Player Matchup

Geb
Geb
ADSFYUKJ
Geb
Level 46
God Stats
1W - 5L
1,194 SR
Queue Stats
53W - 76L
1,477 Elo+
Solo
Lancelot
Lancelot
Im Alex8208
Lancelot
Level 82
God Stats
11W - 10L
1,522 SR
Queue Stats
194W - 162L
1,469 Elo+
Solo
Hercules
Hercules
Khonsuuuuuu
Hercules
Level 62
God Stats
5W - 6L
1,554 SR
Queue Stats
166W - 157L
1,430 Elo+
Party 2
Scylla
Scylla
Raykule
Scylla
Level 66
God Stats
14W - 13L
1,353 SR
Queue Stats
208W - 187L
1,420 Elo+
Party 2
Nut
Nut
VinciVilla
Nut
Level 114
God Stats
237W - 227L
1,568 SR
Queue Stats
475W - 458L
1,507 Elo+
Solo
Team Averages
Level 74
1,438 SR
1,460 Elo+

VS

Team Averages
Level 107
1,506 SR
1,438 Elo+
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NappyHammer
Thanatos
Level 65
God Stats
9W - 10L
1,506 SR
Queue Stats
119W - 142L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Sp1ash-TSL
Danzaburou
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,361 Elo+
Party 1
Ymir
Ymir
Strxpz-TSL
Ymir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,384 Elo+
Party 1
Hera
Hera
leviprand
Hera
Level 200
God Stats
12W - 10L
1,525 SR
Queue Stats
200W - 189L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 13 / 0
5,014
386
2,585
16,186
4,889
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lancelot
Im Alex8208
Lancelot
13
2 / 2 / 3
7,069
544
4,146
8,153
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
Khonsuuuuuu
Hercules
10
0 / 4 / 3
6,488
499
5,373
12,848
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
Raykule
Scylla
14
5 / 2 / 0
7,992
615
5,790
5,108
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 2
7,665
590
6,323
8,132
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
5 / 3 / 6
7,650
588
10,964
11,815
10,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
NappyHammer
Thanatos
12
5 / 2 / 5
7,117
547
5,490
8,073
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Sp1ash-TSL
Danzaburou
11
1 / 3 / 1
6,565
505
2,423
8,532
2,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 1 / 6
7,703
593
3,405
11,142
9,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hera
14
5 / 2 / 1
8,102
623
7,859
5,574
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
11
Kills
22
23
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
3
6
2.67
L
1
13
0
0.08
L
Lancelot
Im Alex8208
Lancelot
2
2
3
1.75
L
Hercules
Khonsuuuuuu
Hercules
0
4
3
0.38
W
Thanatos
NappyHammer
Thanatos
5
2
5
3.75
L
Scylla
Raykule
Scylla
5
2
0
2.5
W
Danzaburou
Sp1ash-TSL
Danzaburou
1
3
1
0.5
W
6
1
6
9
L
3
2
2
2
W
Hera
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,217
Damage
30,141
50,427
Taken
45,136
18,546
Mitigated
27,517
11,899
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,964
1,334
0
1,000
11,815
10,836
190
2,510
9,245
2,747
41,937
L
2,585
834
0
1,526
16,186
4,889
0
1,678
14,508
6,448
0
L
Lancelot
Im Alex8208
Lancelot
4,146
368
0
916
8,153
3,294
212
2,965
5,188
0
48,391
L
Hercules
Khonsuuuuuu
Hercules
5,373
1,772
0
4,486
12,848
6,172
0
2,721
10,127
0
28,702
W
Thanatos
NappyHammer
Thanatos
5,490
1,454
0
5,361
8,073
2,782
0
1,166
6,827
0
42,177
L
Scylla
Raykule
Scylla
5,790
516
0
839
5,108
1,564
0
1,186
3,922
39,547
1,911
W
Danzaburou
Sp1ash-TSL
Danzaburou
2,423
1,279
0
2,854
8,532
2,768
287
1,127
7,363
0
34,449
W
3,405
1,078
161
3,002
11,142
9,323
415
992
10,030
21,497
0
L
6,323
2,715
0
4,132
8,132
2,627
995
3,694
4,438
0
57,130
W
Hera
7,859
1,727
0
1,865
5,574
1,808
525
1,897
3,511
69,265
213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
37,137
330
Minions Killed
317
0
Camps Cleared
0
1,288,905
Distance Traveled
1,283,537
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,650
588
45
3
0
246,422
2
L
Geb
5,014
386
6
0
0
329,770
0
L
Lancelot
7,069
544
80
6
0
289,751
1
L
Hercules
6,488
499
62
5
0
239,413
0
W
Thanatos
7,117
547
70
5
0
276,442
0
L
Scylla
7,992
615
89
7
0
239,139
0
W
Danzaburou
6,565
505
52
4
0
239,183
4
W
Ymir
7,703
593
34
3
0
259,713
1
L
Nut
7,665
590
93
7
0
190,832
0
W
Hera
8,102
623
116
9
0
261,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role