Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AGENTdaSNIPEman
Ix Chel
Level 162
God Stats
13W - 18L
1,478 SR
Queue Stats
610W - 639L
1,535 Elo+
Solo
Maui
Maui
DollTon
Maui
Level 128
God Stats
2W - 0L
1,783 SR
Queue Stats
61W - 17L
1,764 Elo+
Party 1
Charon
Charon
DonnyRay
Charon
Level 157
God Stats
4W - 0L
1,918 SR
Queue Stats
54W - 14L
1,768 Elo+
Party 1
Hou Yi
Hou Yi
zerodes2809
Hou Yi
Level 153
God Stats
113W - 120L
1,508 SR
Queue Stats
1,195W - 1,269L
1,556 Elo+
Solo
Team Averages
Level 145
1,637 SR
1,625 Elo+

VS

Team Averages
Level 164
1,670 SR
1,537 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BRAGITOX
Chang'e
Level 127
God Stats
7W - 1L
1,777 SR
Queue Stats
113W - 99L
1,586 Elo+
Solo
Ah Puch
Ah Puch
Dαριυѕ
Ah Puch
Level 172
God Stats
4W - 3L
1,827 SR
Queue Stats
683W - 629L
1,559 Elo+
Solo
Cupid
Cupid
PewPewRanger
Cupid
Level 156
God Stats
8W - 8L
1,792 SR
Queue Stats
129W - 124L
1,513 Elo+
Solo
Thanatos
Thanatos
rRwbyRose
Thanatos
Level 159
God Stats
25W - 35L
1,454 SR
Queue Stats
528W - 554L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 2 / 3
7,141
1,020
3,222
9,254
6,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 1 / 3
6,902
986
5,001
5,987
2,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Maui
DollTon
Maui
13
1 / 0 / 4
8,180
1,169
4,068
5,213
4,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
DonnyRay
Charon
13
2 / 0 / 3
8,440
1,206
9,007
7,907
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
12
1 / 0 / 3
7,137
1,020
7,072
5,502
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

340

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 0 / 0
7,491
1,070
3,911
7,336
5,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
BRAGITOX
Chang'e
12
0 / 3 / 2
7,058
1,008
8,083
12,030
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Dαριυѕ
Ah Puch
13
1 / 1 / 2
7,452
1,065
8,620
5,470
4,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 0 / 2
7,400
1,057
6,645
6,125
2,823
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
rRwbyRose
Thanatos
11
0 / 1 / 0
6,358
908
764
1,244
427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
5
Kills
3
3
Deaths
5
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
3
1.25
L
Sylvanus
 
Sylvanus
1
0
0
1
W
0
1
3
1.5
L
Chang'e
BRAGITOX
Chang'e
0
3
2
0.33
W
Maui
DollTon
Maui
1
0
4
3
W
Charon
DonnyRay
Charon
2
0
3
3.5
L
Ah Puch
Dαριυѕ
Ah Puch
1
1
2
2
L
1
0
2
2
L
Thanatos
rRwbyRose
Thanatos
0
1
0
0
W
Hou Yi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,370
Damage
28,023
33,863
Taken
32,205
21,734
Mitigated
17,618
12,307
Healing
14,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,222
1,489
588
3,458
9,254
6,360
0
4,850
4,220
0
5,495
L
Sylvanus
 
Sylvanus
3,911
488
3,808
3,919
7,336
5,009
0
3,991
3,345
6,884
897
W
5,001
443
1,584
2,530
5,987
2,411
0
4,110
1,718
22,232
0
L
Chang'e
BRAGITOX
Chang'e
8,083
651
648
2,952
12,030
4,697
0
7,896
4,134
25,450
0
W
Maui
DollTon
Maui
4,068
402
0
921
5,213
4,821
0
3,102
1,967
12,857
2,309
W
Charon
DonnyRay
Charon
9,007
1,664
0
2,822
7,907
5,813
0
3,151
3,618
22,700
0
L
Ah Puch
Dαριυѕ
Ah Puch
8,620
286
0
1,205
5,470
4,662
0
2,488
2,982
21,324
406
L
6,645
2,953
756
739
6,125
2,823
0
2,704
3,421
0
19,603
L
Thanatos
rRwbyRose
Thanatos
764
63
0
130
1,244
427
0
656
588
0
1,686
W
Hou Yi
7,072
2,774
0
404
5,502
2,329
0
3,796
1,584
0
17,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,800
Gold Earned
35,759
133
Minions Killed
113
6
Camps Cleared
3
666,110
Distance Traveled
531,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,141
1,020
9
1
0
128,839
0
L
Sylvanus
7,491
1,070
11
2
1
119,373
0
W
Ix Chel
6,902
986
34
5
1
137,171
0
L
Chang'e
7,058
1,008
33
5
1
142,539
0
W
Maui
8,180
1,169
17
2
1
134,506
0
W
Charon
8,440
1,206
37
5
1
148,782
0
L
Ah Puch
7,452
1,065
29
4
0
103,520
0
L
Cupid
7,400
1,057
40
6
1
129,438
0
L
Thanatos
6,358
908
0
0
0
36,186
0
W
Hou Yi
7,137
1,020
36
5
3
116,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role