Player Matchup

Xing Tian
Xing Tian
Ardelost
Xing Tian
Level 142
God Stats
2W - 4L
1,502 SR
Queue Stats
107W - 101L
1,565 Elo+
Party 1
Medusa
Medusa
Estebanm_123
Medusa
Level 129
God Stats
2W - 2L
1,384 SR
Queue Stats
109W - 121L
1,529 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LadyLohn
Morgan Le Fay
Level 22
God Stats
1W - 2L
1,192 SR
Queue Stats
30W - 21L
1,579 Elo+
Party 1
Team Averages
Level 98
1,359 SR
1,558 Elo+

VS

Team Averages
Level 85
1,454 SR
1,540 Elo+
Ne Zha
Ne Zha
Abroku
Ne Zha
Level 65
God Stats
0W - 2L
1,282 SR
Queue Stats
19W - 14L
1,565 Elo+
Party 2
King Arthur
King Arthur
Kingmebaby06
King Arthur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,508 Elo+
Party 2
Anubis
Anubis
Midgetnasty
Anubis
Level 141
God Stats
33W - 25L
1,579 SR
Queue Stats
90W - 88L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ardelost
Xing Tian
18
5 / 0 / 6
11,053
850
11,686
15,909
18,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
17
4 / 5 / 5
11,400
877
7,532
11,347
3,523
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
LadyLohn
Morgan Le Fay
16
2 / 1 / 7
9,999
769
8,294
6,920
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Abroku
Ne Zha
14
1 / 4 / 3
9,448
727
5,614
10,186
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Kingmebaby06
King Arthur
14
1 / 6 / 3
9,106
700
6,009
13,852
10,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
18
4 / 1 / 2
10,807
831
13,562
8,001
3,635
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Abroku
Ne Zha
1
4
3
0.63
W
Xing Tian
Ardelost
Xing Tian
5
0
6
8
W
Medusa
4
5
5
1.3
L
King Arthur
Kingmebaby06
King Arthur
1
6
3
0.42
W
Morgan Le Fay
LadyLohn
Morgan Le Fay
2
1
7
5.5
L
Anubis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,512
Damage
25,185
34,176
Taken
32,039
24,221
Mitigated
17,735
3,963
Healing
4,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Abroku
Ne Zha
5,614
1,613
0
1,411
10,186
3,968
0
5,051
4,518
0
29,537
W
Xing Tian
Ardelost
Xing Tian
11,686
767
0
1,250
15,909
18,364
0
5,365
10,367
26,424
2,644
W
Medusa
7,532
4,098
0
1,911
11,347
3,523
634
4,593
6,728
0
47,706
L
King Arthur
Kingmebaby06
King Arthur
6,009
562
0
1,182
13,852
10,132
0
7,606
5,241
0
14,028
W
Morgan Le Fay
LadyLohn
Morgan Le Fay
8,294
434
0
802
6,920
2,334
0
3,176
3,675
27,288
172
L
Anubis
13,562
440
0
2,249
8,001
3,635
0
4,316
3,213
55,012
738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,452
Gold Earned
29,361
180
Minions Killed
159
0
Camps Cleared
0
699,331
Distance Traveled
665,413
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,448
727
45
3
0
196,255
0
W
Xing Tian
11,053
850
45
3
0
243,269
0
W
Medusa
11,400
877
85
7
0
217,242
1
L
King Arthur
9,106
700
22
2
0
222,255
0
W
Morgan Le Fay
9,999
769
50
4
0
238,820
0
L
Anubis
10,807
831
92
7
0
246,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role