Player Matchup

Nike
Nike
Grandmaster
CIinkz
Nike
Grandmaster
Level 332
God Stats
6W - 4L
1,727 SR
Queue Stats
462W - 392L
2,864 MMR
Solo
Ishtar
Ishtar
Diamond III
Ejacubeast
Ishtar
Diamond III
Level 138
God Stats
2W - 4L
1,534 SR
Queue Stats
397W - 381L
2,274 MMR
Solo
Janus
Janus
Diamond V
FattyBacon
Janus
Diamond V
Level 158
God Stats
12W - 13L
1,539 SR
Queue Stats
162W - 136L
2,110 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
PIGSAW
Sun Wukong
Diamond IV
Level 194
God Stats
0W - 2L
1,262 SR
Queue Stats
495W - 488L
2,087 MMR
Solo
Charon
Charon
Diamond V
PregnantSonic
Charon
Diamond V
Level 107
God Stats
0W - 1L
1,906 SR
Queue Stats
184W - 160L
2,061 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 186
1,594 SR
2,279 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,554 SR
2,175 MMR
Shiva
Shiva
Diamond V
 
Shiva
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
Darkblave
Fenrir
Diamond IV
Level 193
God Stats
1W - 0L
1,242 SR
Queue Stats
45W - 30L
2,229 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
HOEemOUT
Tsukuyomi
Diamond III
Level 104
God Stats
14W - 13L
1,605 SR
Queue Stats
601W - 587L
2,198 MMR
Party 1
Hera
Hera
Diamond IV
Holmessssssss
Hera
Diamond IV
Level 148
God Stats
27W - 21L
1,603 SR
Queue Stats
415W - 398L
2,050 MMR
Party 1
Anhur
Anhur
Grandmaster
iSoyStephano
Anhur
Grandmaster
Level 152
God Stats
5W - 3L
1,820 SR
Queue Stats
113W - 63L
2,899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
CIinkz
Nike
12
3 / 3 / 0
6,809
524
7,602
11,900
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ishtar
Ejacubeast
Ishtar
11
1 / 7 / 0
6,160
474
4,701
11,346
1,925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Janus
12
0 / 3 / 2
6,554
504
3,710
8,190
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
PIGSAW
Sun Wukong
13
1 / 2 / 0
6,880
529
4,939
9,690
6,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 3
6,387
491
3,810
9,788
5,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
KuzenboBastetCthulhuThanatos

VS

Bans
RavanaAthenaCabrakanAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 0 / 2
8,717
671
5,570
9,153
6,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Darkblave
Fenrir
10
0 / 1 / 5
6,808
524
4,859
10,811
5,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
HOEemOUT
Tsukuyomi
13
5 / 3 / 4
7,862
605
10,740
12,217
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 3
8,016
617
8,288
4,978
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 0 / 1
9,349
719
11,295
8,376
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
17
17
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
2
3
L
Nike
CIinkz
Nike
3
3
0
1
W
Fenrir
Darkblave
Fenrir
0
1
5
2.5
L
Ishtar
Ejacubeast
Ishtar
1
7
0
0.14
L
Janus
0
3
2
0.33
W
Tsukuyomi
HOEemOUT
Tsukuyomi
5
3
4
2.33
W
2
1
3
3.5
L
Sun Wukong
PIGSAW
Sun Wukong
1
2
0
0.5
L
0
2
3
0.75
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
40,752
50,914
Taken
45,535
19,551
Mitigated
20,155
9,852
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,570
532
125
2,342
9,153
6,352
0
490
8,621
11,508
52,576
L
Nike
CIinkz
Nike
7,602
797
0
4,385
11,900
3,573
0
2,554
9,346
0
52,172
W
Fenrir
Darkblave
Fenrir
4,859
994
0
1,729
10,811
5,991
100
2,292
8,341
0
16,007
L
Ishtar
Ejacubeast
Ishtar
4,701
2,353
0
1,622
11,346
1,925
0
493
10,853
0
38,438
L
Janus
3,710
0
0
700
8,190
2,275
0
1,426
6,764
38,292
0
W
Tsukuyomi
HOEemOUT
Tsukuyomi
10,740
2,424
0
4,220
12,217
3,630
69
2,948
9,091
0
56,687
W
8,288
1,062
0
500
4,978
1,355
957
715
4,181
60,219
1,208
L
Sun Wukong
PIGSAW
Sun Wukong
4,939
519
0
1,436
9,690
6,013
0
2,255
7,435
0
47,471
L
3,810
781
0
1,709
9,788
5,765
0
2,311
7,477
18,512
596
W
11,295
6,500
0
4,000
8,376
2,827
1,105
861
7,515
0
72,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,790
Gold Earned
40,752
365
Minions Killed
428
0
Camps Cleared
0
1,483,751
Distance Traveled
1,537,283
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,717
671
112
9
0
298,521
2
L
Nike
6,809
524
91
7
0
346,344
0
W
Fenrir
6,808
524
23
2
0
329,246
5
L
Ishtar
6,160
474
76
6
0
256,879
2
L
Janus
6,554
504
91
7
0
292,550
6
W
Tsukuyomi
7,862
605
78
6
0
321,513
1
W
Hera
8,016
617
103
8
0
282,721
6
L
Sun Wukong
6,880
529
87
7
0
282,343
1
L
Charon
6,387
491
20
2
0
305,635
6
W
Anhur
9,349
719
112
9
0
305,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role