Player Matchup

Arachne
Arachne
FarGames745
Arachne
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 25L
1,387 Elo+
Party 1
Mulan
Mulan
Gr3m1in101
Mulan
Level 87
God Stats
8W - 11L
1,337 SR
Queue Stats
27W - 53L
1,269 Elo+
Party 1
Ah Puch
Ah Puch
zOlOkTheVast
Ah Puch
Level 61
God Stats
3W - 1L
1,358 SR
Queue Stats
74W - 99L
1,336 Elo+
Party 1
Team Averages
Level 59
1,398 SR
1,331 Elo+

VS

Team Averages
Level 87
1,515 SR
1,374 Elo+
Kukulkan
Kukulkan
Caine3819
Kukulkan
Level 68
God Stats
91W - 98L
1,458 SR
Queue Stats
417W - 459L
1,353 Elo+
Solo
Skadi
Skadi
ForeignBucket18
Skadi
Level 87
God Stats
2W - 2L
1,580 SR
Queue Stats
126W - 154L
1,385 Elo+
Solo
Ymir
Ymir
RBabinski
Ymir
Level 106
God Stats
9W - 8L
1,508 SR
Queue Stats
304W - 332L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FarGames745
Arachne
15
5 / 0 / 2
9,071
907
8,628
7,013
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mulan
15
2 / 1 / 5
8,838
884
4,427
8,124
5,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
zOlOkTheVast
Ah Puch
15
1 / 1 / 6
8,540
854
12,421
5,346
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Caine3819
Kukulkan
14
1 / 1 / 1
7,787
779
5,155
4,238
1,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,581
758
3,979
8,763
4,158
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ymir
11
0 / 3 / 1
7,071
707
2,901
14,969
11,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
2
2
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Caine3819
Kukulkan
1
1
1
1.5
W
Arachne
FarGames745
Arachne
5
0
2
6
L
1
4
1
0.38
W
Mulan
2
1
5
4.5
L
Ymir
0
3
1
0.17
W
Ah Puch
zOlOkTheVast
Ah Puch
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,476
Damage
12,035
20,483
Taken
27,970
10,727
Mitigated
17,121
5,979
Healing
760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Caine3819
Kukulkan
5,155
0
56
282
4,238
1,121
0
1,949
2,103
27,756
0
W
Arachne
FarGames745
Arachne
8,628
7,608
0
2,038
7,013
3,151
680
2,800
4,213
0
34,880
L
3,979
1,117
71
251
8,763
4,158
0
3,784
4,535
0
16,703
W
Mulan
4,427
616
0
2,587
8,124
5,511
0
2,948
5,176
0
18,294
L
Ymir
2,901
350
0
100
14,969
11,842
0
5,359
9,026
17,669
0
W
Ah Puch
zOlOkTheVast
Ah Puch
12,421
541
0
1,354
5,346
2,065
455
2,316
3,030
26,883
1,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,449
Gold Earned
22,439
138
Minions Killed
121
0
Camps Cleared
0
604,498
Distance Traveled
472,592
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,787
779
59
6
0
158,306
1
W
Arachne
9,071
907
48
5
0
229,738
0
L
Skadi
7,581
758
38
4
0
168,846
0
W
Mulan
8,838
884
42
4
0
192,725
0
L
Ymir
7,071
707
24
2
0
145,440
0
W
Ah Puch
8,540
854
48
5
0
182,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role