Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Luxlib
Ix Chel
Level 136
God Stats
46W - 58L
1,510 SR
Queue Stats
299W - 324L
1,449 Elo+
Solo
Ra
Ra
Thanos518
Ra
Level 138
God Stats
44W - 42L
1,405 SR
Queue Stats
581W - 646L
1,376 Elo+
Solo
Team Averages
Level 130
1,472 SR
1,442 Elo+

VS

Team Averages
Level 81
1,310 SR
1,304 Elo+
Kukulkan
Kukulkan
CPT_CHXXB
Kukulkan
Level 101
God Stats
18W - 32L
1,380 SR
Queue Stats
283W - 362L
1,283 Elo+
Party 1
King Arthur
King Arthur
UrMomsThighZ
King Arthur
Level 5
God Stats
10W - 10L
1,327 SR
Queue Stats
10W - 11L
1,272 Elo+
Party 1
Janus
Janus
WIN_BY_KO
Janus
Level 136
God Stats
0W - 3L
1,223 SR
Queue Stats
38W - 62L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
1 / 1 / 4
9,606
801
2,532
10,117
8,309
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
Luxlib
Ix Chel
17
2 / 0 / 4
10,462
872
7,318
6,451
1,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 2
10,339
862
5,526
7,026
2,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CPT_CHXXB
Kukulkan
15
0 / 4 / 1
9,663
805
9,898
7,495
2,196
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
UrMomsThighZ
King Arthur
11
1 / 0 / 0
8,132
678
664
3,672
2,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Janus
WIN_BY_KO
Janus
14
0 / 2 / 0
8,339
695
150
6,447
1,541
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
6
Kills
1
1
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
4
3
L
Kukulkan
CPT_CHXXB
Kukulkan
0
4
1
0.13
W
Ix Chel
Luxlib
Ix Chel
2
0
4
4
W
3
0
2
4
L
King Arthur
UrMomsThighZ
King Arthur
1
0
0
1
L
Janus
WIN_BY_KO
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,376
Damage
10,712
23,594
Taken
17,614
12,406
Mitigated
6,274
10,620
Healing
2,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,532
347
0
1,238
10,117
8,309
390
1,703
8,250
11,578
920
L
Kukulkan
CPT_CHXXB
Kukulkan
9,898
572
0
1,088
7,495
2,196
0
6,734
695
42,412
379
W
Ix Chel
Luxlib
Ix Chel
7,318
386
1,119
2,225
6,451
1,608
1,553
4,272
1,939
47,111
0
W
5,526
115
2,575
3,463
7,026
2,489
1,467
3,172
3,652
47,730
869
L
King Arthur
UrMomsThighZ
King Arthur
664
0
0
265
3,672
2,537
0
2,616
946
0
7,173
L
Janus
WIN_BY_KO
Janus
150
42
0
750
6,447
1,541
0
5,752
581
15,178
108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,407
Gold Earned
26,134
174
Minions Killed
120
0
Camps Cleared
0
722,108
Distance Traveled
437,423
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,606
801
24
2
0
274,067
0
L
Kukulkan
9,663
805
77
6
0
189,958
0
W
Ix Chel
10,462
872
87
7
0
232,322
6
W
Ra
10,339
862
63
5
0
215,719
0
L
King Arthur
8,132
678
13
1
0
104,548
0
L
Janus
8,339
695
30
3
0
142,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role