Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
BigDaddyNC2619
Zeus
Level 132
God Stats
3W - 2L
1,576 SR
Queue Stats
375W - 391L
1,456 Elo+
Solo
Fafnir
Fafnir
BonezMalone
Fafnir
Level 144
God Stats
2W - 3L
1,448 SR
Queue Stats
189W - 194L
1,422 Elo+
Party 1
Susano
Susano
DeathLordTalon
Susano
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 53L
1,333 Elo+
Party 1
Apollo
Apollo
SummerG1709
Apollo
Level 84
God Stats
1W - 1L
1,302 SR
Queue Stats
127W - 118L
1,450 Elo+
Solo
Team Averages
Level 114
1,465 SR
1,432 Elo+

VS

Team Averages
Level 64
1,463 SR
1,412 Elo+
Jing Wei
Jing Wei
DarcusSmite
Jing Wei
Level 118
God Stats
0W - 2L
1,294 SR
Queue Stats
67W - 82L
1,412 Elo+
Party 2
Merlin
Merlin
Frizzzly_grizzly
Merlin
Level 62
God Stats
2W - 2L
1,604 SR
Queue Stats
69W - 71L
1,495 Elo+
Solo
Discordia
Discordia
Khadil
Discordia
Level 27
God Stats
1W - 1L
1,761 SR
Queue Stats
7W - 21L
1,300 Elo+
Party 2
Surtr
Surtr
TheRiceFarmer05
Surtr
Level 86
God Stats
1W - 2L
1,353 SR
Queue Stats
87W - 66L
1,500 Elo+
Solo
Chang'e
Chang'e
cfes4100
Chang'e
Level 27
God Stats
1W - 3L
1,304 SR
Queue Stats
71W - 178L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 3 / 4
6,869
859
3,915
11,401
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 2 / 2
9,362
1,170
8,083
7,977
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
14
2 / 2 / 5
8,085
1,011
4,320
8,833
10,841
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 4 / 7
7,751
969
2,825
7,564
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Apollo
12
0 / 1 / 4
6,888
861
4,895
6,805
2,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarcusSmite
Jing Wei
14
2 / 2 / 8
7,241
905
10,742
5,424
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 7
7,157
895
7,637
5,500
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
Khadil
Discordia
14
4 / 3 / 7
7,615
952
10,114
5,161
1,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 6
7,454
932
8,172
10,216
9,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
cfes4100
Chang'e
1
0 / 0 / 0
2,204
276
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
12
Kills
11
12
Deaths
12
22
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
3
4
0.67
W
9
2
2
5
W
Fafnir
2
2
5
2.25
L
Jing Wei
DarcusSmite
Jing Wei
2
2
8
3
W
1
4
7
1.13
L
2
4
7
1.38
L
Discordia
Khadil
Discordia
4
3
7
2.5
W
Apollo
0
1
4
2
L
3
3
6
2
L
Chang'e
cfes4100
Chang'e
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,038
Damage
36,665
42,580
Taken
26,301
28,694
Mitigated
14,112
19,163
Healing
5,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,915
958
4,586
3,843
11,401
9,574
158
4,928
6,473
6,720
437
W
8,083
637
408
2,303
7,977
2,718
0
3,247
4,730
24,021
0
W
Fafnir
4,320
886
886
3,325
8,833
10,841
55
3,264
5,569
7,648
4,099
L
Jing Wei
DarcusSmite
Jing Wei
10,742
7,653
832
843
5,424
1,738
0
3,102
2,322
0
20,748
W
2,825
373
358
675
7,564
2,884
566
2,989
4,575
0
10,576
L
7,637
941
759
337
5,500
1,302
0
3,985
1,515
17,636
0
L
Discordia
Khadil
Discordia
10,114
453
543
184
5,161
1,576
0
3,509
1,652
18,987
0
W
Apollo
4,895
2,119
1,109
1,670
6,805
2,677
917
3,568
3,237
0
16,830
L
8,172
2,614
499
1,463
10,216
9,496
78
4,698
5,518
325
13,674
L
Chang'e
cfes4100
Chang'e
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,955
Gold Earned
31,671
115
Minions Killed
89
0
Camps Cleared
0
780,389
Distance Traveled
659,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,869
859
5
1
0
124,036
0
W
Zeus
9,362
1,170
36
5
0
167,310
0
W
Fafnir
8,085
1,011
16
2
0
168,294
0
L
Jing Wei
7,241
905
28
4
0
169,928
0
W
Susano
7,751
969
14
2
0
147,540
0
L
Merlin
7,157
895
26
3
0
155,134
0
L
Discordia
7,615
952
20
3
0
157,123
0
W
Apollo
6,888
861
44
6
0
173,209
0
L
Surtr
7,454
932
15
2
0
177,583
0
L
Chang'e
2,204
276
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role