Player Matchup

Sylvanus
Sylvanus
Flipanding
Sylvanus
Level 14
God Stats
4W - 2L
1,610 SR
Queue Stats
19W - 12L
1,576 Elo+
Party 1
Terra
Terra
LuiisG
Terra
Level 159
God Stats
1W - 0L
1,898 SR
Queue Stats
69W - 55L
1,585 Elo+
Party 1
Apollo
Apollo
PinkPineapple169
Apollo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 95L
1,432 Elo+
Solo
Merlin
Merlin
deserto_piscante
Merlin
Level 106
God Stats
28W - 33L
1,502 SR
Queue Stats
93W - 99L
1,485 Elo+
Solo
Cthulhu
Cthulhu
fercho1701
Cthulhu
Level 167
God Stats
17W - 27L
1,543 SR
Queue Stats
270W - 290L
1,464 Elo+
Solo
Team Averages
Level 114
1,611 SR
1,508 Elo+

VS

Team Averages
Level 124
1,677 SR
1,551 Elo+
Horus
Horus
Altrox726
Horus
Level 108
God Stats
89W - 70L
1,738 SR
Queue Stats
99W - 83L
1,540 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CantBeTouch910
Morgan Le Fay
Level 187
God Stats
8W - 2L
1,895 SR
Queue Stats
585W - 583L
1,553 Elo+
Solo
Chiron
Chiron
FenixPhantom
Chiron
Level 123
God Stats
0W - 5L
1,255 SR
Queue Stats
59W - 66L
1,491 Elo+
Solo
Fafnir
Fafnir
MulkyMulk
Fafnir
Level 158
God Stats
7W - 4L
1,748 SR
Queue Stats
110W - 79L
1,567 Elo+
Party 2
Izanami
Izanami
ZippyBadger
Izanami
Level 46
God Stats
17W - 11L
1,749 SR
Queue Stats
90W - 59L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Flipanding
Sylvanus
9
0 / 1 / 2
4,743
949
1,772
3,009
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Terra
LuiisG
Terra
9
1 / 2 / 2
4,983
997
3,219
4,129
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 0 / 1
4,804
961
1,970
3,573
1,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 0
5,375
1,075
2,159
770
236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
fercho1701
Cthulhu
10
1 / 0 / 0
5,107
1,021
4,656
2,290
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Altrox726
Horus
9
0 / 0 / 3
4,764
953
2,320
4,814
2,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
CantBeTouch910
Morgan Le Fay
7
0 / 0 / 0
4,254
851
0
0
0
Chiron
11
1 / 2 / 1
5,311
1,062
2,747
4,203
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
MulkyMulk
Fafnir
9
0 / 0 / 3
5,229
1,046
2,880
5,463
4,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
ZippyBadger
Izanami
10
2 / 1 / 1
5,264
1,053
2,380
2,676
740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
3
3
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
Altrox726
Horus
0
0
3
1.5
L
Morgan Le Fay
CantBeTouch910
Morgan Le Fay
0
0
0
0
L
Chiron
1
2
1
0.75
W
Sylvanus
Flipanding
Sylvanus
0
1
2
1
W
Terra
LuiisG
Terra
1
2
2
1
L
Fafnir
MulkyMulk
Fafnir
0
0
3
1.5
W
0
0
1
0.5
L
Izanami
ZippyBadger
Izanami
2
1
1
2.5
W
1
0
0
1
W
Cthulhu
fercho1701
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,776
Damage
10,327
13,771
Taken
17,156
4,987
Mitigated
8,887
4,566
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Altrox726
Horus
2,320
447
346
2,291
4,814
2,760
0
2,921
1,451
0
6,928
L
Morgan Le Fay
CantBeTouch910
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
2,747
481
109
675
4,203
1,240
0
3,085
735
0
16,704
W
Sylvanus
Flipanding
Sylvanus
1,772
336
694
1,152
3,009
1,236
0
424
2,554
5,620
0
W
Terra
LuiisG
Terra
3,219
124
640
729
4,129
1,497
0
458
3,574
7,792
227
L
Fafnir
MulkyMulk
Fafnir
2,880
810
0
1,941
5,463
4,147
0
2,681
2,406
8,131
0
W
1,970
1,236
0
954
3,573
1,121
48
1,744
1,829
0
8,872
L
Izanami
ZippyBadger
Izanami
2,380
1,116
0
358
2,676
740
0
1,422
1,004
0
13,371
W
2,159
129
0
397
770
236
0
0
770
14,332
706
W
Cthulhu
fercho1701
Cthulhu
4,656
0
0
0
2,290
897
0
254
1,979
17,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,012
Gold Earned
24,822
118
Minions Killed
89
0
Camps Cleared
0
487,129
Distance Traveled
416,084
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,764
953
10
2
0
107,181
0
L
Morgan Le Fay
4,254
851
0
0
0
0
0
L
Chiron
5,311
1,062
40
8
0
92,102
1
W
Sylvanus
4,743
949
9
2
0
87,987
0
W
Terra
4,983
997
19
4
0
105,231
0
L
Fafnir
5,229
1,046
5
1
0
115,677
0
W
Apollo
4,804
961
20
4
0
102,820
0
L
Izanami
5,264
1,053
34
7
0
101,124
0
W
Merlin
5,375
1,075
36
7
0
98,800
0
W
Cthulhu
5,107
1,021
34
7
0
92,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role