
7,470
7,001
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 7
8,739
971
6,731
5,647
2,718
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
15
6 / 1 / 5
8,577
953
6,296
8,154
9,713
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
6
Kills
17
17
Deaths
8
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
3
2
1.67
W
Hachiman
Bimzii
Hachiman
2
2
9
3.25
W
1
2
6
2
W
4
2
8
4
L
Sol
Nebuo
Sol
0
3
4
0.67
L
0
0
0
0
W
4
1
7
7.5
W
Achilles
6
1
5
8.5
L
1
4
3
0.63
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,737
Damage
28,592
30,867
Taken
36,476
14,367
Mitigated
31,411
4,800
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,966
1,132
300
583
7,047
6,408
0
3,712
3,299
0
8,193
W
Hachiman
Bimzii
Hachiman
7,604
3,746
777
1,462
6,064
2,812
641
1,177
4,887
0
19,908
W
1,985
258
868
2,210
9,141
9,167
391
2,963
6,178
0
3,920
W
5,976
2,023
287
723
7,470
7,001
513
1,717
5,753
13,337
0
L
Sol
Nebuo
Sol
9,927
1,267
48
1,748
7,856
2,453
0
3,548
4,183
27,235
0
L
503
0
0
517
983
293
0
473
510
2,107
0
W
6,731
142
873
1,516
5,647
2,718
1,173
1,399
4,248
26,764
0
W
Achilles
6,296
790
739
1,664
8,154
9,713
480
3,174
4,980
142
9,116
L
4,645
1,626
46
227
5,979
2,050
0
2,082
3,665
0
10,438
L
5,696
598
699
632
9,002
3,163
30
3,034
5,733
0
10,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,225
Gold Earned
41,180
69
Minions Killed
103
0
Camps Cleared
0
603,183
Distance Traveled
870,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,723
858
8
1
0
135,269
0
W
Hachiman
8,144
905
39
4
0
149,363
0
W
Bellona
7,274
808
6
1
0
176,812
0
W
Atlas
8,446
938
5
1
0
172,231
0
L
Sol
6,829
759
31
3
0
161,347
0
L
Freya
5,433
604
2
0
0
41,718
0
W
Thoth
8,739
971
47
5
0
172,451
0
W
Achilles
8,577
953
6
1
0
199,811
0
L
Izanami
6,937
771
21
2
0
124,215
0
L
Fenrir
6,303
700
7
1
0
140,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role