Player Matchup

Jing Wei
Jing Wei
Platinum IV
 
Jing Wei
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
ShínokDOG
Zhong Kui
Diamond IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,801 MMR
Solo
Da Ji
Da Ji
Platinum III
fangblackcat
Da Ji
Platinum III
Level 175
God Stats
1W - 0L
1,454 SR
Queue Stats
53W - 40L
1,665 MMR
Solo
Guan Yu
Guan Yu
Gold IV
xxHiperactivExx
Guan Yu
Gold IV
Level 47
God Stats
4W - 0L
1,511 SR
Queue Stats
33W - 28L
1,684 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,493 SR
1,630 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,582 SR
1,580 MMR
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum V
AdeZorNate
Fafnir
Platinum V
Level 88
God Stats
1W - 2L
1,538 SR
Queue Stats
35W - 34L
1,612 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
ElLibroDeGelo
Nu Wa
Platinum IV
Level 128
God Stats
8W - 7L
1,616 SR
Queue Stats
119W - 115L
1,572 MMR
Solo
Medusa
Medusa
Gold III
Tererè
Medusa
Gold III
Level 159
God Stats
7W - 2L
1,628 SR
Queue Stats
163W - 169L
1,633 MMR
Solo
Ravana
Ravana
Gold III
lZiuhzl
Ravana
Gold III
Level 198
God Stats
47W - 35L
1,628 SR
Queue Stats
509W - 541L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 5 / 2
6,908
576
3,521
8,677
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
 
Serqet
11
3 / 0 / 3
6,583
549
2,431
9,187
5,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
ShínokDOG
Zhong Kui
13
4 / 1 / 4
7,364
614
7,957
6,378
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
5 / 1 / 4
7,477
623
7,910
10,089
3,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 1
7,813
651
6,254
8,775
5,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
OdinAwilixAthena

VS

Bans
ThorHe BoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 3 / 2
5,601
467
3,963
9,919
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Fafnir
AdeZorNate
Fafnir
10
1 / 4 / 0
6,406
534
4,286
9,461
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 1
6,536
545
3,678
4,829
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Tererè
Medusa
14
4 / 1 / 1
7,727
644
9,453
7,235
2,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
lZiuhzl
Ravana
12
3 / 4 / 1
6,682
557
6,018
7,639
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
8
8
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
5
2
0.2
W
Serqet
 
Serqet
3
0
3
4.5
L
Sobek
 
Sobek
0
3
2
0.33
L
Fafnir
AdeZorNate
Fafnir
1
4
0
0.25
L
0
3
1
0.17
W
Zhong Kui
ShínokDOG
Zhong Kui
4
1
4
6
L
Medusa
Tererè
Medusa
4
1
1
4.5
W
5
1
4
7
L
Ravana
lZiuhzl
Ravana
3
4
1
0.88
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,073
Damage
27,398
43,106
Taken
39,083
20,949
Mitigated
18,595
15,227
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,521
2,407
0
1,480
8,677
2,753
0
434
8,211
0
51,046
W
Serqet
 
Serqet
2,431
390
0
2,542
9,187
5,346
0
3,276
5,817
0
18,091
L
Sobek
 
Sobek
3,963
394
0
3,678
9,919
7,294
0
2,344
7,384
12,321
0
L
Fafnir
AdeZorNate
Fafnir
4,286
2,031
0
3,891
9,461
5,410
0
0
9,461
31,946
6,065
L
3,678
560
0
744
4,829
1,179
0
2,274
2,370
45,761
0
W
Zhong Kui
ShínokDOG
Zhong Kui
7,957
1,690
0
3,430
6,378
4,379
31
2,604
3,653
50,593
1,858
L
Medusa
Tererè
Medusa
9,453
3,920
0
1,336
7,235
2,026
738
0
7,235
0
67,706
W
7,910
1,848
0
3,304
10,089
3,265
0
1,137
8,912
0
54,288
L
Ravana
lZiuhzl
Ravana
6,018
1,367
0
1,024
7,639
2,686
0
2,819
4,523
0
45,857
W
6,254
862
0
4,471
8,775
5,206
115
3,904
4,839
0
58,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,145
Gold Earned
32,952
451
Minions Killed
374
0
Camps Cleared
0
1,339,486
Distance Traveled
1,174,368
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,908
576
106
9
0
259,500
1
W
Serqet
6,583
549
28
2
0
288,907
3
L
Sobek
5,601
467
16
1
0
257,784
3
L
Fafnir
6,406
534
69
6
0
189,549
2
L
Nu Wa
6,536
545
110
9
0
200,354
2
W
Zhong Kui
7,364
614
117
10
0
247,085
0
L
Medusa
7,727
644
112
9
0
244,669
3
W
Da Ji
7,477
623
91
8
0
287,564
0
L
Ravana
6,682
557
67
6
0
282,012
0
W
Guan Yu
7,813
651
109
9
0
256,430
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role