Player Matchup

Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
SixPain6
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,439 Elo+
Solo
Neith
Neith
ThebossDxD
Neith
Level 65
God Stats
4W - 1L
1,547 SR
Queue Stats
206W - 228L
1,512 Elo+
Solo
Pele
Pele
Typ6oDjony
Pele
Level 139
God Stats
5W - 0L
1,919 SR
Queue Stats
578W - 557L
1,533 Elo+
Solo
Janus
Janus
nmkjhjkmnkl
Janus
Level 111
God Stats
7W - 8L
1,473 SR
Queue Stats
458W - 474L
1,567 Elo+
Solo
Team Averages
Level 97
1,588 SR
1,510 Elo+

VS

Team Averages
Level 136
1,524 SR
1,444 Elo+
Zhong Kui
Zhong Kui
Gindakong
Zhong Kui
Level 147
God Stats
2W - 6L
1,294 SR
Queue Stats
369W - 379L
1,471 Elo+
Solo
Kali
Kali
HoplessHollow
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,309 Elo+
Solo
Agni
Agni
Magic-Lucky-Mike
Agni
Level 138
God Stats
5W - 8L
1,455 SR
Queue Stats
503W - 522L
1,446 Elo+
Solo
Fafnir
Fafnir
Nitrogelinee
Fafnir
Level 215
God Stats
3W - 1L
1,872 SR
Queue Stats
427W - 413L
1,514 Elo+
Solo
Ishtar
Ishtar
TeslaGun
Ishtar
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 3 / 6
6,246
892
1,827
6,668
3,792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thor
12
3 / 2 / 8
7,145
1,021
6,970
4,239
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
12
2 / 3 / 8
7,001
1,000
5,943
6,651
2,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
5 / 1 / 6
7,401
1,057
3,971
6,933
5,056
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

13
6 / 2 / 4
7,913
1,130
7,311
4,967
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gindakong
Zhong Kui
11
1 / 5 / 4
6,139
877
4,473
7,338
3,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

5
0 / 0 / 0
4,900
700
0
0
0
12
4 / 5 / 4
7,166
1,024
5,815
8,556
2,939
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fafnir
10
0 / 4 / 6
6,349
907
2,632
9,838
9,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
TeslaGun
Ishtar
15
5 / 2 / 3
7,307
1,044
7,571
4,800
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
16
Kills
10
11
Deaths
16
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
6
1
L
Zhong Kui
Gindakong
Zhong Kui
1
5
4
0.6
L
0
0
0
0
L
4
5
4
1.2
L
Fafnir
0
4
6
0.75
W
Thor
3
2
8
3.5
L
Ishtar
TeslaGun
Ishtar
5
2
3
3.25
W
Neith
2
3
8
2
W
5
1
6
8
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,022
Damage
20,491
29,458
Taken
30,532
14,819
Mitigated
18,280
4,868
Healing
5,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,827
184
0
472
6,668
3,792
111
2,171
4,497
5,281
25
L
Zhong Kui
Gindakong
Zhong Kui
4,473
0
0
719
7,338
3,790
0
1,482
5,724
9,614
0
L
0
0
0
0
0
0
0
0
0
0
0
L
5,815
329
474
996
8,556
2,939
0
1,725
6,717
11,983
0
L
Fafnir
2,632
463
1,262
1,465
9,838
9,877
0
2,640
7,046
6,183
0
W
Thor
6,970
499
319
474
4,239
1,648
936
1,397
2,842
0
13,631
L
Ishtar
TeslaGun
Ishtar
7,571
3,949
0
402
4,800
1,674
0
2,561
2,072
0
20,582
W
Neith
5,943
1,335
0
1,485
6,651
2,244
427
4,599
2,052
0
14,495
W
3,971
475
145
340
6,933
5,056
764
3,847
3,086
0
9,025
W
7,311
249
853
780
4,967
2,079
572
906
4,061
16,126
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,706
Gold Earned
31,861
77
Minions Killed
58
0
Camps Cleared
0
688,357
Distance Traveled
478,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,246
892
7
1
0
130,940
0
L
Zhong Kui
6,139
877
13
2
0
109,847
0
L
Kali
4,900
700
0
0
0
0
0
L
Agni
7,166
1,024
14
2
0
130,396
0
L
Fafnir
6,349
907
9
1
0
116,429
0
W
Thor
7,145
1,021
14
2
0
131,096
0
L
Ishtar
7,307
1,044
22
3
0
121,846
0
W
Neith
7,001
1,000
27
4
0
140,931
0
W
Pele
7,401
1,057
10
1
0
155,365
0
W
Janus
7,913
1,130
19
3
0
130,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role