Player Matchup

Ne Zha
Ne Zha
Silver I
Cansdale1
Ne Zha
Silver I
Level 184
God Stats
3W - 7L
1,345 SR
Queue Stats
714W - 738L
936 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
Flocrates1
Zhong Kui
Silver III
Level 149
God Stats
16W - 20L
1,496 SR
Queue Stats
103W - 114L
1,166 MMR
Solo
Anhur
Anhur
Silver IV
JORGEAPOLO
Anhur
Silver IV
Level 66
God Stats
5W - 10L
1,247 SR
Queue Stats
43W - 60L
922 MMR
Solo
Maui
Maui
Silver III
JeSuisAwilix
Maui
Silver III
Level 143
God Stats
16W - 16L
1,272 SR
Queue Stats
214W - 238L
1,026 MMR
Solo
Chang'e
Chang'e
Silver V
TheNova90123
Chang'e
Silver V
Level 94
God Stats
1W - 1L
1,459 SR
Queue Stats
28W - 49L
985 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,364 SR
1,007 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,585 SR
1,131 MMR
Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Silver II
P Weezay
Hercules
Silver II
Level 157
God Stats
2W - 2L
1,836 SR
Queue Stats
85W - 105L
890 MMR
Party 2
Da Ji
Da Ji
Gold V
StarMarkey
Da Ji
Gold V
Level 177
God Stats
17W - 12L
1,534 SR
Queue Stats
267W - 290L
1,143 MMR
Party 1
Xbalanque
Xbalanque
Silver I
TheMorriganWitch
Xbalanque
Silver I
Level 129
God Stats
8W - 7L
1,476 SR
Queue Stats
504W - 528L
1,036 MMR
Solo
Nu Wa
Nu Wa
Silver I
ohhekate
Nu Wa
Silver I
Level 154
God Stats
12W - 8L
1,580 SR
Queue Stats
259W - 284L
1,085 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cansdale1
Ne Zha
14
4 / 3 / 2
7,359
613
4,761
9,550
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Flocrates1
Zhong Kui
10
0 / 5 / 1
6,406
534
8,471
11,291
6,448
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
12
1 / 3 / 2
6,187
516
5,184
6,584
2,041
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 3
6,493
541
2,282
9,592
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
TheNova90123
Chang'e
10
0 / 4 / 0
5,970
498
2,819
7,362
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Hou YiJanusAgni

VS

Bans
AwilixSkadiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 2 / 6
6,560
547
3,053
9,814
6,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
P Weezay
Hercules
14
5 / 1 / 0
8,378
698
7,056
12,968
7,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
14
10 / 0 / 2
7,905
659
8,214
8,484
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
12
1 / 2 / 1
6,298
525
5,268
5,399
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
ohhekate
Nu Wa
14
1 / 1 / 7
7,882
657
4,116
2,655
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
17
17
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
6
1.5
L
Ne Zha
Cansdale1
Ne Zha
4
3
2
1.67
L
Zhong Kui
Flocrates1
Zhong Kui
0
5
1
0.1
L
Anhur
1
3
2
0.67
L
1
2
3
1.25
W
Hercules
P Weezay
Hercules
5
1
0
5
W
Da Ji
10
0
2
11
W
Xbalanque
1
2
1
0.75
L
Chang'e
TheNova90123
Chang'e
0
4
0
0
W
Nu Wa
ohhekate
Nu Wa
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,517
Damage
27,707
44,379
Taken
39,320
21,046
Mitigated
19,045
11,243
Healing
14,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,053
60
0
3,664
9,814
6,316
0
1,614
8,200
19,977
2,786
L
Ne Zha
Cansdale1
Ne Zha
4,761
849
0
1,106
9,550
4,304
483
1,131
8,419
0
58,936
L
Zhong Kui
Flocrates1
Zhong Kui
8,471
1,387
0
4,457
11,291
6,448
0
219
11,072
44,277
0
L
Anhur
5,184
2,881
0
1,867
6,584
2,041
660
1,141
5,443
0
45,250
L
2,282
210
0
2,558
9,592
6,487
93
1,887
7,705
25,751
0
W
Hercules
P Weezay
Hercules
7,056
2,376
0
4,636
12,968
7,393
0
8,038
4,930
0
54,363
W
Da Ji
8,214
2,045
0
4,604
8,484
3,026
0
2,196
6,288
0
60,442
W
Xbalanque
5,268
1,918
0
1,410
5,399
1,555
0
668
4,731
0
48,506
L
Chang'e
TheNova90123
Chang'e
2,819
122
36
1,219
7,362
1,766
0
2,220
5,142
32,299
796
W
Nu Wa
ohhekate
Nu Wa
4,116
1,403
0
500
2,655
755
1,213
943
1,712
49,547
1,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
37,023
387
Minions Killed
438
0
Camps Cleared
0
1,138,200
Distance Traveled
1,201,768
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,560
547
45
4
0
249,844
3
L
Ne Zha
7,359
613
96
8
0
255,510
0
L
Zhong Kui
6,406
534
88
7
0
204,314
7
L
Anhur
6,187
516
90
8
0
224,949
0
L
Maui
6,493
541
31
3
0
253,902
2
W
Hercules
8,378
698
109
9
0
202,182
0
W
Da Ji
7,905
659
95
8
0
298,881
4
W
Xbalanque
6,298
525
94
8
0
215,064
0
L
Chang'e
5,970
498
82
7
0
199,525
0
W
Nu Wa
7,882
657
95
8
0
235,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role