Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
SofondaCox69
Hera
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,550 Elo+
Solo
Guan Yu
Guan Yu
Zuniza
Guan Yu
Level 172
God Stats
1W - 1L
1,227 SR
Queue Stats
153W - 158L
1,442 Elo+
Party 2
He Bo
He Bo
hammy17
He Bo
Level 83
God Stats
2W - 0L
1,624 SR
Queue Stats
142W - 98L
1,475 Elo+
Solo
Ah Puch
Ah Puch
northwndoutdoors
Ah Puch
Level 127
God Stats
4W - 0L
1,881 SR
Queue Stats
32W - 17L
1,641 Elo+
Party 2
Team Averages
Level 106
1,546 SR
1,522 Elo+

VS

Team Averages
Level 117
1,497 SR
1,539 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Cronic21
Mercury
Level 152
God Stats
4W - 10L
1,320 SR
Queue Stats
285W - 273L
1,551 Elo+
Solo
Cerberus
Cerberus
ITCHYBOOSACK2
Cerberus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,508 Elo+
Party 1
Tiamat
Tiamat
Kingfloppa2
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,575 Elo+
Party 1
Xing Tian
Xing Tian
Yankeez58i
Xing Tian
Level 156
God Stats
10W - 5L
1,663 SR
Queue Stats
224W - 230L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
8 / 2 / 8
9,288
1,032
11,313
10,217
5,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

2
0 / 0 / 0
3,048
339
0
0
0
Guan Yu
Zuniza
Guan Yu
14
2 / 3 / 13
8,052
895
7,216
12,557
10,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
hammy17
He Bo
17
6 / 1 / 12
9,692
1,077
9,720
7,426
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
3 / 0 / 13
9,698
1,078
10,296
6,619
2,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 5 / 4
7,039
782
5,079
8,675
3,125
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mercury
Cronic21
Mercury
13
1 / 4 / 2
7,302
811
6,370
7,606
3,181
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
ITCHYBOOSACK2
Cerberus
14
3 / 4 / 3
8,024
892
5,060
13,348
12,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
14
1 / 4 / 5
7,227
803
7,849
7,911
5,108
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Yankeez58i
Xing Tian
9
0 / 2 / 2
6,354
706
2,027
5,734
4,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
19
Kills
6
6
Deaths
19
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
2
8
6
L
Ix Chel
 
Ix Chel
1
5
4
0.6
L
Mercury
Cronic21
Mercury
1
4
2
0.5
L
Cerberus
ITCHYBOOSACK2
Cerberus
3
4
3
1.13
L
Tiamat
1
4
5
0.88
W
0
0
0
0
L
Xing Tian
Yankeez58i
Xing Tian
0
2
2
0.5
W
Guan Yu
Zuniza
Guan Yu
2
3
13
2.83
W
He Bo
hammy17
He Bo
6
1
12
12
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,545
Damage
26,385
36,819
Taken
43,274
21,831
Mitigated
28,367
20,757
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,313
2,627
964
2,029
10,217
5,662
1,582
6,019
3,923
0
17,291
L
Ix Chel
 
Ix Chel
5,079
616
2,018
963
8,675
3,125
0
3,928
4,747
12,147
596
L
Mercury
Cronic21
Mercury
6,370
1,601
310
1,120
7,606
3,181
0
2,883
4,723
0
16,129
L
Cerberus
ITCHYBOOSACK2
Cerberus
5,060
287
1,524
3,591
13,348
12,700
0
7,435
5,913
8,863
818
L
Tiamat
7,849
595
0
1,223
7,911
5,108
0
3,632
4,279
17,613
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Xing Tian
Yankeez58i
Xing Tian
2,027
124
1,027
792
5,734
4,253
0
2,000
3,734
6,563
0
W
Guan Yu
Zuniza
Guan Yu
7,216
427
6,701
5,880
12,557
10,543
82
6,480
5,685
0
10,486
W
He Bo
hammy17
He Bo
9,720
224
755
2,079
7,426
2,686
1,023
4,310
3,036
26,130
0
W
10,296
249
28
2,321
6,619
2,940
1,617
1,727
4,825
32,679
519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,778
Gold Earned
35,946
113
Minions Killed
85
0
Camps Cleared
0
816,989
Distance Traveled
728,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,288
1,032
16
2
0
194,089
0
L
Ix Chel
7,039
782
12
1
0
141,150
0
L
Mercury
7,302
811
18
2
0
171,355
0
L
Cerberus
8,024
892
13
1
0
180,191
0
L
Tiamat
7,227
803
32
4
0
154,793
0
W
Hera
3,048
339
0
0
0
0
0
L
Xing Tian
6,354
706
10
1
0
81,243
0
W
Guan Yu
8,052
895
7
1
0
208,771
0
W
He Bo
9,692
1,077
42
5
0
207,813
0
W
Ah Puch
9,698
1,078
48
5
0
206,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role