Player Matchup

Nut
Nut
 
Nut
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DatOneDuck3328
Ao Kuang
Level 47
God Stats
7W - 2L
1,497 SR
Queue Stats
88W - 86L
1,456 Elo+
Solo
Mulan
Mulan
PaiSisLOL
Mulan
Level 57
God Stats
8W - 4L
1,623 SR
Queue Stats
85W - 94L
1,453 Elo+
Solo
Scylla
Scylla
PanQks
Scylla
Level 124
God Stats
55W - 48L
1,549 SR
Queue Stats
347W - 320L
1,551 Elo+
Party 2
Cu Chulainn
Cu Chulainn
yordaffe
Cu Chulainn
Level 75
God Stats
6W - 3L
1,670 SR
Queue Stats
193W - 150L
1,548 Elo+
Party 2
Team Averages
Level 97
1,568 SR
1,502 Elo+

VS

Team Averages
Level 86
1,388 SR
1,483 Elo+
Ishtar
Ishtar
Baltasar-Octaviu
Ishtar
Level 27
God Stats
0W - 2L
1,307 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Janus
Janus
kakashidlv
Janus
Level 148
God Stats
0W - 3L
1,208 SR
Queue Stats
248W - 253L
1,450 Elo+
Solo
Geb
Geb
ralerX
Geb
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Arachne
Arachne
reginbuttkiss_6
Arachne
Level 44
God Stats
3W - 8L
1,343 SR
Queue Stats
70W - 76L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
xTeRMiNaL845
Sun Wukong
Level 124
God Stats
19W - 16L
1,579 SR
Queue Stats
123W - 116L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
5 / 1 / 4
6,812
619
6,517
5,429
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
11
4 / 0 / 3
5,958
542
3,624
6,243
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
PaiSisLOL
Mulan
11
4 / 0 / 7
7,084
644
5,783
6,505
5,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
PanQks
Scylla
13
3 / 0 / 3
7,345
668
4,695
4,128
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
yordaffe
Cu Chulainn
11
0 / 1 / 0
6,252
568
4,034
7,441
6,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,730
430
2,605
5,488
1,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
11
0 / 4 / 0
5,450
495
3,203
6,064
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
ralerX
Geb
8
0 / 4 / 1
4,896
445
2,124
9,819
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 0
4,688
426
4,381
8,629
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
xTeRMiNaL845
Sun Wukong
11
1 / 0 / 0
5,662
515
3,445
6,740
3,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
5
1
4
7
L
1
5
0
0.2
W
Ao Kuang
4
0
3
5.5
W
Mulan
PaiSisLOL
Mulan
4
0
7
7.5
W
Scylla
PanQks
Scylla
3
0
3
4.5
L
Janus
0
4
0
0
L
Geb
ralerX
Geb
0
4
1
0.13
L
0
3
0
0
L
Sun Wukong
xTeRMiNaL845
Sun Wukong
1
0
0
1
W
Cu Chulainn
yordaffe
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,653
Damage
15,758
29,746
Taken
36,740
16,202
Mitigated
13,994
10,929
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
6,517
3,482
0
3,093
5,429
1,566
434
1,382
4,005
0
49,113
L
2,605
1,473
0
510
5,488
1,293
0
402
5,086
0
16,750
W
Ao Kuang
3,624
832
0
1,346
6,243
2,175
0
495
5,690
29,928
1,825
W
Mulan
PaiSisLOL
Mulan
5,783
487
481
1,565
6,505
5,046
111
2,433
3,894
944
22,135
W
Scylla
PanQks
Scylla
4,695
213
95
1,220
4,128
1,167
0
697
3,389
57,736
1,183
L
Janus
3,203
0
0
846
6,064
1,524
0
3,138
2,624
41,353
0
L
Geb
ralerX
Geb
2,124
288
0
2,674
9,819
5,510
0
1,047
8,730
11,991
0
L
4,381
3,076
0
2,150
8,629
2,642
0
3,103
5,408
0
30,471
L
Sun Wukong
xTeRMiNaL845
Sun Wukong
3,445
909
0
2,940
6,740
3,025
0
1,280
5,460
0
39,630
W
Cu Chulainn
yordaffe
Cu Chulainn
4,034
412
0
3,129
7,441
6,248
0
0
7,441
2,473
42,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,451
Gold Earned
25,426
374
Minions Killed
242
0
Camps Cleared
0
1,167,046
Distance Traveled
1,067,320
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,812
619
92
8
0
206,046
2
L
Ishtar
4,730
430
31
3
0
200,347
0
W
Ao Kuang
5,958
542
45
4
0
267,454
0
W
Mulan
7,084
644
33
3
0
252,228
0
W
Scylla
7,345
668
115
10
0
219,332
0
L
Janus
5,450
495
91
8
0
226,149
0
L
Geb
4,896
445
16
1
0
204,761
2
L
Arachne
4,688
426
48
4
0
224,703
1
L
Sun Wukong
5,662
515
56
5
0
211,360
1
W
Cu Chulainn
6,252
568
89
8
0
221,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role